[Mod] Traps Mod [1.3] [traps]

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rubenwardy
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[Mod] Traps Mod [1.3] [traps]

by rubenwardy » Tue Aug 21, 2012 19:42

Traps

This is my first mod, be nice...

This mod adds booby traps to Minetest, I made it especially for the Hunger Games Server.

1) Mine (traps:mine)
A block disguised as a grass block
Ka Boom!. Code used from the Nuke Mod

2) Cage Trap (traps:cage)
A block disguised as a grass block
When a player walks over the block, they get trapped in by glass.
Another player has to release them by standing on the release block beside them.

NOTE: You can use the variable "block_to_place" to change which block is placed for the walls of the cage (eg: to obidistan)


3) Lava Drop Trap (traps:lava)
Spawns lava above the player that cascades around them, trapping them.

4) Spikes
Credits to RabbiBob for the code.

Image Image


5) Sink Blocks

I am open for any critisms, suggestions, alternate textures, and ideas for new traps

License: GPLv2 for code, CC0 for textures (excluding Minetest Default textures)

Requires / Depends
Moreblocks, but you can make it not require it by using a different block for the cage
(change the variable block_to_add in cage.lua)

Downloads
Github Repo Page
Latest Version
Last edited by rubenwardy on Mon Mar 21, 2016 23:53, edited 2 times in total.
 

cornernote
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by cornernote » Wed Aug 22, 2012 06:13

awesome! this is a lot of fun
 

Josh
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by Josh » Wed Aug 22, 2012 08:12

Cool idea Rubenwardy! I might try this tommorow.
 

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Echo
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by Echo » Wed Aug 22, 2012 11:12

Could be nice for co-op adventure maps. Nice.
 

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by rubenwardy » Wed Aug 22, 2012 11:16

Echo wrote:Could be nice for co-op adventure maps. Nice.


Yes, i built it for servers : ), specifically adventure ones

I would like someone to test it on a server
Last edited by rubenwardy on Wed Aug 22, 2012 14:03, edited 1 time in total.
 

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by rubenwardy » Wed Aug 22, 2012 20:19

Added a new trap: Lava Drop
 

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by 2cool4me4 » Tue Aug 28, 2012 01:26

Maybe the blocks should look a little different from the originals? I mean, I know the Hunger Games is no-holds-barred, but it still seems a bit unfair.
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by RabbiBob » Tue Aug 28, 2012 01:31

2cool4me4 wrote:Maybe the blocks should look a little different from the originals? I mean, I know the Hunger Games is no-holds-barred, but it still seems a bit unfair.


I disagree. When I did my fake grass trap, I figured a good trap is not noticeable. Of course I'm evil too....

I did leave a mark where I set my spike trap though ;-)

http://www.youtube.com/watch?v=u8TY5ddrerY
Last edited by RabbiBob on Tue Aug 28, 2012 01:32, edited 1 time in total.
 

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by rubenwardy » Tue Aug 28, 2012 16:14

How about i make it a file in textures, eg: traps_cage_spawn, so you can change it?
 

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by Miner99 » Fri Sep 07, 2012 22:12

You could make traps you get through and damage traps
I was in the Nether...
and came back.
 

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by rubenwardy » Sun Sep 09, 2012 11:22

Miner99 wrote:You could make traps you get through and damage traps


Yes, i was thinking about that. I will add them soon
 

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by irksomeduck » Sun Sep 09, 2012 17:55

Was it you who made the trapstone?
I love exploring minetest worlds :D
If you have a good seed let me know
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by rubenwardy » Fri Sep 14, 2012 18:01

irksomeduck wrote:Was it you who made the trapstone?


No, that is in Moreblocks.
 

