[Mod] Carts [carts]

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Mossmanikin
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by Mossmanikin » Thu Jul 04, 2013 11:53

pingpong2012 wrote:.4.7, renamed the top folder to carts, still get the error. Should I rename the lower folders to anything?

The console message is "Could not open file of texture:"

Edit: Nvm, seems another mod has the EXACT same error, hm.


If the game doesn't crash and there is no item with a missing texture (look around, check creative inventory) you can actually ignore this sort of error.

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tommymcmillin
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by tommymcmillin » Thu Jul 04, 2013 20:47

how do u install mods
 

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by Temperest » Thu Jul 04, 2013 22:10

Read the manual, please. I'll even link to it here for you.

http://wiki.minetest.com/wiki/Installing_mods
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by Inocudom » Thu Jul 11, 2013 02:30

I think this mod would be at its greatest potential if it was added to the base game one day. Of course, it will need to be stable enough.
 

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by CalumMc » Sun Jul 21, 2013 21:13

In the different posts in this topic, I see references to switches/points and sounds. What happened to these versions of the mod?
 

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by PilzAdam » Sun Jul 21, 2013 21:15

CalumMc wrote:In the different posts in this topic, I see references to switches/points and sounds. What happened to these versions of the mod?

Its in the old version of the mod (see first post), but I dont really recommend to use that.
 

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by jojoa1997 » Mon Jul 22, 2013 07:44

Can this be added to minetest_game
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by Inocudom » Mon Jul 22, 2013 15:59

PilzAdam wrote:
CalumMc wrote:In the different posts in this topic, I see references to switches/points and sounds. What happened to these versions of the mod?

Its in the old version of the mod (see first post), but I dont really recommend to use that.


The old version is... very... unstable. Do not use it. Ever.
 

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222jkm
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by 222jkm » Wed Jul 24, 2013 18:32

Traxie21 wrote:
222jkm wrote:Hi, I am trying to install this mod but every time I start the game, it says error cannot read init.lua. Im running 4.6.6. LM 14. Thanks! The same thing happened with the boats mod.
Thanks a lot, jim

try renaming the mod from 'carts-master' to 'carts'.


THANKS
 

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by tkerwel » Thu Jul 25, 2013 07:48

one simple question... how can i remove a cart ? due to a bug i get sometimes hiting a cart a copy so over time i already have a lot of carts on the tracks.
thx in advance

*hope it works without removing the mod ....*
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by webdesigner97 » Thu Jul 25, 2013 10:00

Shift-click it
 

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by tkerwel » Thu Jul 25, 2013 10:03

webdesigner97 wrote:Shift-click it

mercie....sometimes it's so easy ....
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by webdesigner97 » Sat Aug 03, 2013 08:36

It seems like it isn't possible to power a powerrail from the bottom (e.g. with a meseblock). Can you change this? I think it looks better to power them from the bottom than from the side...
 

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by VanessaE » Sat Aug 03, 2013 09:17

Similarly, I'd like to see power rails tweaked so that they conduct mesecons signals. One should not need to run a line of wires/mese blocks along/next to a length of track to power the whole thing.
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by webdesigner97 » Sat Aug 03, 2013 17:35

Also a nice idea! This would save resources :)
 

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by Exilyth » Sat Aug 03, 2013 17:42

Aside from carts randomly reversing direction on powered rails, it's a great mod.

Mesecon enabled track switches would be nice to have.


Edit:
Just noticed something...
When riding a cart, your head goes through nodes in a height 3 nodes above the track ;)
Last edited by Exilyth on Sun Aug 04, 2013 15:06, edited 1 time in total.
I'm running 0.4.13 stable with [technic][carts][farming_plus][biome_lib][unified_inventory] and a few other mods.
 

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by leetelate » Fri Aug 30, 2013 13:15

loving the carts mod

simple singleplayer self.driver hack:

-- ride cart hack by 1337318 (leet_elate)
-- previously should have placed cart, then right clicked it to get in
-- first see if i'm actually riding in the cart otherwise ignore the punch
if self.driver then
-- fake the direction - fwd or back on the track
-- if the track is xx then x=1, x=-1, z=0. z=0
-- if the track is zz then x=0, x=0, z=1, z=-1
-- y will always be 0 since all i have is flat tracks
-- first we must find the frigging track to set the right direction...
-- so given the cart position
local dick = self.object:getpos()
-- look x+
direction.y = 0
direction.x = 1
direction.z = 0
local sick = cart_func.v3:add(cart_func.v3:copy(dick), direction)
if cart_func:is_rail(sick) then
--rail is xx
else
direction.x = -1
direction.z = 0
local sick = cart_func.v3:add(cart_func.v3:copy(dick), direction)
if cart_func:is_rail(sick) then
--rail is -xx
else
direction.x = 0
direction.z = -1
local sick = cart_func.v3:add(cart_func.v3:copy(dick), direction)
if cart_func:is_rail(sick) then
--rail is -zz
else
direction.x = 0
direction.z = 1
--rail has to be zz
end
end
end
-- we need a way to go the other way, so use the jump buttom (which does nothing when riding)
if puncher:get_player_control().jump then
direction.x = direction.x * -1
direction.z = direction.z * -1
end
-- print ("x",direction.x,"z",direction.z)
end
-- and that's it! lay some powered rail with a brake rail at either end and enjoy the ride!!!

put it after the 'sneak if' in cart:on_punch, lay some powered rail with brake rails on the end, hop in and whack it


the biggest problem is with a laggy/slow server (slow singleplayer machine) you get multiple carts when deactivate_farobjects tries to deactivate a cart - workaround is to only use one cart and remove it before you walk away from it - the server_error is: "static data does not exist" and poof there is now a second cart

thanks for a great mod - you rock, btw!!! and thanks everybody for the whole minetest thing!!!

