[Mod] Technic [0.4.16-dev] [technic]

Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]

by Hybrid Dog » Thu Aug 27, 2015 19:31

DoyleChris wrote:I think this is what it should look like below.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
                        type="cook"
         output = default:copper_ingot.." 3",
         recipe = {{technic:fine_copper_wire 2}},
      })

furnace recipes sadly don't work with more than one input item
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Thu Aug 27, 2015 19:36

Perhaps 2 wires can be ground to 3 dusts, which you could then furnace to ingots again.
 

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Re: [Mod] Technic [0.4.11] [technic]

by Hybrid Dog » Thu Aug 27, 2015 19:38

ThatGraemeGuy wrote:Perhaps 2 wires can be ground to 3 dusts, which you could then furnace to ingots again.

l think at first l try to make it work using minetest.register_on_craft
 

Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]

by Hybrid Dog » Thu Aug 27, 2015 19:42

Hybrid Dog wrote:
ThatGraemeGuy wrote:Perhaps 2 wires can be ground to 3 dusts, which you could then furnace to ingots again.

l think at first l try to make it work using minetest.register_on_craft

it didn't work, l'll make the grinder recipes
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Thu Aug 27, 2015 20:47

Thanks hybrid, I was just asking if it looked right. I was going to write it.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Fri Aug 28, 2015 22:06

Well im trying to get the centrifuges to work, and they are working halfway.
The problem im running into is, if i place them side by side to each other, even with the tubes they pass the dust between each other but not through the tubes.
Then if i stagger the centrifuges to keep them from passing between them, now they dont send them through the tubes.
Can anybody shed some light on this for me.
I attached a picture to so how the sort tubes are set up.
Image
Sort.jpg
Sorting
Sort.jpg (271.55 KiB) Viewed 3532 times
 

Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]

by Hybrid Dog » Fri Aug 28, 2015 23:07

DoyleChris wrote:Well im trying to get the centrifuges to work, and they are working halfway.
The problem im running into is, if i place them side by side to each other, even with the tubes they pass the dust between each other but not through the tubes.
Then if i stagger the centrifuges to keep them from passing between them, now they dont send them through the tubes.
Can anybody shed some light on this for me.
I attached a picture to so how the sort tubes are set up.
Image
Sort.jpg

Someone told me that the items come out only on the left side of the centrifuge.
 

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Re: [Mod] Technic [0.4.11] [technic]

by Dartmouth » Sat Aug 29, 2015 08:54

Centrifuges are very picky when it comes to how they are connected to pipes. I'll extract my setup from a world and upload it so that you can have a look. Just note, that I have expanded it quite a bit, so that it can nearly handle a continuous stream of input, but one stage is still "leaking" sometimes.

Edit: upload zip of singlenode world with functioning system. I tested it on 0.4.13-dev and a bit on stable, should work on both. Requires technic, pipeworks, moreblocks.
Attachments
uranium.zip
singlenode world with worldedit schematic already loaded.
(394.18 KiB) Downloaded 120 times
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sat Aug 29, 2015 13:40

Well i have it up and running. I might change it and make just one line of staggered Cents.
The problem im running into is power. I have 18000 from HV arrays feading a converter and i am running my 4 batteries out quickly. Within 30 secs of connecting to the power network.
 

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Re: [Mod] Technic [0.4.11] [technic]

by Dartmouth » Sat Aug 29, 2015 18:52

Yes, in my setup (I play creative mode...) I have 8 nuclear reactors connected to many supply converters to power everything.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sat Aug 29, 2015 21:36

Well thats all good if you go to the creative mode and do it but im trying to do a survival version.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 02:50

slowly getting the uranium enriched, overloading my MV network. And almost done with my Reactor I have the blast Concrete and the Regular Concrete in place and half the Stainless Steel. Is there anything i can sub for the Stainless Steel. Since Chromium is hard to come by.
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Sun Aug 30, 2015 07:19

No, stainless steel is not optional/replaceable.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 15:02

Then i need to find some more chromium.
 

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Re: [Mod] Technic [0.4.11] [technic]

by Dartmouth » Sun Aug 30, 2015 15:11

Yes, chromium is found quite far down...
Can you show a screenshot of your survival setup? Do you have all the 34 stages in the cascade in place??
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 16:06

Yep ill take some today.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 17:40

Well got back from church and here are some pictures.

Image
Image
Image
Attachments
Forest.jpg
Forest
Forest.jpg (382.1 KiB) Viewed 3532 times
Chests.jpg
Chests
Chests.jpg (329.02 KiB) Viewed 3532 times
Cent.jpg
Centifuge
Cent.jpg (338.08 KiB) Viewed 3532 times
 

DoyleChris
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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 17:41

Image
Image
Image
Attachments
Solar.jpg
Solar
Solar.jpg (316.01 KiB) Viewed 3532 times
Reactor.jpg
Reactor
Reactor.jpg (117.6 KiB) Viewed 3532 times
PowerDist.jpg
PowerDist
PowerDist.jpg (292.73 KiB) Viewed 3532 times
 

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Re: [Mod] Technic [0.4.11] [technic]

by Dartmouth » Sun Aug 30, 2015 18:13

Quite impressive for survival! Nice job :)
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Sun Aug 30, 2015 19:42

Kinda hard to see, but this ultra-compact centrifuge setup is just 2 rows stacked on top of one another with the sorting happening down the middle:

Image

Powered by this not-quite-finished solar megarray:

Image
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Sun Aug 30, 2015 22:01

WOW thats all i got to say.
The other problem im having is getting the sorting setup for the sorting.
I cant set up the direction till i get the next type of uranium.
Example i put in .7 and you get .6 and .8 but you need the .6 and .8 to set the sort direction. Riht now i am up to 1.8% sorted and made.
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Mon Aug 31, 2015 09:42

Yep, it's a hideous, tedious thing to build. After I built my first I swore I would be done with nuclear, too much hassle. Pics above are the 4th one I've built.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Mon Aug 31, 2015 16:09

Making a spreadsheet that give you how much and what you need to build things. starting with solar arrays.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Thu Sep 03, 2015 01:12

Well I worked on a Google sheet to create a spreadsheet where you select the array you want to make and fills in everything you need and below is the link.
It is still in a development stage, trying to figure out all the crafting recipe and totals that you get. For example if you take and want copper wire you need 3 copper ingots and you get 2 wires so trying to get the formulas to work out is the problem right now.

https://docs.google.com/spreadsheets/d/13p6R9cl98SeTsESfriXiUx-eWegrFbkO86JFFy9asuE/edit?usp=sharing
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Thu Sep 03, 2015 06:48

Most people just use a craft guide for that, like unified_inventory.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Thu Sep 03, 2015 08:28

I use it to, but with this it will tell you if you want 2 HV arrays you would need 162 silicon waffers. Unified just tells you you need 3 for solar panel.
 

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Re: [Mod] Technic [0.4.11] [technic]

by DoyleChris » Mon Sep 07, 2015 03:05

Do I need to fill all 6 slots of the Nuke Core to get it running. Or just one
 

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Re: [Mod] Technic [0.4.11] [technic]

by Dartmouth » Mon Sep 07, 2015 06:39

All six need at least one fuel rod
 

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Re: [Mod] Technic [0.4.11] [technic]

by siteswap423 » Wed Sep 09, 2015 05:49

Hi guys , ther's a frame motor in technic mod??
 

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Re: [Mod] Technic [0.4.11] [technic]

by ThatGraemeGuy » Wed Sep 09, 2015 06:35

Yes although nobody has documented it and trying to get one of the few people who seem to understand how it works to bother to document it seems impossible.
 

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