[Mod] UraniumMod [0.4] [uranium]

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

[Mod] UraniumMod [0.4] [uranium]

by LandMine » Sun Jul 01, 2012 03:47

ImageImage


Latest release: UraniumMod 0.4
Compatible with: Minetest-0.4.dev-20120606-c57e508
Dependencies: None Yet
Download Link: http://minus.com/lmwvh2puEerlk

Description

This mod adds a new ore named Uranium ore, when mined this ore gives you 3 uranium dust which will allow you to create reactors which are special furnaces. Radioactive coal, uranium gem, nuclear waste, waste containers, pulsers and nuclear bombs are all elements that compose this mod, but I really, honestly, want your input on how I can improve this mod or add other uses for Uranium! I really do want your input!

Video

A short video demonstrating the new additions to version 0.2
http://www.youtube.com/watch?v=H1W0Nw630JU

Here is a video by myself explaining the mod (for version 0.1)(sorry for the voice, but i didn't find my mic :).
http://www.youtube.com/watch?v=AH1yJGG2qmI&feature=plcp

Recepies
You can see all the recipes here:
http://min.us/mF5510fLS/1

Archives
[0.3] http://minus.com/lFqovIR8DXeRg
[0.2] http://minus.com/luCjEVyhmTQas
[0.1] http://minus.com/l7dkb4xdVHhEK

Changelog
7/08/2012 - Added a pulser, which you can use to make cannons, and send nuclear bombs far away.
7/08/2012 - Added Nuclear Bombs (sloppy recipe, will change next version)
7/05/2012 - Added containers and nuclear waste causes damage with radiation.
6/30/2012 - Mod added to forum.

Licence - WTFPL
Credits: Book for creating this on Minecraft.
Last edited by LandMine on Mon Jul 09, 2012 00:28, edited 1 time in total.
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
SegFault22
Member
 
Posts: 870
Joined: Mon May 21, 2012 03:17

by SegFault22 » Sun Jul 01, 2012 04:35

Cool!
Only one problem: the reactor works exactly like a furnace, and I smelted normal stuff in it. Maybe you could somehow change the names of the ''fuel'' ''src'' and ''dst'' to work only with ''uranium dust'' as fuel...
Also, you could add a complex series of special blocks, like a turbine/condenser, to generate Mesecon energy :D
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Sun Jul 01, 2012 07:51

Nice!
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Sun Jul 01, 2012 12:56

SegFault22 wrote:Cool!
Only one problem: the reactor works exactly like a furnace, and I smelted normal stuff in it. Maybe you could somehow change the names of the ''fuel'' ''src'' and ''dst'' to work only with ''uranium dust'' as fuel...
Also, you could add a complex series of special blocks, like a turbine/condenser, to generate Mesecon energy :D


Yeah i was aware of this....the code is a bit sloppy, there aren't any bugs that crash the game though. Currently im working on v0.2 . Thanks for the ideas.
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
Stef
Member
 
Posts: 394
Joined: Wed Apr 04, 2012 10:46

by Stef » Mon Jul 02, 2012 06:19

nice i like this very much
Sorry for my crappy english, im dutch :D
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Jul 02, 2012 09:57

Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php?pid=14256#p14256

The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.

The animals and vombies of the animal-mod didn't care about the radiation.

Looking forward for v0.2
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Mon Jul 02, 2012 12:05

Topywo wrote:Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php?pid=14256#p14256

The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.

The animals and vombies of the animal-mod didn't care about the radiation.

Looking forward for v0.2
He would have to ask bob first because of bob's mod license.
 

User avatar
Stef
Member
 
Posts: 394
Joined: Wed Apr 04, 2012 10:46

by Stef » Mon Jul 02, 2012 12:35

can't find uraniumore, on wich hight can it be found im under -200
Sorry for my crappy english, im dutch :D
 

lkjoel
Member
 
Posts: 778
Joined: Wed Feb 29, 2012 19:27

by lkjoel » Mon Jul 02, 2012 17:07

Nice!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Mon Jul 02, 2012 20:35

HI! thanks for all the feedback, came back from school and saw i got some replys, so let me answer to some:

@Stef thanks for liking it and the ore can be found at -150 and its rare. It generates for me, but if ANYONE else has a problem with the generation let me know, so i can make it more common.

