markbe wrote:Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.
Is this a feature? Minetest 0.4.8; Technic 0.4.7
[spoiler]https://sites.google.com/a/beaven.co.nz/www/filerepository/Minetest1.jpg[/spoiler]
addi wrote:markbe wrote:Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.
Is this a feature? Minetest 0.4.8; Technic 0.4.7
yes its the item_drop mod
go to the technic modpack dir and delete it
Nore wrote:You need to connect a switching station to the circuit to make it work... As for a tutorial, I don't know if there are any for now...
Spark wrote:In the stable build you must set up a reactor like it is in the file of reactor shown:
[spoiler] -- The reactor consists of an 11x11x11 cube structure
-- A cross section through the middle:
-- CCCCC CCCCC
-- CCCCC CCCCC
-- CCSSS SSSCC
-- CCSCC CCSCC
-- CCSCWWWCSCC
-- CCSCW#WCSCC
-- CCSCW|WCSCC
-- CCSCC|CCSCC
-- CCSSS|SSSCC
-- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle.[/spoiler]
Spark wrote:In the stable build you must set up a reactor like it is in the file of reactor shown:
[spoiler] -- The reactor consists of an 11x11x11 cube structure
-- A cross section through the middle:
-- CCCCC CCCCC
-- CCCCC CCCCC
-- CCSSS SSSCC
-- CCSCC CCSCC
-- CCSCWWWCSCC
-- CCSCW#WCSCC
-- CCSCW|WCSCC
-- CCSCC|CCSCC
-- CCSSS|SSSCC
-- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle.[/spoiler]
Spark wrote:In the stable build you must set up a reactor like it is in the file of reactor shown:
[spoiler] -- The reactor consists of an 11x11x11 cube structure
-- A cross section through the middle:
-- CCCCC CCCCC
-- CCCCC CCCCC
-- CCSSS SSSCC
-- CCSCC CCSCC
-- CCSCWWWCSCC
-- CCSCW#WCSCC
-- CCSCW|WCSCC
-- CCSCC|CCSCC
-- CCSSS|SSSCC
-- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle.[/spoiler]
brunob.santos wrote:I am creating a modpack and want it to be compatible.
How do I hide a recipe?
ShadowNinja wrote:brunob.santos wrote:I am creating a modpack and want it to be compatible.
How do I hide a recipe?
I don't think there are any clean ways to disable a recipe currently. But you can redefine it.
ranta wrote:it seems in my single player world the tree tap is un-craftable i had all the nessary mats according to unified inventory but was un able to craft it on minetest version 0.4.9 and using the stable branch from this forum
ranta wrote:just wondering is the lv grinder currently craftable
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
{'default:desert_stone', 'default:diamond', 'default:desert_stone'},
{'default:stone', 'moreores:copper_ingot', 'default:stone'},
Both stable and latest.
minetest.register_craft({
output = "technic:treetap",
recipe = {
{"pipeworks:tube_1", "default:wood", "default:stick"},
{"", "default:stick", "default:stick"}
},
})
UOAbigail wrote:Greetings ;)
If you are using the same version as I am, then you will also have to check the recipes for the mese sorting tubes and dig around in the node breaker scripts to make the same changes. Failure to make the change in the node breaker script will cause your server to crash with an error reporting a nil value for the tube otherwise.
UOAbigail
dmonty wrote:UOAbigail wrote:Greetings ;)
If you are using the same version as I am, then you will also have to check the recipes for the mese sorting tubes and dig around in the node breaker scripts to make the same changes. Failure to make the change in the node breaker script will cause your server to crash with an error reporting a nil value for the tube otherwise.
UOAbigail
Do you have a diff/patch of the changes you made? Or a tarball of your patched mod?
I'm currently working on installing mintest for an entire School District (#73) - 47 schools. With a default set of mods that are stable.
The kids love minetest!
UOAbigail wrote:... or, optionally, you could go to the pipeworks mod and change the recipe to produce pipeworks:tube_000000 instead of pipeworks:tube_1...
UOAbigail wrote:Greetings ;)
I am using the 'stable' version of Technic (the one that does not include windmills) and I, too, had issues [...]
ShadowNinja wrote:UOAbigail wrote:Greetings ;)
I am using the 'stable' version of Technic (the one that does not include windmills) and I, too, had issues [...]
The "stable" version is obsolete, it was meant for 0.4.7 only.
artur99 wrote:Is there any version that is not depending of so many other mods. I would like to run it on a server, but it will work slow with all those other mods. :)
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