[Mod] Technic [0.4.16-dev] [technic]

orangebiscuit
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Re: [Mod] Technic [0.4.7] [technic]

by orangebiscuit » Sat Jun 14, 2014 16:09

Running 0.4.9, error below:
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Code: Select all
-------------
  Separator 
-------------

17:08:44: ERROR[main]: mod "buildtest" has unsatisfied dependencies:  "str_helpers"
17:08:44: ERROR[main]: The following mods could not be found: ".previews"
[Mod travelnet] Error: Savefile 'C:\Users\luke_000\Desktop\minetest-0.4.9\minetest-0.4.9\bin\..\worlds\gfdgzfg/mod_travelnet.data' not found.
[moreores] loaded.
[moreblocks] loaded.
 Currency mod loading...
[Currency] Craft_items Loaded!
[Currency] Shop Loaded!
[Currency]  Barter Loaded!
[Currency] Safe Loaded!
[Currency] Crafting Loaded!
[Currency] Income Loaded!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[Bushes] Loaded.
[OK] Mesecons
pipereceptor_on = {["receptor"] = {["state"] = "on", ["rules"] = {[1] = {["y"] = 0, ["x"] = 0, ["z"] = 1}, [2] = {["y"] = 0, ["x"] = 0, ["z"] = -1}, [3] = {["y"] = 0, ["x"] = 1, ["z"] = 0}, [4] = {["y"] = 0, ["x"] = -1, ["z"] = 0}, [5] = {["y"] = 1, ["x"] = 0, ["z"] = 0}, [6] = {["y"] = -1, ["x"] = 0, ["z"] = 0}}}}
pipereceptor_off = {["receptor"] = {["state"] = "off", ["rules"] = {[1] = {["y"] = 0, ["x"] = 0, ["z"] = 1}, [2] = {["y"] = 0, ["x"] = 0, ["z"] = -1}, [3] = {["y"] = 0, ["x"] = 1, ["z"] = 0}, [4] = {["y"] = 0, ["x"] = -1, ["z"] = 0}, [5] = {["y"] = 1, ["x"] = 0, ["z"] = 0}, [6] = {["y"] = -1, ["x"] = 0, ["z"] = 0}}}}
Pipeworks loaded!
Registered default:fence_wood and signs:sign_post
Registered homedecor:fence_brass and homedecor:fence_brass_with_sign
Registered homedecor:fence_wrought_iron and homedecor:fence_wrought_iron_with_sign
[HomeDecor] Loaded!
bitcoins mod loaded!
17:08:44: ERROR[main]: ========== ERROR FROM LUA ===========
17:08:44: ERROR[main]: Failed to load and run script from
17:08:44: ERROR[main]: C:\Users\luke_000\Desktop\minetest-0.4.9\minetest-0.4.9\bin\..\mods\technic\technic\init.lua:
17:08:44: ERROR[main]: ....9\bin\..\mods\technic\technic/machines/other/frames.lua:470: attempt to call method 'register_on_mvps_move' (a nil value)
17:08:44: ERROR[main]: stack traceback:
17:08:44: ERROR[main]:    ....9\bin\..\mods\technic\technic/machines/other/frames.lua:470: in main chunk
17:08:45: ERROR[main]:    [C]: in function 'dofile'
17:08:45: ERROR[main]:    ....4.9\bin\..\mods\technic\technic/machines/other/init.lua:7: in main chunk
17:08:45: ERROR[main]:    [C]: in function 'dofile'
17:08:45: ERROR[main]:    ...test-0.4.9\bin\..\mods\technic\technic/machines/init.lua:13: in main chunk
17:08:45: ERROR[main]:    [C]: in function 'dofile'
17:08:45: ERROR[main]:    ....4.9\minetest-0.4.9\bin\..\mods\technic\technic\init.lua:35: in main chunk
17:08:45: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:08:45: ERROR[main]: Server: Failed to load and run C:\Users\luke_000\Desktop\minetest-0.4.9\minetest-0.4.9\bin\..\mods\technic\technic\init.lua
17:08:45: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\luke_000\Desktop\minetest-0.4.9\minetest-0.4.9\bin\..\mods\technic\technic\init.lua
 

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Re: [Mod] Technic [0.4.7] [technic]

by Nore » Sat Jun 14, 2014 16:58

You need to update your mesecons version...
 

