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[Mod] Jungle Trees [1] [jungletree]

Posted:
Tue Aug 28, 2012 00:21
by Bas080
Who doesn't want to be Tarzan. Now with the jungle trees you can be!
Possibilities- Jump from tree to tree
- Climb a tree
- Fall down a tree
- Chop down a big tree for allot of wood.
- Burn jungle
- Make a tree house
- Make a tree city!
Features- Two types of trees with varying height.
- Trees spawn near water sources (using habitat function)
- Leaves have varying colors
less NEW- Old Jungle tree leaves are now compatible with new varying colored jungle tree leaves
less NEW- Added craft recipe to make normal wood from jungle tree wood
NEW- Uses the default jungle wood
GloopMaster- Now has saplings that look nice and fall from jungle tree leaves
GloopMasterScreenshots
Should do- Make jungletrees only spawn when enough space
- Make the habitat code a bit more lightweight by avoiding unnecessary node checking and random spawning
Could do- Spawn jungletree directly and not make it grow from spawned sapling
DependsHabitatDownloadParamat's (perlin on gen) version does not require Habitat modhttp://forum.minetest.net/viewtopic.php?id=4626LicenseWTFPL for LUA and PNG files

Posted:
Tue Aug 28, 2012 00:25
by cornernote
awesome! more trees!
Thanks Bas080 for making them different in both appearance and game-play to the normal trees.

Posted:
Tue Aug 28, 2012 01:01
by PilzAdam
Why dont you use the jungletree of the default mod?

Posted:
Tue Aug 28, 2012 01:35
by Bas080
PilzAdam wrote:Why dont you use the jungletree of the default mod?
They aren’t 2x2 thickness. And i will leave the jungletree node for someone else to use. The more the merrier.

Posted:
Tue Aug 28, 2012 02:27
by tonyka
WoW is amazing ... :D

Posted:
Tue Aug 28, 2012 04:24
by SegFault22
+1
Just some ideas: you should make them have their own leaves, and a different tree block (different texture too) that can be crafted into default wood. The leaves would drop jungletree saplings. And their own tree block too, a little lighter bark and the inside is a little barker/light-brownish-red.
Also, can you please make the tops of the trees more ''random''? as of now they spawn with ''unusual'' placement, forming what seems like a shape I usually end up dumping lava on (ask RandomBot if you need more information about the lava).

Posted:
Tue Aug 28, 2012 08:45
by Bas080
Also, can you please make the tops of the trees more ''random''? as of now they spawn with ''unusual'' placement, forming what seems like a shape I usually end up dumping lava on (ask RandomBot if you need more information about the lava).
Lol!
What do you mean with unusual placement. If you want me to fix it plz show me what you would like to see by building it and sharing the screenshot with me. You could also fork and edit the code on the git.

Posted:
Tue Aug 28, 2012 10:10
by VanessaE
Bas080: this really needs to use the default jungletree node. You can still arrange them 2x2 in your spawn function of course, just do so with the default jungletree node. If you use your own node, other mods that depend on or use jungle tree won't work with it (e.g. moreblocks can create fences and wood planks out of it)

Posted:
Tue Aug 28, 2012 14:40
by tonyka
perfect for me this mod ...
remind me more of the giant sequoias that a jungle tree, and why I like it even more ...
maybe create their own leaves, but just to get your own sapling ...
Maybe instead of trying not to grow close to the desert, you could do that to be near or in the desert, the block tree is transformed into another block a (dead tree) or stone ... so that the leaves fall ...
This would give greater visual diversity ...
but I really think you can make changes, are more related to the tastes of each person, that with mod itself...

Posted:
Mon Sep 03, 2012 12:35
by tonyka
in default, the crafting has been removed for jungletree
so here I added in my local copy
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:jungletree'},
}
})

Posted:
Mon Sep 03, 2012 15:30
by VanessaE
Moreblocks already provides craft recipes to get Jungle wood/sticks/fences from standard jungletrees (and this mod).

Posted:
Mon Sep 03, 2012 16:10
by tonyka
thanks for the info ...
I still think it is more practical to add 5 lines of code, to install Moreblocks
philosophy windows:
20 video players
600 codecs
1000 libraries
and not use in life ..., I do not like ...

Posted:
Mon Sep 03, 2012 17:46
by Calinou
tonyka wrote:thanks for the info ...
I still think it is more practical to add 5 lines of code, to install Moreblocks
philosophy windows:
20 video players
600 codecs
1000 libraries
and not use in life ..., I do not like ...
Windows doesn't have 20 video players by default, only one which does suck. 8)

Posted:
Mon Sep 03, 2012 18:30
by tonyka
true
XD

Posted:
Tue Sep 04, 2012 00:03
by Bas080
tonyka wrote:in default, the crafting has been removed for jungletree
so here I added in my local copy
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:jungletree'},
}
})
Have added to this mod.

