[Mod] StreetsMod [2.0.1] – create modern cities

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webdesigner97
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by webdesigner97 » Sat Dec 07, 2013 07:28

hoodedice wrote:
i love minetest wrote:Thanks
but I am still confused


About?

I should do a tutorial :D
 

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by webdesigner97 » Sat Dec 07, 2013 08:05

Here we go:

Image
Last edited by webdesigner97 on Sat Dec 07, 2013 08:06, edited 1 time in total.
 

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by philipbenr » Sat Dec 07, 2013 08:59

Nice addition Webdesigner! Like it. +1 and keep up the good work.
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by webdesigner97 » Sat Dec 07, 2013 12:18

philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.

Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)
 

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by hoodedice » Tue Dec 10, 2013 11:29

How do you switch on the streetlamps?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by webdesigner97 » Tue Dec 10, 2013 13:26

hoodedice wrote:How do you switch on the streetlamps?

They are always on.
 

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by hoodedice » Tue Dec 10, 2013 17:08

webdesigner97 wrote:
hoodedice wrote:How do you switch on the streetlamps?

They are always on.


Hmm, and I guess the light is very faint...
I placed them about nodes high, and was trying to 'switch it on' after that. Guess some torch's light from the BG made this light irrelevant. I'll try it again.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by philipbenr » Tue Dec 10, 2013 18:56

webdesigner97 wrote:
philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.

Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)

You shouldn't have opened your mouth. :) I'm wotking on textures for my pack, Mtfoods, and freeminer. It is a very large list of to do. I'll get it done though. :) keep up the good work!
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by webdesigner97 » Tue Dec 10, 2013 19:03

philipbenr wrote:
webdesigner97 wrote:
philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.

Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)

You shouldn't have opened your mouth. :) I'm wotking on textures for my pack, Mtfoods, and freeminer. It is a very large list of to do. I'll get it done though. :) keep up the good work!

I won't force you, just wanted to announce this to the public :)
 

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by philipbenr » Thu Dec 12, 2013 03:15

No, I want to do it, but I will have to make time around next weekend, because my robotics competition is this weekend... Maybe during freetime in computer design. :P I will get it done though.
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by webdesigner97 » Thu Dec 12, 2013 15:45

philipbenr wrote:No, I want to do it, but I will have to make time around next weekend, because my robotics competition is this weekend... Maybe during freetime in computer design. :P I will get it done though.

Take your time :) I also want to improve the nodebox a bit at the weekend.
 

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by philipbenr » Fri Dec 13, 2013 03:59

Ok. :)
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by rubenwardy » Fri Dec 13, 2013 09:08

Wow, this is getting better!

Well done wd97!
 

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by webdesigner97 » Fri Dec 13, 2013 11:38

rubenwardy wrote:Wow, this is getting better!

Well done wd97!

Thank you so much, ruben!
 

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by philipbenr » Fri Dec 13, 2013 15:34

webdesigner97 wrote:
rubenwardy wrote:Wow, this is getting better!

Well done wd97!

Thank you so much, ruben!

It is very true and you should be proud of yourself and this work. It is truly astonishing.
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by webdesigner97 » Fri Dec 13, 2013 17:16

philipbenr wrote:
webdesigner97 wrote:
rubenwardy wrote:Wow, this is getting better!

Well done wd97!

Thank you so much, ruben!

It is very true and you should be proud of yourself and this work. It is truly astonishing.

I am proud, but the visual part (at least most of it) wasn't done by me, but by you and Immanuel_Kant :)
Last edited by webdesigner97 on Fri Dec 13, 2013 17:16, edited 1 time in total.
 

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by philipbenr » Sat Dec 14, 2013 05:21

It's the guy who works hardest behind the scenes that deserves the most credit. :)
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by webdesigner97 » Sun Dec 15, 2013 12:46

Added a new screenshot to first post :) Have a look at it!
 

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by webdesigner97 » Tue Dec 17, 2013 16:44

qwrwed opened this issue a day ago:
Delineators and streetlamps have the same craft

Pls post ideas for a new craft recipe for one of those nodes :)
 

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by qwrwed » Tue Dec 17, 2013 19:22

How about
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
default:torch
default:fence

To make 4 (it would be odd if it was more expensive than the streetlamp)?
 

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by webdesigner97 » Wed Dec 18, 2013 06:40

qwrwed wrote:How about
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
default:torch
default:fence

To make 4 (it would be odd if it was more expensive than the streetlamp)?

Ok, will do that :D
 

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by webdesigner97 » Wed Dec 18, 2013 06:55

Update to 1.4.3. Fixed a double craft recipe reported by qwrwed!
 

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by carlvelleri » Tue Dec 24, 2013 21:53

i keep having trouble setting up the traffic signals any way to fix my issue because idk what im doing wrong i do like the guide says and it dont work
 

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by carlvelleri » Tue Dec 24, 2013 22:19

there has to be a easier way to setup the traffic signals so they work without useing digilines
 

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by webdesigner97 » Wed Dec 25, 2013 07:02

for interactive ones, diglines are the easiest way.
 

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by Forgelander » Mon Dec 30, 2013 02:33

I will now make a grand theft auto map, i needed a mod like this.
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by Evergreen » Mon Dec 30, 2013 03:22

By the way, you would be welcome to use the dumpsters from my trash can mod. It would certainly acompany the theme of the mod.
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by philipbenr » Mon Dec 30, 2013 06:30

Evergreen wrote:By the way, you would be welcome to use the dumpsters from my trash can mod. It would certainly acompany the theme of the mod.


lol, I used that once or twice in my city world. *sigh* That was a fun world
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by Paderman » Sat Jan 11, 2014 23:45

webdesigner97 wrote:Image

What's the name of blue cable and where is it to find? I can't find this item in list :-(
I have mp_streets.

THX
Last edited by Paderman on Sun Jan 12, 2014 02:34, edited 1 time in total.
 

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by webdesigner97 » Sun Jan 12, 2014 10:09

Paderman wrote:

What's the name of blue cable and where is it to find? I can't find this item in list :-(
I have mp_streets.

THX

It's a digiline which you can find in the mod digilines.
 

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