@Topywo gonna look into the mod you recommended and see what i can do.

@ lkjoel thanks for liking it.

Progress so far:
  • Container(gotta work on the name) to pick up nuclear waste.
  • Nuclear Waste is now generated by the nuclear reactor (be sure not to put this in your house :))
  • Working on different blocks and finding uses for uranium so please give me some ideas.

ill release version 0.2 on Wednesday. Thank you all for your feedback
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

bob
Member
 
Posts: 66
Joined: Thu Feb 16, 2012 00:59

by bob » Tue Jul 03, 2012 00:17

LolManKuba wrote:
Topywo wrote:Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php?pid=14256#p14256

The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.

The animals and vombies of the animal-mod didn't care about the radiation.

Looking forward for v0.2
He would have to ask bob first because of bob's mod license.



My mod is under the GPl v2 so feel to use/change it for your mod!
 

User avatar
Stef
Member
 
Posts: 394
Joined: Wed Apr 04, 2012 10:46

by Stef » Tue Jul 03, 2012 05:47

oh i have founded some but i must looked for a very long time
Sorry for my crappy english, im dutch :D
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Wed Jul 04, 2012 21:31

Thanks for the permits bob.....also i have been busy with school stuff......so the release will be on Friday.
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
SegFault22
Member
 
Posts: 870
Joined: Mon May 21, 2012 03:17

by SegFault22 » Thu Jul 05, 2012 00:16

Hmm...maybe uranium can also be used to make a ''gun-bomb'' (Atomic Weapons) that ''fires'' a cone of reactant A into a sphere-with-cone-drilled-out of reactant B (IDK what the reactants would be, google it I guess) so that when the reactants are forced together they react and spread invisible radiation blocks for 500 blocks in diameter of the explosion point, and it destroys stuff like in the ''Nuke mod'' (the one with TNT) and the radiation dammage decreases slowly over time :D
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Fri Jul 06, 2012 01:29

Uranium Mod Updated:


A short video demonstrating the new additions to version 0.2
http://www.youtube.com/watch?v=H1W0Nw630JU

Changes:
7/05/2012 - Added containers and nuclear waste causes damage with radiation.

Download:
http://minus.com/luCjEVyhmTQas

Updated Main Post as well with video changes and download link also added version 0.1 to the archive
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Fri Jul 06, 2012 20:03

I Tried it out.

Great addition the radiation! I only couldn't change the distance the effect has, probably because my LUA (in)capabilities... I did see something as "pos, 500", but changing the 500 had no noticeable effect.

The bucket works. Risky business :-D Btw, Why do you call it "uranium:container_lava"?

The reactor didn't generate nuclear waste. Is it a chance?

Ideas: Lead blocks to block the radiation and iodine to make you temporarily immune. But no idea how program that :-)
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Fri Jul 06, 2012 20:14

Lead Blocks is an AWESOME IDEA!!!!! the iodine sounds good too.


About the "uranium:container_lava" ill change that in version 0.3......and generators dont spill waste in 0.2......im still working on it.

Thanks for your feedback
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Sun Jul 08, 2012 18:00

Version 0.3 Released

Changes:
7/08/2012 - Added Nuclear Bombs (sloppy recipe, will change next version)

Image

Download:
http://minus.com/lFqovIR8DXeRg

Updated Main Post as well with changes and download link also added version 0.2 to the archive
Thanks to stfan for TNT Code :)
Last edited by LandMine on Sun Jul 08, 2012 18:01, edited 1 time in total.
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
Sturmegeist
Member
 
Posts: 28
Joined: Sat Jun 30, 2012 15:15

by Sturmegeist » Sun Jul 08, 2012 18:04

Very big explosions from the nuke. Really useful for starting those open pit mines XD. Note:When it detonated it caused a frame rate drop from 100 to 2 for me.
Last edited by Sturmegeist on Sun Jul 08, 2012 18:07, edited 1 time in total.
Error 505- Your life could not be loaded please go get a new one.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Jul 08, 2012 22:03

Very big explosions indeed :-D.
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Mon Jul 09, 2012 00:28

Uranium Mod Updated:

Added pulsers you can use these to send nuclear bombs, or any bomb in the nuke mod flying....this means you can make cannons :) right now pulsers can only be obtained via /giveme command