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by rubenwardy » Fri Sep 14, 2012 19:00

I have added:

spikes
sink dirt and sand
 

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prof-turbo
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by prof-turbo » Sun Oct 21, 2012 16:43

If there is sands traps and grass traps why not cobbles traps?
Last edited by prof-turbo on Sun Oct 21, 2012 16:43, edited 1 time in total.
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by Dragonop » Mon Oct 29, 2012 21:24

WHIT MESE! ... REALLY
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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by rubenwardy » Tue Oct 30, 2012 17:32

Mese is often used as a magic block. If you are thinking mese is too hard to find, then let me tell you that it is really not that hard, when you know a technique
 

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by GloopMaster » Tue Oct 30, 2012 18:58

Mese is mese
Meow.

That is all.
 

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by VanessaE » Fri Dec 21, 2012 03:31

Mese has changed:

http://minetest.net/forum/viewtopic.php?id=4154

You should probably change your recipes to use Mese Crystals and Mese Crystal Fragments where they are most appropriate, in place of the old Mese objects.
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by Luke123 » Mon Apr 01, 2013 16:01

I try to load the mod but when I open up minetest it says failed to load and run etc. This happened to some of my other mods but don't know why. Please reply if you can help, thx.

- Luke

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by rubenwardy » Mon Apr 01, 2013 18:19

what is the mod error (in debug.txt)? did you rename the folder from "traps-master" to "traps"?
 

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by Likwid H-Craft » Mon Apr 01, 2013 19:06

Wow Nice Mod Ruben it be great for, The Legend of Zelda Link to the Test :) hey, do like help Ruben? since you can if like.

Make a Node spawn lava when dig is a idea :)

Oh and btw, I have more ideas just for TLOZ:LTTT
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by jojoa1997 » Tue Apr 02, 2013 03:50

There should be a nyan cat trap
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by Luke123 » Wed Apr 03, 2013 02:41

rubenwardy wrote:what is the mod error (in debug.txt)? did you rename the folder from "traps-master" to "traps"?

I will try this, thanks Ruben :-) I will let you know if it works.

- Luke
Last edited by Luke123 on Wed Apr 03, 2013 02:42, edited 1 time in total.
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by Luke123 » Wed Apr 03, 2013 21:10

Luke123 wrote:
rubenwardy wrote:what is the mod error (in debug.txt)? did you rename the folder from "traps-master" to "traps"?

I will try this, thanks Ruben :-) I will let you know if it works.

- Luke

It worked :-)
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by Luke123 » Wed Apr 03, 2013 21:17

The crafting recipes are not working
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by rubenwardy » Thu Apr 04, 2013 12:24

Luke123 wrote:The crafting recipes are not working


It is because VanessaE and PilzAdam pissed about with mese a few months ago, and changed it to a new structure.

Fixed. Use mese crystals instead of mese

https://github.com/rubenwardy/Minetest-Traps-Mod/commit/b43584a497fb2e87495879699a705425c8c8bfb9
Last edited by rubenwardy on Thu Apr 04, 2013 12:30, edited 1 time in total.
 

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Luke123
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by Luke123 » Thu Apr 04, 2013 21:20

rubenwardy wrote:
Luke123 wrote:The crafting recipes are not working


It is because VanessaE and PilzAdam pissed about with mese a few months ago, and changed it to a new structure.

Fixed. Use mese crystals instead of mese

https://github.com/rubenwardy/Minetest-Traps-Mod/commit/b43584a497fb2e87495879699a705425c8c8bfb9

do I copy this into init.lua?
Last edited by Luke123 on Thu Apr 04, 2013 21:20, edited 1 time in total.
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by Topywo » Thu Apr 04, 2013 21:38

Luke123 wrote:do I copy this into init.lua?


No, use a download link in the first post and unzip/install that download (maybe delete the older version first).
 

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by Luke123 » Fri Apr 05, 2013 20:08

Topywo wrote:
Luke123 wrote:do I copy this into init.lua?


No, use a download link in the first post and unzip/install that download (maybe delete the older version first).

Ok, I got this
Last edited by Luke123 on Fri Apr 05, 2013 20:09, edited 1 time in total.
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