[Mod] Traps Mod [1.3] [traps]
Posted: Tue Aug 21, 2012 19:42
Traps
This is my first mod, be nice...
This mod adds booby traps to Minetest, I made it especially for the Hunger Games Server.
1) Mine (traps:mine)
A block disguised as a grass block
Ka Boom!. Code used from the Nuke Mod
2) Cage Trap (traps:cage)
A block disguised as a grass block
When a player walks over the block, they get trapped in by glass.
Another player has to release them by standing on the release block beside them.
NOTE: You can use the variable "block_to_place" to change which block is placed for the walls of the cage (eg: to obidistan)
3) Lava Drop Trap (traps:lava)
Spawns lava above the player that cascades around them, trapping them.
4) Spikes
Credits to RabbiBob for the code.
5) Sink Blocks
I am open for any critisms, suggestions, alternate textures, and ideas for new traps
License: GPLv2 for code, CC0 for textures (excluding Minetest Default textures)
Requires / Depends
Moreblocks, but you can make it not require it by using a different block for the cage
(change the variable block_to_add in cage.lua)
Downloads
Github Repo Page
Latest Version
This is my first mod, be nice...
This mod adds booby traps to Minetest, I made it especially for the Hunger Games Server.
1) Mine (traps:mine)
A block disguised as a grass block
Ka Boom!. Code used from the Nuke Mod
2) Cage Trap (traps:cage)
A block disguised as a grass block
When a player walks over the block, they get trapped in by glass.
Another player has to release them by standing on the release block beside them.
NOTE: You can use the variable "block_to_place" to change which block is placed for the walls of the cage (eg: to obidistan)
3) Lava Drop Trap (traps:lava)
Spawns lava above the player that cascades around them, trapping them.
4) Spikes
Credits to RabbiBob for the code.
5) Sink Blocks
I am open for any critisms, suggestions, alternate textures, and ideas for new traps
License: GPLv2 for code, CC0 for textures (excluding Minetest Default textures)
Requires / Depends
Moreblocks, but you can make it not require it by using a different block for the cage
(change the variable block_to_add in cage.lua)
Downloads
Github Repo Page
Latest Version