[Mod] StreetsMod [2.0.1] – create modern cities

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VanessaE
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by VanessaE » Wed Mar 27, 2013 16:18

Yup, exactly that. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Wed Mar 27, 2013 17:38

VanessaE wrote:Yup, exactly that. :-)

:)
It's nice to see that people are interested in this mod :)
 

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Likwid H-Craft
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by Likwid H-Craft » Thu Apr 04, 2013 16:42

Same like sayed about the other, mod...TO THE CITY!
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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webdesigner97
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by webdesigner97 » Fri Apr 05, 2013 06:22

Likwid H-Craft wrote:Same like sayed about the other, mod...TO THE CITY!

Great! Btw, I plan to add cars in the next version ;)
Last edited by webdesigner97 on Fri Apr 05, 2013 06:22, edited 1 time in total.
 

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by kaeza » Fri Apr 05, 2013 06:29

webdesigner97 wrote:
Likwid H-Craft wrote:Same like sayed about the other, mod...TO THE CITY!

Great! Btw, I plan to add cars in the next version ;)

Grand Test Auto: Mine City?
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xavier108
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by xavier108 » Fri Apr 05, 2013 06:57

Ooohhh nice mod.I can totally use this to make my private BTF map
Ezlif :D
 

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webdesigner97
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by webdesigner97 » Fri Apr 05, 2013 07:07

kaeza wrote:
webdesigner97 wrote:
Likwid H-Craft wrote:Same like sayed about the other, mod...TO THE CITY!

Great! Btw, I plan to add cars in the next version ;)

Grand Test Auto: Mine City?

LOL! :D

xavier108 wrote:Ooohhh nice mod.I can totally use this to make my private BTF map

Thx (although I don't know what you mean with BTF) ;)
 

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by lor599 » Thu May 30, 2013 11:02

This is really cool! Way better than using cobble for streets. The concrete is great for driveways and such!
+1 :D
 

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webdesigner97
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by webdesigner97 » Thu May 30, 2013 15:27

lor599 wrote:This is really cool! Way better than using cobble for streets. The concrete is great for driveways and such!
+1 :D

Thx very much :)
 

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by Mossmanikin » Fri May 31, 2013 09:25

Like this idea.

Noob 4 life!
My stuff
 

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VanessaE
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by VanessaE » Tue Jul 09, 2013 04:34

As an aside: steel frames should allow sunlight to propagate.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Tue Jul 09, 2013 10:19

VanessaE wrote:As an aside: steel frames should allow sunlight to propagate.

They don't? Oops, will be fixed in the update (I rewrote the code again, that's why it takes that long)
 

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VanessaE
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by VanessaE » Tue Jul 09, 2013 17:54

No problem, I was starting to wonder if this mod was dead or not. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Wed Jul 10, 2013 10:11

VanessaE wrote:No problem, I was starting to wonder if this mod was dead or not. :-)

Of course it's not dead ;)
But I wasn't happy with my code for a long time, but now it should be good. The only bad point is, that there's still no compatibility with circular_saw, because I'm still not able to make it work :(
But I'm sure, that you'll like the other changes/additions!
 

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by webdesigner97 » Wed Jul 10, 2013 15:50

[h]Update to version 1.3[/h]

Changed:

* Improved some textures
* Changed mod structure to a modpack with multiple "kits"
* Changed crafting recipe for emergency phone
* Changed drawtype of the steelframe

Added:

* "roadworks" kit with raillike/nodebox yellow labels for construction areas on streets
* "roadsigns" kit with pole and some signs
* concrete stair and slab
* advanced manhole (can be opened/closed with rightclick)
* stairs for asphalt with dashed/solid line
Last edited by webdesigner97 on Wed Jul 10, 2013 15:52, edited 1 time in total.
 

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VanessaE
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by VanessaE » Wed Jul 10, 2013 23:10

You should rename the "concrete" mod in v1.3 of this modpack to something else - it conflicts with the one in Technic. I'd suggest you use the same node names as technic uses, that way deleting either of the two doesn't result in unknown blocks.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by webdesigner97 » Thu Jul 11, 2013 06:08

VanessaE wrote:You should rename the "concrete" mod in v1.3 of this modpack to something else - it conflicts with the one in Technic. I'd suggest you use the same node names as technic uses, that way deleting either of the two doesn't result in unknown blocks.

Done, streets:concrete is now renamed to technic:concrete and alias set: streets:concrete->technic:concrete
 

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by bob » Thu Jul 11, 2013 06:47

You should make the manhole like a version of the trap door.
Last edited by bob on Thu Jul 11, 2013 06:48, edited 1 time in total.
 

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by webdesigner97 » Thu Jul 11, 2013 07:30

bob wrote:You should make the manhole like a version of the trap door.

You mean it should open 90°? That's unrealistic. (Which manhole do you mean? Simple or advanced?)
 

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VanessaE
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by VanessaE » Thu Jul 11, 2013 08:40

Hah, well I guess that works too. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Thu Jul 11, 2013 10:56

VanessaE wrote:Hah, well I guess that works too. :-)

/me still don't understands :D
 

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VanessaE
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by VanessaE » Sat Jul 13, 2013 17:42

You still have to rename the "concrete" folder itself to something else.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Sun Jul 14, 2013 10:24

VanessaE wrote:You still have to rename the "concrete" folder itself to something else.

:/ I'll do this ;)
 

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by webdesigner97 » Sun Jul 14, 2013 10:26

webdesigner97 wrote:
VanessaE wrote:You still have to rename the "concrete" folder itself to something else.

:/ I'll do this ;)

Done
 

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by FALCONSWAG32 » Tue Jul 16, 2013 21:48

this is very hard. I dont know how to download mods
 

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by Jordach » Tue Jul 16, 2013 22:03

This looks awesome!

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by philipbenr » Tue Jul 16, 2013 22:47

I like this mod more than Infrastructure, because this mod doesn't create another 30 pages to my creative inventory. (Minetest Single-player is about being creative, am I right?
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by webdesigner97 » Wed Jul 17, 2013 09:34

philipbenr wrote:I like this mod more than Infrastructure, because this mod doesn't create another 30 pages to my creative inventory. (Minetest Single-player is about being creative, am I right?

Great to hear! :D
I already thought that this mod was getting old :D
 

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by webdesigner97 » Wed Jul 17, 2013 09:35

FALCONSWAG32 wrote:this is very hard. I dont know how to download mods

You visit the download link in 1st post and download the zip file. Then extract it to minetest/mods.
Done!
 

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webdesigner97
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by webdesigner97 » Wed Jul 17, 2013 09:35

Jordach wrote:This looks awesome!

thx jordach! :)
 

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