RealBadAngel wrote:Make sure you have up to date game (current dev) and pipeworks.
I will double check that and respond asap.
Thought, it was the latest, but we will see ...
If problem still persists, I'll attach the log output aswell.
RealBadAngel wrote:Make sure you have up to date game (current dev) and pipeworks.
Hybrid Dog wrote:maybe it's the same problem pipeworks had
Hybrid Dog wrote:Instead of using supply converters, you can use pipeworks.
Just transport the energy in a crystal from one to the other battery box.
Kociak wrote:Regarding supply converters:
I don't know why but after doing some real circuits I assume that a supply converter is an equivalent of a transformer.
Real transformers have so-caled turns ratio, so output voltage = 1/n * input voltage. So an in-game supply converter could be a transformer with a ratio of 10.
The same goes for current, with an efficiency of about 99% (as wikipedia says). But an interesting thing is that unloaded transformer will use that remaining 1% of input power. Well, ok. Math works.
But - why does the supply converter use 1000 energy units wether it is loaded or not? This means we have an efficiency of 90% - 10000 units go in, 9000 go out. This is really annoying when you have city-wide power grid with a centrifuge stack. Input is HV from solar or nuclear plant (like in real life), then we have MV stage, and finally LV. And there is a number of suply converters. Huge number.
The question is: Why there is a limit on the EU for a single converter? Why don't just assume the forementioned efficiency (be it either 10% or 1%, whatever), so a single supply converter could pass hundreds of EU with a minimal loss? We could put 10 EU into a converter and get 9 from the output, with the same principle scaling to hundreds of thousands EU in a single unit. Of course there could be a limit of like 100000EU per unit, like there are 100kW transformers that are essentially a meter-wide boxes.
mtmodder148 wrote:I posted a PR here: https://github.com/minetest/minetest_game/pull/874
Should fix these issues.
MangleFox70 wrote:and the quarry ate them up no problem!
Nore wrote:There was a long discussion about that, and converters previously worked that way. However, it caused batteries following converters never to charge, so it was changed so that a converter would convert a fixed energy rate.
You can read the discussion here if you want:
https://github.com/minetest-technic/technic/issues/225
https://github.com/minetest-technic/technic/issues/56
https://github.com/minetest-technic/technic/issues/91
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