cornernote wrote:RealBadAngel wrote:update 0.74 online. Added geothermal generators.
how do i use it?
Matsetes wrote:Very good!!! I really love this mod!
I've got two other problems, since yesterday...
1st: I cannot find diamond... I used 6 miners (workers mod) that arrived down to -200 but only uranium, no chromium or diamond...
2nd: When I (or the worker) mine appears some errors saying that there are large quantity of unknow blocks and that the game will not show them. I found also 2 "unknow item"... =S
Sorry, I'm not at home, and I have not internet this day, so I cannot write you all the errors letterally
madarexxx wrote:Is there anything new about pipes? What about any testing version of it?
minetest.register_craft({
output = 'technic:lamp 1',
recipe = {
{'moreores:copper_ingot'},
{'default:glass'},
}
})
minetest.register_node("technic:lamp", {
description = "lamp",
--drawtype = "glasslike",
drawtype = "nodebox",
tiles = {"technic_lamp.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 12,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
technic_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=100;
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "charge")
meta:set_float("technic_power_machine", 1)
meta:set_float("active", 1)
meta:set_float("internal_EU_buffer", 100)
meta:set_float("internal_EU_buffer_size", 100)
end,
})
minetest.register_abm({
nodenames = {"technic:lamp"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local tot=0
local text="inactive"
if internal_EU_buffer>0 then
tot=internal_EU_buffer-12
text="active";
meta:set_float("light_propagates",true)
else meta:set_float("light_propagates",false)
end
meta:set_string("infotext",text.." charge "..tot)
meta:set_float("internal_EU_buffer",tot)
end,
})
pagliaccio wrote:i have create a lamp, but it not work.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craft({
output = 'technic:lamp 1',
recipe = {
{'moreores:copper_ingot'},
{'default:glass'},
}
})
minetest.register_node("technic:lamp", {
description = "lamp",
--drawtype = "glasslike",
drawtype = "nodebox",
tiles = {"technic_lamp.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 12,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
technic_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=100;
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "charge")
meta:set_float("technic_power_machine", 1)
meta:set_float("active", 1)
meta:set_float("internal_EU_buffer", 100)
meta:set_float("internal_EU_buffer_size", 100)
end,
})
minetest.register_abm({
nodenames = {"technic:lamp"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local tot=0
local text="inactive"
if internal_EU_buffer>0 then
tot=internal_EU_buffer-12
text="active";
meta:set_float("light_propagates",true)
else meta:set_float("light_propagates",false)
end
meta:set_string("infotext",text.." charge "..tot)
meta:set_float("internal_EU_buffer",tot)
end,
})
RealBadAngel wrote:posted one video in Vanessa's pipeworks thread, so i think i can post another teaser here.
Stress test on upcoming feature: transport tubes.
Enjoy :)
http://www.youtube.com/watch?v=q-Fv_HtzPLg&feature=youtu.be
Spots wrote:RealBadAngel wrote:posted one video in Vanessa's pipeworks thread, so i think i can post another teaser here.
Stress test on upcoming feature: transport tubes.
Enjoy :)
http://www.youtube.com/watch?v=q-Fv_HtzPLg&feature=youtu.be
sweet looking great , big question is can it move water?
11James11 wrote:Hi I would like to try your mod but when I copy all required files (flower, pipes, moreores, technic) and try to start the game loading ends with error message that mod technic wants dye, but you wrote that dye is included within the mod
any idea what's wrong?
SegFault22 wrote:You should add mining drills - basic drill is 1.5 the speed of steel pick (and is made of steel), mese drill is 1.5 the speed of mese pick (and made by crafting a basic drill with a mese drill bit), and same for diamond and other metals. Instead of breaking when run down to 0 power, they stop working and must be recharged.
Also, in the future there could be a special ''energy cell'' made with gold-plated diamonds and steel casing/gold wire, that can be crafted with some other stuff to make an MV Energy Storage Unit (MVESU or something like that), and has an MV max. input and a stable MV output. Then, replacing gold-plated diamonds with mese and a lot of other rare stuff makes a ''HV Energy Storage Unit''. That would be great for nuclear power plants (in the far future - Fission/Fusion/Breeder reactors using all-new, radioactive ores that can be used to produce energy, except in a breeder where more common radioactive ores like Thorium are reacted with other stuff to make Plutonium, a very efficient and very hot reactor fuel) and some other high-energy-output source(s).
Eh?
madarexxx wrote:Energy Cristal are too expensive - i have only 11 diamonds, but i've done a really bing job on -525 altitude
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