That just means that it is using the model. You dont have to worry about it if the textures for the carts are still there.mmstick wrote:I get the following output from the terminal with daily dev builds:
Could not open file of texture: pushable_block_cart_mesh.png
Loaded mesh: pushable_block_cart.b3d
Could not open file of texture: pushable_block_cart_mesh.png
Loaded mesh: pushable_block_transport_cart.b3d
mmstick wrote:I get the following output from the terminal with daily dev builds:
Could not open file of texture: pushable_block_cart_mesh.png
Loaded mesh: pushable_block_cart.b3d
Could not open file of texture: pushable_block_cart_mesh.png
Loaded mesh: pushable_block_transport_cart.b3d
Exilyth wrote:Aside from carts randomly reversing direction on powered rails, it's a great mod.
vk wrote:Hello! Good mod, thank you.
But what about reversing bug?
d.y = 0
local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
if cart_func:is_rail(p) then
return d
end
d.y = 0
local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
if cart_func:is_rail(p) or minetest.env:get_node(p).name == "ignore" then
return d
end
Stormageton wrote:it keeps talking about something to do with the init.lua.
Exilyth wrote:Aside from carts randomly reversing direction on powered rails, it's a great mod.
Mesecon enabled track switches would be nice to have.
Edit:
Just noticed something...
When riding a cart, your head goes through nodes in a height 3 nodes above the track ;)
markbe wrote:Exilyth wrote:Aside from carts randomly reversing direction on powered rails, it's a great mod.
Mesecon enabled track switches would be nice to have.
Edit:
Just noticed something...
When riding a cart, your head goes through nodes in a height 3 nodes above the track ;)
Here is a video of my own track showing the reversing direction issue mentioned by Exilyth. Not so random as it happens in the same places each time.
http://youtu.be/F1tNelIkoPU
I use a track configuration by VanessaE to make the cart change direction at the top of the ramp but the cart auto-reverses in three different places. Interestingly, on the last run the cart ends up above the track. This is the only time I have seen this behavior
Minetest 0.4.9; Windows 7 x64, Direct3D9 video setting; Carts from GitHub on 15thJan
lightonflux wrote:There is still no way to remove carts, isn't it?
Krock wrote:lightonflux wrote:There is still no way to remove carts, isn't it?
[SHIFT] + Click
Worked everytime
gsmanners wrote:I think the mistake people make with carts is in making the tracks circular. I don't think this mod was designed to work that way.
vk wrote:if cart_func:is_rail(p) or minetest.env:get_node(p).name == "ignore" then
06:52:27: INFO[main]: Pointing at [object 4]
06:52:30: INFO[main]: Right-clicked object
06:52:30: INFO[ServerThread]: ServerMap: Written: 0 sector metadata files, 3 block files, 746 blocks in memory.
06:52:30: INFO[ServerThread]: ServerMap: Blocks modified by:
06:52:30: INFO[ServerThread]: deactivateFarObjects: Static data changed considerably...: 3
06:52:30: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=3, item=0, pointed=[object 4]
06:52:30: ACTION[ServerThread]: singleplayer right-clicks object 4: LuaEntitySAO at (703,24,-389.905)
06:52:30: INFO[main]: Pointing at [nothing]
06:52:30: INFO[main]: Pointing at [node under=703,24,-387 above=703,25,-387]
06:52:30: INFO[main]: Pointing at [node under=703,24,-386 above=703,24,-387]
06:52:31: INFO[main]: Pointing at [node under=703,24,-386 above=703,25,-386]
06:52:31: INFO[main]: Pointing at [node under=703,24,-387 above=703,25,-387]
06:52:31: INFO[main]: Pointing at [node under=703,24,-388 above=703,25,-388]
06:52:31: INFO[main]: Pointing at [node under=703,24,-389 above=703,25,-389]
06:52:32: INFO[main]: Pointing at [object 4]
06:52:32: VERBOSE[main]: Client: time_of_day=11234 time_speed=72 dr=1000
06:52:32: INFO[main]: Client: avg_rtt=3.02448e-28
06:52:33: INFO[main]: Left-clicked object
06:52:33: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 4]
06:52:33: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (703,24,-389.905)
06:52:33: VERBOSE[main]: OpenALSoundManager::maintain(): 2 playing sounds, 20 sound names loaded
06:52:33: VERBOSE[main]: OpenALSoundManager::maintain(): deleting 2 playing sounds
06:52:34: INFO[main]: Left-clicked object
06:52:34: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 4]
06:52:34: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (703,24,-389.905)
06:52:34: VERBOSE[main]: OpenALSoundManager::maintain(): 0 playing sounds, 20 sound names loaded
06:52:35: INFO[main]: Left-clicked object
06:52:35: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 4]
06:52:35: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (703,24,-389.905)
06:52:35: VERBOSE[main]: OpenALSoundManager::maintain(): 0 playing sounds, 20 sound names loaded
06:52:37: INFO[main]: Right-clicked object
06:52:37: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=3, item=0, pointed=[object 4]
06:52:37: ACTION[ServerThread]: singleplayer right-clicks object 4: LuaEntitySAO at (703,24,-389.905)
Iqualfragile wrote:Just but the cart on an up/down hill slope and jump in.
Iqualfragile wrote:In case you want to have more complex mechanics there is a mod called monorail.
klappspaten wrote:Had the same "problem". Punch it first - then jump in. It's a bit tricky but one gets used to it.
klappspaten wrote:In monorail you can setup accelerators and switches, but this will need [mesecons] to work.
Kilarin wrote:Tricky indeed, but I got it to work. thanks! Is this the way it is supposed to work?
I tried turning off cart, and installing monorail, and minecraft crashed, badly. I suspect switching between the two after you have already created in game items is a BAD idea. :) So back to cart and I'm going to experiment there.
<edit>: Actually, looks like it wasn't monorail afterall. I'm having trouble with mesecons. I think I'll put off playing with that mod until I'm ready to start with a fresh map.
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