[Modpack] Food [2.3] [food][food_basic]

sortedaniel
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Re: [Mod] Food [2.2 - diet mod support] [food]

by sortedaniel » Tue Jul 22, 2014 22:40

traduça esse comentario adiciona comidas : como salada e bife :) minha lingua e portugues então traduza
 

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rubenwardy
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Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Tue Jul 22, 2014 22:47

See locale/template.txt

Each line is a translation

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Code: Select all
Food name in English = translation in foreign language


Copy locale/template.txt to locales/pt.txt

Add translation to each line.


You need to install "localisation by kaeza". Set it up for Portuguese.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Napiophelios » Fri Sep 05, 2014 22:43

This mod wont load unless the "Enable Damage" option is checked,
Is this on purpose? I dont remember version 2.1 being like this.

I am using minetest 0.4.10 MSVC dev 140802 by Krock on WindowsXP
 

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rubenwardy
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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Sat Sep 06, 2014 16:06

I will investigate. Weird.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Wed Sep 10, 2014 18:47

I do not have that error. Please post a debug log and a list of your mods installed.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by mojuave » Thu Sep 18, 2014 00:06

hello Ruben I really like this to create foods but I get an error I tried deleting and reinstall but I get the same and this one I don't understand

Food Mod - Version 2.1
20:00:15: ERROR[main]: ========== ERROR FROM LUA ===========
20:00:15: ERROR[main]: Failed to load and run script from
20:00:15: ERROR[main]: C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:86: attempt to call field 'item_eat' (a nil value)
20:00:15: ERROR[main]: stack traceback:
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:86: in function 'item_eat'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:248: in function 'add'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:80: in function 'asupport'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:243: in main chunk
20:00:15: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:00:15: ERROR[main]: Server: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua
20:00:15: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Inocudom » Thu Sep 18, 2014 03:14

https://forum.minetest.net/viewtopic.php?f=11&t=9019
This magnificent farming mod by TenPlus1 would become more popular if your food mod supported it. Give it a chance.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Thu Sep 18, 2014 06:41

Farming redo is supported.

@mojuave: it looks like better HUD is not installed properly on your system. Or better HUD has changed something.

Also, the version in the mod store is out of date. I'll update it in the next hour. Until then you should get the mod from the download link.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by TenPlus1 » Thu Sep 18, 2014 08:10

Thanks for the Farming Redo support :) would it be possible to add Mobs Redo support as well since that has pork, milk, cheese, chicken, eggs, honey and so on added...

https://forum.minetest.net/viewtopic.php?f=11&t=9917

You will need this:

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Code: Select all
minetest.after(1.0, function()
   if minetest.get_modpath("mobs") then
      if mobs.mod and mobs.mod == "redo" then
         print ("MOBS REDO DETECTED")
      else
         print ("SIMPLE MOBS DETECTED")
      end
   end
end)
 

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rubenwardy
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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Thu Sep 18, 2014 13:47

Why can't I optionally depend on it?
 

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Re: [Mod] Food [2.3] [food] – restructuring

by TenPlus1 » Thu Sep 18, 2014 14:46

You can, the above code simply checks for a Mobs mod and lets you know which one is running...
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Napiophelios » Sat Sep 27, 2014 14:40

Napiophelios wrote:This mod wont load unless the "Enable Damage" option is checked....

rubenwardy wrote:I do not have that error. Please post a debug log and a list of your mods installed.


Sorry I use Blockman's BetterHUD mod...its a feature not a glitch :)
 

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Re: [Mod] Food [2.3] [food] – restructuring

by 4aiman » Sun Sep 28, 2014 16:44

Blockmen. He had insisted.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Fritigern » Sun Oct 05, 2014 13:20

I too get that if I turn off damage, that the food mod refuses to play nice. I don't think this was supposed to happen.

rubenwardy wrote:I do not have that error. Please post a debug log and a list of your mods installed.


Happy to oblige! :-)
+ Error log
+ Mod list
--
This is NOT a sig.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Inocudom » Thu Nov 27, 2014 02:21

https://forum.minetest.net/viewtopic.php?f=9&t=10187&hilit=mtdad
Are you interested in adding support for this farming mod, Rubenwardy?
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Thu Nov 27, 2014 08:34

Sure.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by gumangel » Sun Jan 04, 2015 10:53

12:51:10: ERROR[main]: ========== ERROR FROM LUA ===========
12:51:10: ERROR[main]: Failed to load and run script from
12:51:10: ERROR[main]: D:\Minetest\minetest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua:
12:51:10: ERROR[main]: ...est\minetest-0.4.10-64bit\bin\..\mods\food\food\init.lua:117: attempt to call field 'item_eat' (a nil value)
12:51:10: ERROR[main]: stack traceback:
12:51:10: ERROR[main]: ...est\minetest-0.4.10-64bit\bin\..\mods\food\food\init.lua:117: in function 'item_eat'
12:51:10: ERROR[main]: ...0.4.10-64bit\bin\..\mods\food\food_basic/ingredients.lua:99: in function 'func'
12:51:10: ERROR[main]: ...est\minetest-0.4.10-64bit\bin\..\mods\food\food\init.lua:109: in function 'module'
12:51:10: ERROR[main]: ...0.4.10-64bit\bin\..\mods\food\food_basic/ingredients.lua:94: in main chunk
12:51:10: ERROR[main]: [C]: in function 'dofile'
12:51:10: ERROR[main]: ...netest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua:12: in main chunk
12:51:10: ERROR[main]: ======= END OF ERROR FROM LUA ========
12:51:10: ERROR[main]: Server: Failed to load and run D:\Minetest\minetest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua
12:51:10: ERROR[main]: ModError: ModError: Failed to load and run D:\Minetest\minetest-0.4.10-64bit\bin\..\mods\food\food_basic\init.lua