Screenshots: image links to save page space

1. My Model Cannon - It is important to make sure where the bomb is gonna be is higher than the pulser.
http://i.minus.com/ibwjGaq7FnWWxx.png

2. Basically how you set it up. pusler is a few blocks below and back, hit to pulser to ignite it.
http://i.minus.com/ixd8xFWQEY3aC.png

3. A hole my by a previous bomb, and a bomb i launched to take the screen shot.
http://i.minus.com/iMlNx0e0rbldi.png

4. Distance between launching point and landing point
http://i.minus.com/ibdIKwlEeeDJdL.png

So i hope you guys like the idea :) hopefully this pulser can get us to play some fun games, like 2 castles, 1 on each side and see who destroys the opposite castle first lol

Also the pulser is basically a bomb, it destroys nodes, except for dirt, stone, tree, leaves, sand. I will be sure to remove the code that removes blocks soon, that way you dont lag as much.

Changes:
7/05/2012 - Added a pulser, which you can use to make cannons, and send nuclear bombs far away.

Download:
http://minus.com/lmwvh2puEerlk

Updated Main Post as well with video changes and download link also added version 0.3 to the archive
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Mon Jul 09, 2012 12:05

i think the bomb recipe should use steel blocks instead of cobble to make it really expensive
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Jul 09, 2012 20:20

Nice. I practiced some shots with (and without) cannons. The concept of building and destroying castles is an interesting idea.

In the Lua .init I saw the following:
-- 8.Test Node
minetest.register_craft({
output = 'node "uranium:nuclear_lauch" 1',
It didn't influence gameplay.
 

User avatar
Nexdah
Member
 
Posts: 42
Joined: Fri Jul 06, 2012 22:35

by Nexdah » Mon Jul 09, 2012 21:54

Something tells me there will be a Tekkit like mod for Minetest....soon
This is a Signature.


First ever Astronaut in Minetest.
 

User avatar
SegFault22
Member
 
Posts: 870
Joined: Mon May 21, 2012 03:17

by SegFault22 » Tue Jul 10, 2012 01:16

Nice bomb launcher :D
Next it would be nice to have a ''target-setter'' block that you can use to launch ''nuclear missiles'' at given coordinates, with a limit of about 1000 blocks orso. And on launch they go up into the air, then despawn and a missile spawns above the target region a few seconds later, hits the ground and destroys a lot of stuff. Maybe you can even add some ''random'' calculations to the shape of the crater, so it looks more real-like...and maybe even a ''mese nuke'' that destroys everything within a 1000 block radius - if only there was a way to keep it from lagging at that size >.<
And, if you have the time later, it would be nice if an entity is made where the ''nuke'' is after detonation, and all it is is a big sprite image of a ball of fire/explosion/debris. And maybe you could add radioactive shrapnel that when it hits the player, it takes 2 HP every second until death.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

by Wuzzy » Thu Sep 27, 2012 08:02

It is not true that this mod has no dependencies. As of Minetest-c55 0.4.3, this mod depends on "default" and "legacy" (both are official mods, though). Yep, legacy, too, because you are using deprecated names for a stick and a cobblestone. If you don't have legacy mod in your game installed, some recipes won't work.
You say "Stick" but you should use "default:stick" instead. You say "cobble" but you should use "default:cobble" instead. Simply replace these words in your init.lua and you get rid of the dependency of legacy. But you still depend on "default" of course.

Besides that, I like that mod. I have created a small world full of holes that go into the deeps. I simply placed nukes in the desert everywhere and placed uranium blocks for the light. (Oh, and I cheated... *oops*) If I am in a good mood, I'll upload screenshots and the world data some day, who knows?
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Dec 26, 2012 23:17

thought you might want to look at this it is a display block and has uranium http://minetest.net/forum/viewtopic.php?pid=59393#p59393
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Wed Dec 26, 2012 23:57

This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Thu Dec 27, 2012 00:02

rarkenin wrote:This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.

Is this for my mod?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Thu Dec 27, 2012 00:16

jojoa1997 wrote:
rarkenin wrote:This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.

Is this for my mod?



Yes, if you'd like. I have a physics background so I understand this in a complex way, involving moderation and fissile operations, but I lack the skills to fully implement said ideas.
Last edited by rarkenin on Thu Dec 27, 2012 00:17, edited 1 time in total.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 16 guests

cron