Posted:
Tue Sep 04, 2012 00:24
by Bas080
tonyka wrote:Maybe instead of trying not to grow close to the desert, you could do that to be near or in the desert, the block tree is transformed into another block a (dead tree) or stone ... so that the leaves fall ...
This would give greater visual diversity ...
I consider it a could have. Although i was thinking different tree shape in that case.
I am thinking of adding vines to the mod. In that case I will merge the vines mod with the jungletrees mod. The vines will be drawn mc style but also plantlike style and not gangnam style.

Posted:
Tue Sep 04, 2012 10:31
by irksomeduck
Do these spawn in already explored areas?

Posted:
Tue Sep 04, 2012 11:54
by tonyka
Bas080 wrote:I consider it a could have. Although i was thinking different tree shape in that case.
I am thinking of adding vines to the mod. In that case I will merge the vines mod with the jungletrees mod. The vines will be drawn mc style but also plantlike style and not gangnam style.
another type of tree?
sounds good ...
including vines in the trees of the jungle seems also great, to be able to go up and down like Tarzan by lianas

Posted:
Tue Sep 04, 2012 13:00
by Bas080
irksomeduck wrote:Do these spawn in already explored areas?
No but you can add them to the area manually by planting them. Mine the leaves or use /giveme jungletree:saplings I think.

Posted:
Sat Sep 08, 2012 07:38
by Ade96
When I downloaded this and started to play, this message popped up: 'ModError: mod "Jungletrees" has unsatisfied depencies: "habitat".' What does this mean? I use 0.4.3 now, but when I downloaded Farming and Nyanland on 0.4 dev, those mods didn't work either. :(

Posted:
Sat Sep 08, 2012 08:50
by PilzAdam
There is a ant on my screen... wait... lol!!!

Posted:
Sat Sep 08, 2012 09:00
by qwrwed
@Ade: This mod depends on the "habitat" mod, so you need to download that as well under the depends heading, below "any ideas?"

Posted:
Mon Sep 10, 2012 02:29
by SegFault22
What do you mean with unusual placement
I mean, the very top of the trees (probably changed by now) appeared unusual, as in, the trunks are arranged in a 2x2 shaft with a branch on top that faces a certain direction. Like, the top-left one has a branch facing north, the top-right has one facing east, the bottom-right has one facing south, and the bottom-left has one facing west. Kinda like a red/white/black flag that RandomBot built on the wall of his bunker, which I burned with lava.
Also, if the crafting for jungletree wood to wood planks gets removed, could you add a crafting recipe for ''junglewood planks'', ''junglewood sticks'', and other things made of junglewood? It would be nice to have a junglewood fence around one's porch in a jungle treehouse...

Posted:
Mon Sep 10, 2012 03:39
by VanessaE
I noticed this also. It might be a good idea to randomize those a bit, and cover them up with leaves.
Also, I'm noticing that these trees cause a *lot* of lag in the map generator. The code to spawn the trees is kinda heavy - you should make the jungle trees take a while (and a random amount of time at that) to spawn from their initial saplings, like a regular tree/sapling does when planted.
I haven't looked at the code, but if you spawn saplings at mapgen time, and then use an ABM to grow the saplings randomly, it'll surely be easier on the CPU than generating them all at once.
Nevertheless, this mod is absolutely EPIC. :-)

Posted:
Thu Sep 27, 2012 12:11
by Bas080
irksomeduck wrote:Do these spawn in already explored areas?
If you use the version in which it uses flowers mod to spawn, it does spawn after a area has been explored. See download section.

Posted:
Thu Oct 25, 2012 18:01
by prof-turbo
Great! I love it! +5

Posted:
Thu Oct 25, 2012 20:57
by MasterGollum
btw why jungles were removed from the default game?

Posted:
Thu Oct 25, 2012 22:35
by GloopMaster
because "they were boring"

Posted:
Fri Nov 02, 2012 20:27
by MasterGollum
GloopMaster wrote:because "they were boring"
Strange criteria to discard them. The were buggy, they slowered the map generation, but boring? Who decided it? For popular demand? Exists a way to enable the jungle generation without need of a mod like Jungle Trees?

Posted:
Sat Nov 03, 2012 10:49
by sky
Bas080 can you update this mod and use only the default jungletree and default:leaves and i know if default:leaves it will drop default sapling so make it only one new style of leaves please !!!!!!!!!!!!!!!!!!!