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Re: [Mod] Technic [0.4.7] [technic]

by DS-minetest » Thu Jun 19, 2014 21:06

Can you please add vertical constructers?
I can turn them around with screwdriver, but they do not work.
That would be really cool!
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Re: [Mod] Technic [0.4.7] [technic]

by JaWiKa » Fri Jun 27, 2014 15:12

help pls:

-------------
Separator
-------------

[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
17:05:14: ERROR[main]: ========== ERROR FROM LUA ===========
17:05:14: ERROR[main]: Failed to load and run script from
17:05:14: ERROR[main]: /home/jw/.minetest/mods/technic/technic/init.lua:
17:05:14: ERROR[main]: ...st/mods/technic/technic/machines/LV/coal_furnace.lua:4: attempt to call field 'override_item' (a nil value)
17:05:14: ERROR[main]: stack traceback:
17:05:14: ERROR[main]: ...st/mods/technic/technic/machines/LV/coal_furnace.lua:4: in main chunk
17:05:14: ERROR[main]: [C]: in function 'dofile'
17:05:14: ERROR[main]: .../.minetest/mods/technic/technic/machines/LV/init.lua:10: in main chunk
17:05:14: ERROR[main]: [C]: in function 'dofile'
17:05:14: ERROR[main]: .../jw/.minetest/mods/technic/technic/machines/init.lua:6: in main chunk
17:05:14: ERROR[main]: [C]: in function 'dofile'
17:05:14: ERROR[main]: /home/jw/.minetest/mods/technic/technic/init.lua:35: in main chunk
17:05:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:05:14: ERROR[main]: Server: Failed to load and run /home/jw/.minetest/mods/technic/technic/init.lua
17:05:14: ERROR[main]: ModError: ModError: Failed to load and run /home/jw/.minetest/mods/technic/technic/init.lua


Mint 15, cin 32; Minetest 0.4.9
thx :)
 

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Re: [Mod] Technic [0.4.7] [technic]

by kaeza » Fri Jun 27, 2014 15:15

JaWiKa wrote:17:05:14: ERROR[main]: ...st/mods/technic/technic/machines/LV/coal_furnace.lua:4: attempt to call field 'override_item' (a nil value)
(...)
Mint 15, cin 32; Minetest 0.4.9
thx :)

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Re: [Mod] Technic [0.4.7] [technic]

by JaWiKa » Fri Jun 27, 2014 17:06

Thanks :)
sorry, but - I think - I have the latest development version of Minetest.
it's 0.4.9.
 

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Re: [Mod] Technic [0.4.7] [technic]

by LionsDen » Fri Jun 27, 2014 17:45

kaeza means that you need to either compile and run the latest github release or download one of the builds from one of the people that post them. For instance, if you run windows you could download Krock's version or sfan5's version or BlockMen's version or Fess's version. Some provide 32 bit, some provide 64 bit and some provide both. Downloading the official stable version of 4.9 means you are downloading an older copy and many of the mods need the indev version that has some of the latest changes to the game. A number of the modders keep their mods and/or games up with the newest features because it allows them to do some of the things that they couldn't before.
 

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Re: [Mod] Technic [0.4.7] [technic]

by JaWiKa » Fri Jun 27, 2014 17:56

ok. Thanks
 

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Re: [Mod] Technic [0.4.7] [technic]

by TeaPack » Tue Jul 08, 2014 21:31

Hi,

I'm not able to craft grinder in MT ver. 0.4.10. (tested on two machines, both Ubuntu 14.04 and even with hacking List_Craft)

And with some textures at start-up:
ERROR[main]: generateImage(): Could not load image "technic_template_replacer.png" while building texture
ERROR[main]: generateImage(): Creating a dummy image for "technic_template_replacer.png"
ERROR[main]: generateImage(): Could not load image "technic_template_tool.png" while building texture
ERROR[main]: generateImage(): Creating a dummy image for "technic_template_tool.png"
 

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Re: [Mod] Technic [0.4.7] [technic]

by TeaPack » Wed Jul 09, 2014 12:04

Now I tested most of the LV machines recipies, and Electric Furnace recipe is also not working.
In LV/gringer.lua is grinder recipe output defined as technic:grinder, but item is technic:lv_grinder (but changing doesn't helped)

TP
 

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Re: [Mod] Technic [0.4.7] [technic]

by Nore » Wed Jul 09, 2014 12:22

Which version of technic do you use? There have been a lot of recipe changes lately.
 

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Re: [Mod] Technic [0.4.7] [technic]

by TeaPack » Wed Jul 09, 2014 14:10

Now I see ;-) I'll check the new ones...
Last edited by TeaPack on Wed Jul 09, 2014 14:23, edited 1 time in total.
 

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Re: [Mod] Technic [0.4.7] [technic]

by Nore » Wed Jul 09, 2014 14:15

Well, there were many commits this morning; but anyway, what was the craft recipe you tested?
 

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Re: [Mod] Technic [0.4.7] [technic]

by TeaPack » Wed Jul 09, 2014 14:51

New version is working fine, but I'm bit afraid of machine casing, how the brass ingot is made without alloy furnace?
 

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Re: [Mod] Technic [0.4.7] [technic]

by Nore » Wed Jul 09, 2014 14:53

You have to use the coal alloy furnace for that (8 bricks in the shape of a furnace)
 

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Re: [Mod] Technic [0.4.7] [technic]

by PseudoImplementation » Sun Jul 13, 2014 21:47

I'm completely new to this game, but I think technic:mining_drill recipe needs to have moreores:copper_ingot changed to default:copper_ingot under technic/ tools/mining_drill.lua . This change resolves an issue I was having of not being able to craft a mk1 mining drill.