idk what i have done...but the mod is not working anymore...it used to....
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Napiophelios » Sun Jan 04, 2015 11:13

gumangel wrote:idk what i have done...but the mod is not working anymore...it used to....


you renamed the mod folder and placed it inside another folder for some reason
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Sun Jan 04, 2015 11:22

Looks like the better hud API has changed.

As of 2.3, the food API is in 'food' and basic foods are in 'food_basic'. They're both supplied in a mod pack.

I'll look into this this afternoon.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Napiophelios » Sun Jan 04, 2015 11:38

oops sorry for the disinfo
I am still using 2.3
no mod pack..unless I changed something (probably)
 

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Re: [Mod] Food [2.3] [food] – restructuring

by gumangel » Sun Jan 04, 2015 11:54

rubenwardy wrote:Looks like the better hud API has changed.

As of 2.3, the food API is in 'food' and basic foods are in 'food_basic'. They're both supplied in a mod pack.

I'll look into this this afternoon.

thank you really much! :)
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Sun Jan 04, 2015 17:34

Fixed. It was a dependency problem caused when I moved it into a mod pack.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by gumangel » Mon Jan 05, 2015 12:34

rubenwardy wrote:Fixed. It was a dependency problem caused when I moved it into a mod pack.

thank you really much! u are amazing! God bless you!
 

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Re: [Mod] Food [2.3] [food] – restructuring

by TheMCPenguin » Mon Aug 03, 2015 14:34

Say... Does anyone know what "Rainbow Juice" does? I have rainbows, but I don't know if it's worth it...
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Tue Aug 04, 2015 07:58

TheMCPenguin wrote:Say... Does anyone know what "Rainbow Juice" does? I have rainbows, but I don't know if it's worth it...


1 rainbow makes 99 rainbow juice. Each one cures all health.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by TheMCPenguin » Tue Aug 04, 2015 08:59

OK, thanks! I guess it IS worth it! =D
 

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Re: [Modpack] Food [2.3] [food][food_basic]

by snoopy » Sun Oct 30, 2016 16:59

Ref the intro page:
rubenwardy wrote:Create a new folder in mods/minetest called "food" and extract the .zip's contents in to it.
Documentation: Craft Guide (PDF).


The a.m. craft guide seems to unavailable and I get an ERROR 404 from dropbox.com.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

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Re: [Modpack] Food [2.3] [food][food_basic]

by snoopy » Sun Oct 30, 2016 17:23

Ref the intro page:
rubenwardy wrote:...

Mod Support
Supports (but does not require) the following mods, and you can use any of these at the same time:

...

Please feel free to suggest new foods. Bug reports are also appreciated.


The intro looks nice and the active forum is promising. After using Minetest without food 2.3 for quite some time I wonder if this mod supports:
  • The hud_hunger modpack? The intro is referring better_hud and this may be "Better HUD and hunger [2.x.1] [hud][hunger]" but I want to avoid a misunderstanding.
  • The mobs_redo mods compilation?
I have a LAN multi-player world running with several mods and would like to try food 2.3 now. However, I certainly not like to change from the two a.m. mods.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

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Re: [Modpack] Food [2.3] [food][food_basic]

by rubenwardy » Sun Oct 30, 2016 19:49

[hud][hunger] used to be one mod called [better_hud]. I think the food mod supports the new version, although I haven't checked

It does support mobs redo, and worked last time I checked.
 

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Re: [Modpack] Food [2.3] [food][food_basic]

by snoopy » Thu Nov 03, 2016 17:36

The mod seems to work pretty, however there is a general warning:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Food Mod - Version 2.3
2016-11-03 16:21:06: WARNING[Main]: Assignment to undeclared global "res" inside a function at ...ary/Application Support/minetest/mods/food/food/init.lua:101.

Loaded with flags load_mod_food = true and load_mod_food_basic = true and running.

Apart from the warning:
rubenwardy wrote:[hud][hunger] used to be one mod called [better_hud]. I think the food mod supports the new version, although I haven't checked

- Food 2.3 works nicely with the hud_hunger modpack as of 2016-01-08 master.

rubenwardy wrote:It does support mobs redo, and worked last time I checked.

- Food 2.3 works nicely with the mobs_redo (i.e. mobs, monster, animal, npc) mod compilation as of 2016-10-31 master.

Thank you very much.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

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