[Mod] Carts [carts]

deivan
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by deivan » Sun Apr 07, 2013 14:46

Coincidence, I read this exactly message in a readme file one minute ago. :-o
 

logang730
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by logang730 » Sun May 12, 2013 01:59

why wont it let me build the cart? :/ my first time on minetest... im in build mode right now and i get the rail road. but not the cart.. can some one help me?
 

Temperest
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by Temperest » Sun May 12, 2013 04:01

Did you install the mod in the right location? If you're playing the build game, it must go under $MINETEST_FOLDER/mods/build, in a folder named "carts". Inside that folder should be the file init.lua.
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Dan Duncombe
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by Dan Duncombe » Sun May 12, 2013 22:30

The only bug is that if going at speed then hitting a downward slope it just flies into the air- quite realistic actually :)
InfinityProject wrote:I remember sapier had a pushable block mod with a cart that you could ride but it was EXTREEMELY buggy. Maybe you could use that. But over all this is an amazing mod +∞
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222jkm
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by 222jkm » Wed May 15, 2013 22:29

Hi, I am trying to install this mod but every time I start the game, it says error cannot read init.lua. Im running 4.6.6. LM 14. Thanks! The same thing happened with the boats mod.
Thanks a lot, jim
 

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PilzAdam
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by PilzAdam » Wed May 15, 2013 22:33

222jkm wrote:Hi, I am trying to install this mod but every time I start the game, it says error cannot read init.lua. Im running 4.6.6. LM 14. Thanks! The same thing happened with the boats mod.
Thanks a lot, jim

Can try collecting some more information about the error as described here: http://forum.minetest.net/viewtopic.php?id=5073?

Also there is no Minetest version "4.6.6".
 

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Traxie21
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by Traxie21 » Fri May 17, 2013 17:32

222jkm wrote:Hi, I am trying to install this mod but every time I start the game, it says error cannot read init.lua. Im running 4.6.6. LM 14. Thanks! The same thing happened with the boats mod.
Thanks a lot, jim

try renaming the mod from 'carts-master' to 'carts'.
 

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jojoa1997
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by jojoa1997 » Fri May 17, 2013 19:19

Hi Traxie21
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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PilzAdam
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by PilzAdam » Wed May 22, 2013 14:00

Little update: A new feature in the engine allows the power- and breakrail to connect to the normal rails. This feature will be in 0.4.7. The carts mod works still with 0.4.6, though, so its save to update for everyone.
 

kpo
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by kpo » Wed May 22, 2013 21:27

Will you work on the direction issue as well? You know: The one where the cart reverses its direction to the positive direction if stopped and started using the brake and accelerate rails? :-) (Issue described further up this page)
 

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jojoa1997
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by jojoa1997 » Wed May 22, 2013 22:25

Maybe powered carts would be nice. like putting coal in a furnace allowing it to move and also linking carts would also be nice.
Last edited by jojoa1997 on Wed May 22, 2013 22:26, edited 1 time in total.
Coding;
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PilzAdam
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by PilzAdam » Sun May 26, 2013 20:50

kpo wrote:Will you work on the direction issue as well? You know: The one where the cart reverses its direction to the positive direction if stopped and started using the brake and accelerate rails? :-) (Issue described further up this page)

Finally fixed :-)
 

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AndrOn
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by AndrOn » Fri May 31, 2013 22:33

I have a bug with the carts, they stop for no reason or even bouncing and going backwards when I'm travelling, each 10 meters or so, forcing me to get out of the cart, punching it and go back inside. Love your mod btw but it kinda wastes the pleasure!

Also, sorry for the bad english.
sorry for bad english
 

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PilzAdam
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by PilzAdam » Fri May 31, 2013 23:16

AndrOn wrote:I have a bug with the carts, they stop for no reason or even bouncing and going backwards when I'm travelling, each 10 meters or so, forcing me to get out of the cart, punching it and go back inside. Love your mod btw but it kinda wastes the pleasure!

Also, sorry for the bad english.

The cart doesnt keep its velocity forever. It slows constantly down. Try driving down a hill or use acceleration rails.
 

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AndrOn
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by AndrOn » Fri May 31, 2013 23:42

Yes, I use accelerators (with mesecons) and it works, but my issue is that sometimes even at full speed on an horizontal track, suddenly the cart stops with no reason or goes instantly back with the same speed as if it were hurting or bouncing against something invisible. I could make a video of that tomorrow if I'm not clear (though tomorrow because it's 01.40 am here in France).
sorry for bad english
 

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PilzAdam
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by PilzAdam » Fri May 31, 2013 23:45

AndrOn wrote:Yes, I use accelerators (with mesecons) and it works, but my issue is that sometimes even at full speed on an horizontal track, suddenly the cart stops with no reason or goes instantly back with the same speed as if it were hurting or bouncing against something invisible. I could make a video of that tomorrow if I'm not clear (though tomorrow because it's 01.40 am here in France).

Could you test if this commit causes it: https://github.com/PilzAdam/carts/commit/70cc4f449ff9a064293573387cf8de931d795413?
Also, a video would be helpful, I guess.
 

kpo
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by kpo » Sun Jun 02, 2013 20:00

PilzAdam wrote:
kpo wrote:Will you work on the direction issue as well? You know: The one where the cart reverses its direction to the positive direction if stopped and started using the brake and accelerate rails? :-) (Issue described further up this page)

Finally fixed :-)


Thanks Adam. I like these little carts and how I can at least create circular railroads within chunk limits.
I may bother you with a powered accelerate/brake rail just the same at some stage :-P
The idea of having the cart stop at stations and punching a mesecon button makes it go again is great fun on rails.
 