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by jojoa1997 » Fri Aug 30, 2013 15:15

Could this mod be added to minetest_game in 0.4.8?
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by BrunoMine » Fri Aug 30, 2013 15:53

jojoa1997 wrote:Could this mod be added to minetest_game in 0.4.8?


No! This mod has several bugs. It would be a catastrophe.
Sometimes the cart is in one direction and back for no reason.
In some cases the basket teleported to another line track.
There is much to do yet.
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by minetestmadman » Thu Sep 05, 2013 16:24

I downloaded the folder but don't know how to use it. can someone tell me. I tried going into configure but I duno how to do it.
 

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by Mossmanikin » Thu Sep 05, 2013 16:48

minetestmadman wrote:
InfinityProject wrote:It works really well when it's on the rails. I blocked the corners so it stayed on. It's also difficult to put on the rails. Can you ride the cart?


How u enable mod


If you're in the minetest menu and you've selected your map you can press the "Configure" button.
Then there will appear a list of all the mods you have installed.
Select the mod you want to use and click next to "Activated" to enable it (now there's a "v" in the box).
Click on the "Save" button.
That's it.

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by hoodedice » Thu Sep 05, 2013 16:58

minetestmadman wrote:I downloaded the folder but don't know how to use it. can someone tell me. I tried going into configure but I duno how to do it.


Hello. Welcome to the Minetest forums, we hope you'll enjoy your stay here =)

The steps to installing a mod are as follows:

1. Download the mod from the first post of a thread or from the official modpack site or in-game (Beta)

2. On Windows, extract the modpack to minetestdirectory/mods.
On Ubuntu, if you downloaded it from the official PPA, open nautilus, or whatever file explorer you use, open the directory with your username, then press Ctrl+H to view hidden files. Open .minetest/mods, and extract the mod there.
3. Finally rename the mod to whatever is written between [ and ] brackets on the thread title. For carts it is [ carts ]. So rename the extracted folder to just 'carts'
4. Open up minetest, select your world, click on configure, then enable the mods you want ingame. Click save. If all mod dependencies are fulfilled, it should show "Configuration saved".
5. Enjoy your game.

Have a nice day.



AND SEARCH THE DAMN FORUM AND READ THE WIKI BEFORE POSTING AGAIN, OK?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by hoodedice » Thu Sep 05, 2013 17:07

Don't triple post. Log onto this http://webchat.freenode.net/?channels=#minetest

I'll try helping you there
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by Temperest » Fri Sep 06, 2013 00:00

Hi minetestmadman:

If you're running Windows, try MODSTER; it's a program that will help you install mods:

https://forum.minetest.net/viewtopic.php?id=6497

Otherwise, you should follow the somewhat more complex steps listed above.
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by leetelate » Fri Sep 06, 2013 16:35

>>randomly reversing direction on powered rails

found it - it's a server thing where drawn sections meet (chunks?), anyway, the second chunk or w/e hasn't loaded yet and so the cart thinks the track isn't there so it naturally goes the other way - hitting r to use all loaded chunks helps /kills the fps/, also changing the max velocity to like 2 /slower than walking lol/ will basically stop the problem of reverising for no reason

the "static data not found" error is more cunning and has eluded me so far - game and mod code is fine, but something is happening when deactivate_FarObjects goes to get it - it's in the c and not the lua maybe? - workaround is still to only use one cart and kill it when you get out of it if you are going more than a few blocks from it


--minetest 0.4.7 compiled from source on linux mint 15 with qjoypad and wired 360 controller
Last edited by leetelate on Fri Sep 06, 2013 16:51, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
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freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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minetestmadman
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by minetestmadman » Fri Sep 06, 2013 16:53

Mossmanikin wrote:
minetestmadman wrote:
InfinityProject wrote:It works really well when it's on the rails. I blocked the corners so it stayed on. It's also difficult to put on the rails. Can you ride the cart?


How u enable mod


If you're in the minetest menu and you've selected your map you can press the "Configure" button.
Then there will appear a list of all the mods you have installed.
Select the mod you want to use and click next to "Activated" to enable it (now there's a "v" in the box).
Click on the "Save" button.
That's it.


I mean how u put it in folder. do u put it in mod folder
 

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hoodedice
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by hoodedice » Fri Sep 06, 2013 17:31

Yes.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

popa999
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by popa999 » Fri Oct 25, 2013 22:32

IT won't let me craft it... please help me
 

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Ikishida
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by Ikishida » Thu Nov 14, 2013 11:56

uhh how can i take a cart back?
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by PilzAdam » Thu Nov 14, 2013 16:40

Ikishida wrote:uhh how can i take a cart back?

Shift + Leftclick IIRC.
 

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