Page 1 of 2
[Mod] Slimes [GitHub] [slimes]

Posted:
Fri Sep 07, 2012 12:37
by Jeija
This is an experimental slime mod, slimes are little cute jumping cubes, just like minecraft ones.
You can change their size by setting SLIME_SIZE in init.luaDemonstration Video (YouTube)Screenshots:
Normal slime:

Big slime:

Huge slime:

Mini Slime (cute!):

Behaviour details:
- They follow you
- They stay together in groups
- They don't hurt you
- They disappear if you walk more than 32 blocks away from them
- They do
not disappear if there is a mese block near them
- They spawn on trees
Download.zip from GitHub.tar.gz from GitHubGitHub project pageDependency:
MeseconsLicense:
Code: GPLv3
Textures: WTFPL
This mod is experimental.
Todo:
- Enable different sized slimes by default
- Your requests!

Posted:
Fri Sep 07, 2012 12:41
by sfan5
Nice + Moved!

Posted:
Fri Sep 07, 2012 13:33
by RealBadAngel
alles gut, cool and... why they are smiling? :)

Posted:
Fri Sep 07, 2012 13:36
by PilzAdam
RealBadAngel wrote:alles gut, cool and... why they are smiling? :)
because they are so cuuuuuuute!

Posted:
Fri Sep 07, 2012 14:17
by Mito551
doesn't work(

if this compatability isssue, then nevermined

Posted:
Fri Sep 07, 2012 14:28
by Jeija
Mito551 wrote:doesn't work(

if this compatability isssue, then nevermined
What version are you using? Sounds like a compatibility thing.

Posted:
Fri Sep 07, 2012 14:47
by Mito551
i meant compatability with other mods. i use 0.4.2-rc1-0e6f7a2

Posted:
Fri Sep 07, 2012 15:59
by Jeija
Slimes now drop glue from the mesecons mod.

Posted:
Sat Sep 08, 2012 00:52
by InfinityProject
I messed with your code and this happened lol.
[img=slimes]https://dl.dropbox.com/u/82668184/screenshot_2490102.png[/img]

Posted:
Sat Sep 08, 2012 04:16
by lkjoel
Nice! I'll try to make that possible with my Mobbing API :)

Posted:
Sat Sep 08, 2012 19:00
by kddekadenz
The slimes are amazing :D

Posted:
Sat Sep 08, 2012 19:35
by tonyka
I love it
some might emit light?
all with light, is more beautiful

Posted:
Sat Sep 08, 2012 21:32
by Rickmor
they should hurt you

Posted:
Sun Sep 09, 2012 05:05
by Jeija
No, they're too cuuute, they can't hurt you! They cannot emit light, that's not possible for entities.

Posted:
Sun Sep 09, 2012 06:52
by tonyka
how you going to hurt? if they look to be a sanctimonious, my niece, puts them strange names ... the first thing he saw, he called Vitulario XD

Posted:
Sun Sep 09, 2012 07:39
by Myu
Using this mode, very fun ^^
Great work !

Posted:
Sun Sep 09, 2012 08:39
by breinzter11
Lol :D

Posted:
Sun Sep 09, 2012 10:54
by Jeija
I could make lava slimes that actually hurt you (but I'm not sure if I've time for that in the next few days)

Posted:
Sun Sep 09, 2012 12:13
by sfan5
Thats a good Idea!

Posted:
Mon Sep 10, 2012 02:29
by SegFault22
+1
Great mod, we need more mods like this around here.

Posted:
Mon Sep 10, 2012 16:56
by kddekadenz
I played yesterday a bit with your mod.
I came up with adding 2 new slimes: a ice and a lava slime.
The ice slimes are blue and spawn on water next to grass.
The lava slimes are red and spawn on lava next to stone.
DownloadThey do not have a specific use or a special drop, they just add a bit variety to the mod.
I do have some slime sounds (spawn and dead) I created for my Ludum Dare Game Living Tales:
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10000 -> type slime to spawn a slime
Are you interested in using them for your mod?

Posted:
Sun Nov 04, 2012 07:15
by Chinchow
I don't know if anyone is still working on this but I was messing around and made this:

anyone mind if I help with the mod?

Posted:
Sun Nov 04, 2012 07:23
by Jeija
It's always great to get some help, although I didn't work on this mod that much lately.
It's easiest if you just fork the repo on GitHub and send pull requests, I will propably merge them.

Posted:
Sun Nov 04, 2012 07:46
by Chinchow
Done with a rough draft of an add on:
https://github.com/Chinchow/minetest-mod-slimes/blob/master/slimes/init.luaI don't know if some parts will work but had to try

Posted:
Sun Nov 04, 2012 22:56
by Dragonop
I use minetest 0.4.3-c55 and mesecons but the mod dont work
appears to be an error on init.lua

Posted:
Mon Nov 05, 2012 06:37
by sfan5
Dragonop wrote:I use minetest 0.4.3-c55 and mesecons but the mod dont work
appears to be an error on init.lua
Post the Error Code

Posted:
Mon Nov 05, 2012 18:33
by Dragonop
The error is:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
[main]: error_message = ServerError: LuaError: error running function 'on_step': ...rs_chkbox-win32\bin\..\mods\minetest\slimes\init.lua:391: attempt to index a nil value

Posted:
Tue Nov 06, 2012 01:48
by Chinchow
Hey Jieja if you know who Captainsparkelz is then you know Jerry the Slime I'm working on a nondespawning, rare, unkillable slime named of course Jerry in his memory.

Posted:
Tue Nov 06, 2012 01:59
by Dragonop
my error have solution
????????????????????????

Posted:
Tue Nov 06, 2012 02:19
by Chinchow
Dragonop wrote:my error have solution
????????????????????????
I'm sorry do you mean that it says in the debug
????????????????????????