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[Mod] Signs [2] [signs]

Posted:
Thu Aug 09, 2012 09:38
by xyz

Just wooden signs. No conflicts with default mod.
Code license: WTFPL
Textures license: font:
04b-03 (
about link, which states that "you may use them as you like"); signs texture is based on default_wood.png from minetest_game
Dependencies: default
DownloadNotice: There can be some texture glitches (and now I don't know a way to fix it). Re-logging in game helps (sometimes).
^ forget it, fixed long time ago
Changelog:
- 1 — initial release
- 2 — added yard signs (screenshot), slightly tuned textures

Posted:
Thu Aug 09, 2012 11:02
by cornernote
+1 going to have a play now!

Posted:
Thu Aug 09, 2012 12:26
by Belgac
nice idea, i'll give it a try.

Posted:
Thu Aug 09, 2012 12:27
by RandomBot
well it would look better if the sign texture had the same pixel dimensions that the font have.
but +1 from me too :D

Posted:
Thu Aug 09, 2012 13:03
by sfan5
Looks awesome!

Posted:
Thu Aug 09, 2012 13:34
by mauvebic
I changed default_wood to to clay but this is what i got:


it flickers like that when the camera moves, like most other signlike nodes, though this is a nodebox, so i dont understand why its happening here :-/

Posted:
Thu Aug 09, 2012 14:24
by xyz
mauvebic wrote:I changed default_wood to to clay but this is what i got:
it flickers like that when the camera moves, like most other signlike nodes, though this is a nodebox, so i dont understand why its happening here :-/
Try quiting & entering game again, that should help.

Posted:
Thu Aug 09, 2012 14:43
by TheLoLMan
GOOD

Posted:
Thu Aug 09, 2012 15:00
by pagliaccio
good, i wait a fix for install

Posted:
Thu Aug 09, 2012 21:13
by SegFault22
awesome! now we do not have to worry about stuff around the sign being too bright and making it hard to see the text, because the text is actually on the sign.

Posted:
Fri Aug 10, 2012 03:16
by Josh
+3! Cool job xyz! i hope this get's added in the default game. Much better than the default signs. i installed it & it's cool!

Posted:
Fri Aug 10, 2012 11:06
by xyz
Version 2 released.

Posted:
Fri Aug 10, 2012 13:58
by Cooper
Cool

Posted:
Sat Aug 11, 2012 08:05
by cornernote
my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.

Posted:
Sat Aug 11, 2012 10:39
by xyz
cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.

Posted:
Sat Aug 11, 2012 10:48
by PilzAdam
xyz wrote:cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.
Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
The return value will be given to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
on_activate = function(self, staticdata)
as "staticdata". Its only a string so you should use
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.

Posted:
Sat Aug 11, 2012 10:49
by cornernote
It reappeared on its own. I have a lot of mods and some custom things too. I'll try to isolate it with less mods.

Posted:
Sat Aug 11, 2012 11:07
by xyz
PilzAdam wrote:Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:...
I don't store any variables in entities and this mod already have correct (I hope) on_activate.

Posted:
Sat Aug 11, 2012 13:27
by cHyper
same as in minecraft... awesome mod !!!

Posted:
Mon Aug 13, 2012 17:17
by jpenguin
Great~ The texture thing is annoying, but really nice mod

Posted:
Tue Aug 14, 2012 00:22
by cornernote
It's still not displaying the text sometimes. Is there a way that I can punch/dig/kick/spit it so that it re-renders? To read my signs i have to right click them to see the entered text.
Here are the mods I am running:
https://github.com/cornernote/minetest-cornernote_game

Posted:
Tue Aug 14, 2012 09:16
by rubenwardy
nice job! i was thinking about doing this but you got here first!

Posted:
Tue Jan 01, 2013 23:45
by Inocudom
Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.

Posted:
Wed Jan 02, 2013 01:36
by 0gb.us
Inocudom wrote:Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.
Does it? Zeg9 told me he uses PilzAdam's signs plugin, not this one.

Posted:
Wed Jan 02, 2013 02:03
by Inocudom
I see. If that is the case, then it is PilzAdam's version of this that I have seen those bugs with.

Posted:
Sat Jul 06, 2013 21:17
by BrunoMine
what is the crafting of it? I want this mod replace the standard plate minetest.
This showed mod errors. already posted a topic about this type of mod. In version 0.4.7

Posted:
Sun Jul 07, 2013 08:49
by kaeza
brunob.santos wrote:what is the crafting of it? I want this mod replace the standard plate minetest.
This showed mod errors. already posted a topic about this type of mod. In version 0.4.7
Homedecor already provides this functionality (and more).
It is crafted like normal signs.

Posted:
Thu Nov 21, 2013 22:57
by Johnyknowhow
oh cool! now i dont have to use HomeDecor for this!

Posted:
Thu Nov 21, 2013 23:56
by Inocudom
Homedecor's signs are superior. What is wrong with using homedecor anyway?
Re: [Mod] Signs [2] [signs]

Posted:
Tue Nov 17, 2015 18:59
by snowflake
Hi,
i got a question
is this the sign which shows the words written without pointing it and is it default.