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Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Jan 31, 2017 13:03
by jakab
i like this mod mutch :) i have edited it a bit, but i cant make it work with pipeworks. i mean it sould work like the furnace, chest, etc... bringing stuff to the machines.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Jan 31, 2017 13:35
by DS-minetest
jakab wrote:i like this mod mutch :) i have edited it a bit, but i cant make it work with pipeworks. i mean it sould work like the furnace, chest, etc... bringing stuff to the machines.

Technic machines work with pipeworks. Only the LV ones don't.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Jan 31, 2017 18:37
by Cage
Quick Question. How can you rotated movestones? I have found a really good use for them but need to be able to rotate the movestone.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Jan 31, 2017 23:34
by GreenDimond
Movestones are part of Mesecons

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Wed Feb 01, 2017 02:44
by Cage
Oops brain fart LOL. Thanks for letting me know.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Mar 07, 2017 18:10
by VanessaE
After some recent commits to Technic to improve things, if you get crashes when moving stuff in chests, please update your copy of minetest_game to commit 37dd9107 or later, and your copy of Minetest engine to a suitable build also.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Mar 07, 2017 22:20
by Linuxdirk
The release version should totally be compatible with current MT release. For dev stuff there should be a dev branch.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Tue Mar 07, 2017 22:40
by VanessaE
This mod doesn't target stable Minetest releases, and really never has. However, if you need something that works on 0.4.15, I'd guess just clone the Technic repository and roll back to commit d3f40e0f or perhaps a little earlier. If you can't use git, then this ZIP (which points to that commit) might do the trick, though I can't guarantee it.

Re: [Mod] Technic [0.4.11] [technic]

PostPosted: Sat Mar 25, 2017 18:53
by Jesseman1
I updated Technic, then I updated Minetest, but the power cables still appear as solid blocks, are they supposed to look like that?

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sat Mar 25, 2017 20:10
by VanessaE
Your minetest is still out of date - you need a development build.

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 00:07
by Jesseman1
how do I get a development build?

PS. Where can I find an up-to-date recipe list?

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 00:33
by VanessaE
get one of sfan5's builds, https://minetest.kitsunemimi.pw/builds/

As for an up-to-date recipe list, I can only suggest you use a craft guide like that included in Unified Inventory.

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 00:40
by Jesseman1
Thanks

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 00:58
by Jesseman1
It doesn't seem to be working; I replaced all the old files with the new ones, but when I boot up the game, it says it's still version 0.4.13

EDIT: Did I put the file in the wrong place? Where exactly am I supposed to extract the files, and do I need to delete any old ones?

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 03:17
by VanessaE
It's impossible for me to know what you did wrong, but you just extract the archive wherever you want, and make a point of going there to run the game.

You don't have to delete old versions, as long as you are 100% sure that you won't mix them up (that includes mixing up portable builds with a system-installed build, as can happen on Linux).

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 05:56
by Jesseman1
Ok, the Minetest that I play was downloaded from the Ubuntu Software Center and has an autorun icon, but only goes up to 0.4.13. The current version from sfan5's builds does not have an autorun icon, so I don't know how to play it... Help please?

EDIT: Nevermind, I found the executable file.

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 06:30
by dawgdoc
Jesseman1 wrote:Ok, the Minetest that I play was downloaded from the Ubuntu Software Center and has an autorun icon, but only goes up to 0.4.13. The current version from sfan5's builds does not have an autorun icon, so I don't know how to play it... Help please?

EDIT: Nevermind, I found the executable file.

I believe I saw you post that you are running Ubuntu, but I don't recall if you are using Xenial or Zesty.
Ahh, it must be Xenial if the software center has MT 0.4.13. You can get 0.4.15 stable by installing from the PPA I saw linked in another thread. Instructions for installing can be found on that page.

If, as Vanessa mentioned, you want to run a dev version on Ubuntu you have a choice. You either compile it yourself. Instructions are in the Ubuntu forum. OR, you could run the sfan5 within Wine/PlayOnLinux.

BTW, I am using MT 0.4.15 from that PPA I linked above on LinuxMint 18.1, which is based on Ubuntu Xenial.

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 06:37
by dawgdoc
VanessaE wrote:Sfan5's builds are for Windows.

For Ubuntu, use the daily builds PPA instead: https://launchpad.net/~minetestdevs/+ar ... ily-builds


Thanks, for adding about the daily builds. I do recall seeing that link posted on another thread (you also ?). That should be easier for Jesseman1 than compiling from source. And probably much better than running a Windows version under Wine.

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 09:41
by ABJ
Wait, how were you able to change the thread title?

Re: [Mod] Technic [0.4.16-dev] [technic]

PostPosted: Sun Mar 26, 2017 11:27
by DS-minetest
ABJ wrote:Wait, how were you able to change the thread title?

Last edited by VanessaE/VanessaE on Sat, 25.03.2017 22:10, edited 10 times in total.
Reason: Update version.

With the color you can see, that VanessaE is a global moderator.