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PilzAdam
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by PilzAdam » Sun Jun 02, 2013 22:46

kpo wrote:
PilzAdam wrote:
kpo wrote:Will you work on the direction issue as well? You know: The one where the cart reverses its direction to the positive direction if stopped and started using the brake and accelerate rails? :-) (Issue described further up this page)

Finally fixed :-)


Thanks Adam. I like these little carts and how I can at least create circular railroads within chunk limits.
I may bother you with a powered accelerate/brake rail just the same at some stage :-P
The idea of having the cart stop at stations and punching a mesecon button makes it go again is great fun on rails.

You may want to look at MiniTest, it has rails that stop you if they are not powered by redstone, and accelerate you when they are powered.
 

AlphaD1
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by AlphaD1 » Mon Jun 03, 2013 03:48

Hi PilzAdam, I was just wondering: I am having a server error type with the carts where in the console says to me, "08:13:20: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (21,-1,37)." What does this mean? The cart accelerates well but it suddenly stops completely in a random pattern.
 

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PilzAdam
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by PilzAdam » Mon Jun 03, 2013 11:17

AlphaD1 wrote:Hi PilzAdam, I was just wondering: I am having a server error type with the carts where in the console says to me, "08:13:20: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (21,-1,37)." What does this mean? The cart accelerates well but it suddenly stops completely in a random pattern.

What Minetest version do you use?
In the current development version there is a commit that fixes the storage of static data.
 

AlphaD1
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by AlphaD1 » Mon Jun 03, 2013 14:14

PilzAdam wrote:
AlphaD1 wrote:Hi PilzAdam, I was just wondering: I am having a server error type with the carts where in the console says to me, "08:13:20: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (21,-1,37)." What does this mean? The cart accelerates well but it suddenly stops completely in a random pattern.

What Minetest version do you use?
In the current development version there is a commit that fixes the storage of static data.

I have the 0.4.6 version. If there is a commit how can I use that to edit my current version?
 

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PilzAdam
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by PilzAdam » Mon Jun 03, 2013 14:27

AlphaD1 wrote:
PilzAdam wrote:
AlphaD1 wrote:Hi PilzAdam, I was just wondering: I am having a server error type with the carts where in the console says to me, "08:13:20: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (21,-1,37)." What does this mean? The cart accelerates well but it suddenly stops completely in a random pattern.

What Minetest version do you use?
In the current development version there is a commit that fixes the storage of static data.

I have the 0.4.6 version. If there is a commit how can I use that to edit my current version?

It would be best to just wait for 0.4.7 (it will be released soon).
 

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Zeg9
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by Zeg9 » Mon Jun 03, 2013 15:47

PilzAdam wrote:
AlphaD1 wrote:Hi PilzAdam, I was just wondering: I am having a server error type with the carts where in the console says to me, "08:13:20: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (21,-1,37)." What does this mean? The cart accelerates well but it suddenly stops completely in a random pattern.

What Minetest version do you use?
In the current development version there is a commit that fixes the storage of static data.

It still stops randomly for me :/
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

Phantom
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by Phantom » Sun Jun 30, 2013 15:05

Ok so I Downloaded it put it in the mods folder and then enabled it. I got this "ModError: Failed to load and run C:\Minetest\bin\..\mods\PilzAdam-carts-70cc4f4\init.lua Check debug.txt" Im running 4.7. Thank you in advance
 

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PilzAdam
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by PilzAdam » Sun Jun 30, 2013 15:11

Phantom wrote:Ok so I Downloaded it put it in the mods folder and then enabled it. I got this "ModError: Failed to load and run C:\Minetest\bin\..\mods\PilzAdam-carts-70cc4f4\init.lua Check debug.txt" Im running 4.7. Thank you in advance

Rename the folder to "carts".
 

Phantom
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by Phantom » Sun Jun 30, 2013 15:16

PilzAdam wrote:
Phantom wrote:Ok so I Downloaded it put it in the mods folder and then enabled it. I got this "ModError: Failed to load and run C:\Minetest\bin\..\mods\PilzAdam-carts-70cc4f4\init.lua Check debug.txt" Im running 4.7. Thank you in advance

Rename the folder to "carts".

Thank you so much
 

smash
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by smash » Sun Jun 30, 2013 16:27

Carts pass through each other without colliding. If I punch a cart to get it moving, and it collides with a stationary cart, it doesn't actually collide, but it just passes through the stationary cart as if it didn't exist. Consequently, if I stop the moving cart at the right spot, then two carts (or more) will occupy the same space.
 

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this_guy
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by this_guy » Wed Jul 03, 2013 14:42

this never works for me it just says it cannot load and run init.lua
I do stuff so what?
 

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PilzAdam
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by PilzAdam » Wed Jul 03, 2013 15:00

this_guy wrote:this never works for me it just says it cannot load and run init.lua

*sigh* Have you renamed the folder to "carts"?
 

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by pingpong2012 » Wed Jul 03, 2013 18:42

0.4.7, renamed the top folder to carts, still get the error. Should I rename the lower folders to anything?

The console message is "Could not open file of texture:"

Edit: Nvm, seems another mod has the EXACT same error, hm.
Last edited by pingpong2012 on Wed Jul 03, 2013 18:52, edited 1 time in total.
 

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