pagliaccio wrote:on minetest 0.4.7 not work
pagliaccio wrote:on minetest 0.4.7 not work
Zeg9 wrote:pagliaccio wrote:on minetest 0.4.7 not work
Did you install all dependencies?
Did you enable it in configure ?
VanessaE wrote:A variant of the crash bug vktRus reported - this one happens when someone uses the chainsaw:
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
enable? i have update fron 0.4.6 how i can enable?Did you install all dependencies?pagliaccio wrote:
on minetest 0.4.7 not work
Did you enable it in configure ?
1244 wrote:Have you plantlife mod? If you don't have this moretrees isn't working and technic too.
kpo wrote:VanessaE wrote:A variant of the crash bug vktRus reported - this one happens when someone uses the chainsaw:
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
I will try and look into it. I did the chainsaw trickery to make it coexist with the drop items mod. I am open to suggestions however. The issue I was faced with here is that to chop down a whole tree I have to all the dig_node function and that one was already globally overridden. So what is done is to save the global one, switch in my version, chop the tree and last restore the original hook. In some cases this is good in others it gives this nil pointer issue. Maybe it is a local scope issue.
03:05:50: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ndon/minetest/bin/../mods/technic/technic/flashlight.lua:53: attempt to index a nil value
fairiestoy wrote:Hey guys,
I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself as non-admin). Every mod is loading and working as far as i can see it now (i think a bunch of beautiful palm trees is proof enough for a working moretrees mod). So what could i have missed that this tree tap isnt working?
Greetings, fairiestoy
LionsDen wrote:fairiestoy wrote:Hey guys,
I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself as non-admin). Every mod is loading and working as far as i can see it now (i think a bunch of beautiful palm trees is proof enough for a working moretrees mod). So what could i have missed that this tree tap isnt working?
Greetings, fairiestoy
I don't know what is wrong with your copy, but my copy has the tree tap working fine. Since you can create the tree tap and have the rubber tree to try it on, something else must be going on with your version of either the game or the mod or even both. Hopefully someone will be able to help you out.
Jordach wrote:Make geothermal generators like the water turbines, except the geothermal generators need lava sources above them...
deivan wrote:Please, make the energy of the battery box persistent. I don't like when I need pick up a battery box and all energy disappear from it. :-/
deivan wrote:Please, make the energy of the battery box persistent. I don't like when I need pick up a battery box and all energy disappear from it. :-/
I've been merging bugfixes while you've been afk.RealBadAngel wrote:deivan wrote:Please, make the energy of the battery box persistent. I don't like when I need pick up a battery box and all energy disappear from it. :-/
Use a battery or energy crystal to save energy stored in batbox.
This way you can go mining with one battery box and a few crystals.
When your tools are depleted, place batbox on the ground, put crystal in discharge slot and tool in charge one.
When finished charging your tools, save rest of energy from batbox back to crystal.
Voila.
Other topic:
Sorry that i was inactive last month. I have moved to other flat and had problems geting decent connection. By now im using mobile one but propably next week i will get cable one.
I do have lotsa of changes ready, i have to check what other contributors did when i was away and merge them.
So, stay tuned :)
I've been merging bugfixes while you've been afk.
BTW, I merged something called Ingot Blocks, for each ore you added, there is now a ore block for them. Makes life much better since the grinder doubles everything. (Ore blocks are like steel blocks.)RealBadAngel wrote:I've been merging bugfixes while you've been afk.
Thx :)
Im polishing now all the formspecs in the game to be like UI style.
Jordach wrote:BTW, I merged something called Ingot Blocks, for each ore you added, there is now a ore block for them. Makes life much better since the grinder doubles everything. (Ore blocks are like steel blocks.)RealBadAngel wrote:I've been merging bugfixes while you've been afk.
Thx :)
Im polishing now all the formspecs in the game to be like UI style.
RealBadAngel wrote:Mod updated. Added Constructors - watch video in tutorials section.
Added also list of grindable stuff.
Johnyknowhow wrote:RealBadAngel wrote:Mod updated. Added Constructors - watch video in tutorials section.
Added also list of grindable stuff.
This is bothering me. I cant find any video tutorials! I've been looking everywhere! Where are the video tutorials!
there is nothing specific about the constructors, im just making a reference.
Well. I could spend the day re-basing stuff, but RBA did say that it will become one branch again, just a stable, indev set of branches.Inocudom wrote:Jordach wrote:BTW, I merged something called Ingot Blocks, for each ore you added, there is now a ore block for them. Makes life much better since the grinder doubles everything. (Ore blocks are like steel blocks.)RealBadAngel wrote:
Thx :)
Im polishing now all the formspecs in the game to be like UI style.
You'll have to add those to the indev version of technic as well.
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