[Mod] Snow Biomes [3.2] [snow]

Temperest
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by Temperest » Sun Jul 22, 2012 04:08

That would be great.
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Splizard
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by Splizard » Sun Jul 22, 2012 06:37

Snow biomes is now on github: https://github.com/Splizard/minetest-mod-snow
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
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marzin
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by marzin » Sun Jul 22, 2012 14:03

In MT ALL biomes have a sharp borders.

So why snow biome should be different?
 

Temperest
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by Temperest » Sun Jul 22, 2012 16:19

Sharp borders look jarring and make the game less immersive, in my opinion. A smooth transition between the different biomes would add a lot to the game.

In other words, I'd personally like to see smooth transitions between ALL biomes.
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tonyka
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by tonyka » Mon Jul 23, 2012 08:40

I like this mod, a magnificent work ...
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Splizard
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by Splizard » Wed Jul 25, 2012 07:42

Pine tree
Image
Should I create pine wood/leaves or stay with defaults?
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

jin_xi
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by jin_xi » Wed Jul 25, 2012 09:00

here is one vote for pine wood and leaves (needles?)
 

Temperest
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by Temperest » Wed Jul 25, 2012 15:11

I like having a single type of wood. My vote goes with the default tree nodes.
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marzin
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by marzin » Wed Jul 25, 2012 16:29

I think should be default wood but pine leaves (needles :D)
 

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Calinou
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by Calinou » Wed Jul 25, 2012 17:04

I vote for pine trees, giving pine wooden planks when crafted, like in Minecraft.
 

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Splizard
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by Splizard » Thu Jul 26, 2012 02:27

Thanks for the replies, I will go with what marzin said (default wood with pine needles for leaves).
The pine needles will drop saplings that grow into pine trees.
preview
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

Temperest
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by Temperest » Thu Jul 26, 2012 02:45

Beautiful, it looks just like a native part of MineTest.
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tkerwel
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by tkerwel » Thu Jul 26, 2012 12:30

@Splizard

hello i just working on a pinetree too, maybe you want to add this into your code when i am done..

Image

but still working on the direction of the slope leaves so that they point into the different directions, also like in my birch mod the trees should have a certain variation on height and (mabe shape) evertime they are set thru the abm function
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inkelyad
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by inkelyad » Thu Jul 26, 2012 17:51

Splizard wrote:Thanks for the info Ill look into that.

You can do it like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[SKIP]
           --Check if we are in a "Snow biome"
                local in_biome = false
                local test = perlin1:get2d({x=x, y=z})
                if test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 ) then
                    in_biome = true
                end
                if in_biome then
                    -- Find ground level (0...15)
[SKIP]
 

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Splizard
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by Splizard » Tue Jul 31, 2012 05:22

Version 1.2 released!
Adds pine trees, dry shrubs, moss and alpine biomes.

@inkelyad
Thanks I might include that in the next version.

@tkerwel
Sorry I probably wont use those trees since snow nodes cant be placed over the leaves and I would like to stick with the default block shape for trees and leaves.
Last edited by Splizard on Tue Jul 31, 2012 05:32, edited 1 time in total.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

Temperest
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by Temperest » Tue Jul 31, 2012 19:29

Whoa, pine trees are simply lovely.
WorldEdit 1.0 released

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Latest article: Mesecons Basics.
 

leo_rockway
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by leo_rockway » Tue Jul 31, 2012 20:41

Hello, I just registered in this forum to say that this mod is amazing.

Just one thing I'd add:
The snowblock and the snowballs in the inventory are missing tooltips.

Keep up the great work =]

Also, I don't know if this is possible with the API, but if friction could be lowered when walking on ice, that would be neat.
Last edited by leo_rockway on Wed Aug 01, 2012 01:59, edited 1 time in total.
 

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Splizard
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by Splizard » Wed Aug 01, 2012 02:18

@leo_rockway
Thanks I'm glad you like it :)

I have fixed the tooltips for the next version and no, friction is not possible with the API at the moment.
(That would be cool though!)
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

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Bas080
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by Bas080 » Sat Aug 25, 2012 15:03

Look at this:

Image

This is the most unique biome I have ever seen. I wonder how this could have happened. Notice that Nodes without snow are dirt with grass and all others are stone or ore.

I like the snow directly on top of the stone though. Is that a feature of the snow biome mod?
 

Temperest
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by Temperest » Sat Aug 25, 2012 15:46

I believe the plants are interfering with snow placement.
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Bas080
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by Bas080 » Sat Aug 25, 2012 19:25

Ice bergs would be more impressive it they have height and depth. Now they look more like ice sheets.
 

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rubenwardy
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by rubenwardy » Sat Aug 25, 2012 20:15

Temperest wrote:I believe the plants are interfering with snow placement.


Should make snow kill all non-snow growing plants...
 

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Splizard
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by Splizard » Sat Aug 25, 2012 21:22

@Bas080
What mod are you using for the plants? Try adding "snow" to the depends.txt of that mod.
Yes the snow on stone is an alpine biome.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

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Bas080
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by Bas080 » Sun Aug 26, 2012 14:58

Splizard wrote:@Bas080
What mod are you using for the plants? Try adding "snow" to the depends.txt of that mod.
Yes the snow on stone is an alpine biome.


My own plants mod. Adding depend will make the snow mod perform before plants?

Btw i'm making jungle biome. For now I made jungle trees that are max 20 nodes high. I'm checking out your code to see how you made smooth biomes.
 

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Splizard
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by Splizard » Sun Aug 26, 2012 21:47

Bas080 wrote:
Splizard wrote:@Bas080
What mod are you using for the plants? Try adding "snow" to the depends.txt of that mod.
Yes the snow on stone is an alpine biome.


My own plants mod. Adding depend will make the snow mod perform before plants?

Btw i'm making jungle biome. For now I made jungle trees that are max 20 nodes high. I'm checking out your code to see how you made smooth biomes.

Yes, depending on snow mod should run snow mod's on_generated before the other mod.
I hope you get jungle biomes working, would be nice to see jungles back in the game :)
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

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GloopMaster
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by GloopMaster » Mon Aug 27, 2012 15:14

when destroying the block below it, snow doesnt come into your inventory as snowballs.
Meow.

That is all.
 

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Splizard
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by Splizard » Mon Aug 27, 2012 21:48

GloopMaster wrote:when destroying the block below it, snow doesnt come into your inventory as snowballs.

That is intentional, would you rather it goes in to your inventory?
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

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by FooeytheMiner » Mon Sep 03, 2012 12:49

YAY! :D Snow Biomes!
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GloopMaster
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by GloopMaster » Mon Sep 03, 2012 16:21

Splizard wrote:
GloopMaster wrote:when destroying the block below it, snow doesnt come into your inventory as snowballs.

That is intentional, would you rather it goes in to your inventory?


Yes, or at least make that snow fall to the block below it (e.g. make it a falling node like the other, larger snow block).
Meow.

That is all.
 

Michael Eh?
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by Michael Eh? » Mon Oct 01, 2012 00:17

I wouldn't mind if this was also sensitive to map coordinates. Like the higher (or lower) in the North or South of the map the more likely you run into Snow with +29000 more or less ALL snow biome.
Last edited by Michael Eh? on Mon Oct 01, 2012 00:18, edited 1 time in total.
 

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