viv100 wrote:contact me when the mod is ready for my e-mail: vivian.botte@gmail.com
It isn't good to publish your email here. Spambots might find it and send a lot of spam to you ;)
viv100 wrote:contact me when the mod is ready for my e-mail: vivian.botte@gmail.com
THEGGABOOK77 wrote:philipbenr wrote:I did right after I posted that. I bump-mapped the (asphalt) texture. take a look.
http://i.imgur.com/fAi5gm4.png
http://i.imgur.com/fAv6Tcn.png
if it's a bit too blue, or anything else, then let me know.
What texture pack do you use?
webdesigner97 wrote:It looks great! I love it! I'll add to the repo and you'll get the credits!
philipbenr wrote:webdesigner97 wrote:It looks great! I love it! I'll add to the repo and you'll get the credits!
I'm still doing some others, so I will get them to you as soon as possible
philipbenr wrote:I've made signs have default skin on it now. Did concrete, as well as made the steel frames. Will send later.
ak399g wrote:for some reason, when using worldedit, "//set streets:concrete" doesn't work.
philipbenr wrote:ak399g wrote:for some reason, when using worldedit, "//set streets:concrete" doesn't work.
first off, this is a modpack, so look in:
your_installed_minetest_directory/games/minetest_game/streets.
If you look in the folder, then you will see that it has 12 or 13 different folders. try "//set streets:concrete:concrete" or something like that. Reason: "concrete" is a subfolder in streets, and it has it's own init.lua, textures and everything. You might also want to ask this on the worldedit page if you haven't, because I have never used world-edit before.
Ehm, you aren't supposed to install mods there. It should be in minetest/mods not minetest/games/minetest_games/mods.philipbenr wrote:Maybe, but go look in games/minetest_game/mods/ anyhow. It is how I install mods (unzip them into there.)
Yes, and I just realized how I was wrong in saying that about the modpack and all.
philipbenr wrote:I suppose, but it is a lot easier for me, cause I don't use the minetest_game a lot anyhow, I like to customize my games. I've made survival, jungle, modern, and I have the minimal and default minetest_game. It worked ever since mods were first able to be installed, and it still does, and I'm not going to be able to break the habit until it does. :/
webdesigner97 wrote:philipbenr wrote:I suppose, but it is a lot easier for me, cause I don't use the minetest_game a lot anyhow, I like to customize my games. I've made survival, jungle, modern, and I have the minimal and default minetest_game. It worked ever since mods were first able to be installed, and it still does, and I'm not going to be able to break the habit until it does. :/
Of course it works, but you can't configure them in the Main Menu then.
onpon4 wrote:There are some discrepancies in what license this is under. The first post says it's under CC BY-SA, the readme says it's under CC BY-NC, and "license.txt" is a copy of CC BY-NC-SA. These are three different licenses, and only one of these (CC BY-SA) is a free license.
I'm not sure what the legal effect is; I think it might be under all three of these licenses now, but I'm not sure, and since CC BY-NC and CC BY-NC-SA are proprietary licenses, and this is for the software as well as the textures, I can't accept this mod if it is really (solely) under one of those licenses.
philipbenr wrote:https://www.dropbox.com/s/r19ai6fxch8gjgo/Car01.7z
Melkor's 3d car model is out download link above (if you didn't already notice).
philipbenr wrote:I see my logo got in. :)
webdesigner97 wrote:Yes, I found that out some days ago. I accidently mixed the licenses between forum ans the mod itself :/ I already fixed that in Github. The real license is CC-BY-SA 3.0 unported. I'm very sorry about that!
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