There is also two recipes (that i noticed) that don't display properly with unified interface. LV Furnace and LV grinder do not show anything when clicked on in the items menu. I have no idea why this is, but it is broken as of the latest release of technic in the repo and Minetest version 0.4.10 under Arch.

edit: The drill recipe has been fixed.

https://github.com/minetest-technic/tec ... 44e1dd5092
 

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Re: [Mod] Technic [0.4.7] [technic]

by PseudoImplementation » Tue Jul 15, 2014 04:54

Found another recipe problem, this time with the tree tap. Corrects the name of the item used from pipeworks.

edit: I made a pull request to fix it.

https://github.com/minetest-technic/technic/pull/151
 

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Re: [Mod] Technic [0.4.7] [technic]

by Wayward_One » Tue Jul 15, 2014 17:10

Hi, can someone tell me how to use the forcefield emitter?
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has no network

by pheonixfire » Fri Jul 18, 2014 03:04

I have setup a LV grinder, solar array and battery box with a switching station but it tells me
it's got no network

how do I fix this?

pheonixfire
 

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Re: has no network

by HeroOfTheWinds » Fri Jul 18, 2014 03:36

pheonixfire wrote:I have setup a LV grinder, solar array and battery box with a switching station but it tells me
it's got no network

how do I fix this?

pheonixfire

Do you have the switching station before the battery box in the circuit?
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by pheonixfire » Fri Jul 18, 2014 08:24

It doesn't seem to make difference which order I put them in

pheonixfire
 

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Re: has no network

by Marshall_maz » Fri Jul 18, 2014 18:06

pheonixfire wrote:I have setup a LV grinder, solar array and battery box with a switching station but it tells me
it's got no network

how do I fix this?

pheonixfire


I have the same problem , LV solar generator , switching station , LV battery box , LV grinder connected in that order with LV copper cable. And it just keeps saying " no network " on everyone of those devices.

Where is some info of how a network must actually look ?

EDIT: This sorted me out. https://www.youtube.com/watch?v=T8UidoUCmsU

I had all my devices on the floor with the wires on their sides and backs and not in the air like that with the wires coming out of the bottom.
 

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Re: [Mod] Technic [0.4.7] [technic]

by ShadowNinja » Sat Jul 19, 2014 23:12

pheonixfire wrote:I have setup a LV grinder, solar array and battery box with a switching station but it tells me
it's got no network

The switching station must connect to a cable underneath it. What version of Technic are you using latest from git master, or a download from elsewhere?
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Re: [Mod] Technic [0.4.7] [technic]

by Marshall_maz » Sun Jul 20, 2014 14:46

Does the switching station work for LV MV and HV networks ?
 

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Re: [Mod] Technic [0.4.7] [technic]

by TeaPack » Mon Jul 21, 2014 13:13

Marshall_maz wrote:Does the switching station work for LV MV and HV networks ?


Switching station works for each tier, but you have to conect one for each (if using suply convertors)
TP
 

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Re: [Mod] Technic [0.4.7] [technic]

by pmpeetamellark » Mon Jul 21, 2014 16:35

I have a question. None or most of my mods don't work. I downloaded minetest 0.4.10 and this mod. What is this mod's folder supposed to be renamed to?

Thanks for any replies! :)

I just started using Minetest after my Minecraft couldn't work because of many problems. :(
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Re: [Mod] Technic [0.4.7] [technic]

by ShadowNinja » Mon Jul 21, 2014 16:39

pmpeetamellark wrote:What is this mod's folder supposed to be renamed to?

It should be named technic. You can find out what the name should be by looking at the name in brackets at the end of any mod topic.
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Re: [Mod] Technic [0.4.7] [technic]

by LionsDen » Mon Jul 21, 2014 19:53

pmpeetamellark wrote:I have a question. None or most of my mods don't work. I downloaded minetest 0.4.10 and this mod. What is this mod's folder supposed to be renamed to?

Thanks for any replies! :)

I just started using Minetest after my Minecraft couldn't work because of many problems. :(


The Technic mod requires a number of other mods that you will need to download as well. They will all need to be activated for Technic to work properly.
 

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Re: [Mod] Technic [0.4.10] [technic]

by gsmanners » Mon Jul 21, 2014 22:57

I've been trying to compact the standard automated grinder-furnace setup. I like to stagger the machines forward and back, but I'm wondering if there isn't a better way to do it.

Image
 

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Re: [Mod] Technic [0.4.10] [technic]

by trainwrecktony » Tue Jul 22, 2014 04:10

Anyone else running latest git or somewhere after Machine Casing, and not able to get a NEW Hydro setup working?

User on my server recently tried and kept getting "Has no Network". Tried myself on new setup and same error
Existing Hydro are working until you remove them then they too get has no network. All other producers work
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