[Mod] StreetsMod [2.0.1] – create modern cities

Paderman
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by Paderman » Sun Jan 12, 2014 15:48

webdesigner97 wrote:It's a digiline [...]

Thank you :)

Code for Luacontroller:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if pin.d then
     digiline_send("traffic","green")
else
     digiline_send("traffic","red")
end


Note: in the video could not recognize the comma correctly, there is a comma, not a dot.

Trafficlight works now :D
Last edited by Paderman on Sun Jan 12, 2014 15:48, edited 1 time in total.
 

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webdesigner97
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by webdesigner97 » Sun Jan 12, 2014 17:18

Paderman wrote:
webdesigner97 wrote:It's a digiline [...]

Thank you :)

Code for Luacontroller:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if pin.d then
     digiline_send("traffic","green")
else
     digiline_send("traffic","red")
end


Note: in the video could not recognize the comma correctly, there is a comma, not a dot.

Trafficlight works now :D

Ah, the video is not in best quality. I can do a new one with maybe some more content in some weeks on my new PC :)
 

Paderman
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by Paderman » Sun Jan 12, 2014 22:07

webdesigner97 wrote:Ah, the video is not in best quality. I can do a new one with maybe some more content in some weeks on my new PC :)

OK, my graphic card is to bad for recording :-(
I have a ATI Radeon HD 5450 with connected via DVI and a resolution of 1920x1080...

Question: How can I make for switching a crossing traffic lights that has a realistic circuit delay?
Green to red = fast
Red to green = slow
Last edited by Paderman on Mon Jan 13, 2014 01:55, edited 1 time in total.
 

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LPBewertungen
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by LPBewertungen » Mon Feb 17, 2014 10:31

Eine tolle Mod aber ich kann Laternen nur im Kreativmodus abbauen.

Das andere war eine falsche Übersetzung von mir.Hier die von Bing:

A great MOD but I can remove lanterns in the creative mode only.

:)
Last edited by LPBewertungen on Tue Feb 18, 2014 08:01, edited 1 time in total.
http://youtube.com/lpbewertungen
Grüße aus Chemnitz!

Location: Chemnitz,Germany
 

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webdesigner97
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by webdesigner97 » Mon Feb 17, 2014 12:01

LPBewertungen wrote:It's a cool Mod but I can't rebuild the streetlamps.

what do you mean?
 

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by LPBewertungen » Tue Feb 18, 2014 08:12

Bitte ließ meine erste Nachricht welche ich bearbeitet habe. :)
Please let my first message.
Dieses mal handelt es sich um eine Google-Übersetzung.
http://youtube.com/lpbewertungen
Grüße aus Chemnitz!

Location: Chemnitz,Germany
 

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CraigyDavi
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by CraigyDavi » Tue Feb 18, 2014 09:50

LPBewertungen wrote:A great MOD but I can remove lanterns in the creative mode only.

You should be able to remove them. I believe you need at least a steel pick.

If you are talking about that there is no output after you have mined the streetlamp, it was a bug and was fixed here so you might need to download a newer version of the mod.
 

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by LPBewertungen » Tue Feb 18, 2014 18:03

Thanks.
http://youtube.com/lpbewertungen
Grüße aus Chemnitz!

Location: Chemnitz,Germany
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sat May 31, 2014 07:28

After quite a long time, I can finally release a new version of Streets :) The biggest change was made to the trafficlight, which is much more flexible now, but there are also some smaller additions and bugfixes. Have fun!
Oh, and I updated the main post to make it look nicer :)

Changelog:
1.4.3 -> 1.5
Big changes

Add some awards
New trafficlight nodebox
Better trafficlight coding
On minetest_next, use fancy formspec design
Add a big pole for trafficlights

Smaller changes

Infotext for signs (@crazyR14)
Bugfix with construction fence (@CraigyDavi)
Move textures into one directory (streets/streetsmod/textures)
Add german trabslation (@webdesigner97, @Xanthin)
Add hotfix submod

Download:
GitHub Download page
 

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balthazariv
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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by balthazariv » Sat May 31, 2014 21:22

Hello,

I have this error :

23:20:51: ERROR[main]: ========== ERROR FROM LUA ===========
23:20:51: ERROR[main]: Failed to load and run script from
23:20:51: ERROR[main]: L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua:
23:20:51: ERROR[main]: cannot open L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod/libs/smartfs/smartfs.lua: No such file or directory
23:20:51: ERROR[main]: stack traceback:
23:20:51: ERROR[main]: [C]: in function 'dofile'
23:20:51: ERROR[main]: ...-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua:44: in main chunk
23:20:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
23:20:51: ERROR[main]: Server: Failed to load and run L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua
23:20:51: ERROR[main]: ModError: ModError: Failed to load and run L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua

Thanks
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sat May 31, 2014 21:29

balthazariv wrote:Hello,

I have this error :

23:20:51: ERROR[main]: ========== ERROR FROM LUA ===========
23:20:51: ERROR[main]: Failed to load and run script from
23:20:51: ERROR[main]: L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua:
23:20:51: ERROR[main]: cannot open L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod/libs/smartfs/smartfs.lua: No such file or directory
23:20:51: ERROR[main]: stack traceback:
23:20:51: ERROR[main]: [C]: in function 'dofile'
23:20:51: ERROR[main]: ...-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua:44: in main chunk
23:20:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
23:20:51: ERROR[main]: Server: Failed to load and run L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua
23:20:51: ERROR[main]: ModError: ModError: Failed to load and run L:\minetest-0.4.9-x64-dev20140517\bin\..\mods\streets-1.5\streetsmod\init.lua

Thanks

Those submodules in Git are annoying... They aren't added by default to the downloads, so I have to add them manually. And that's what I didn't do. I'll update the package.

Edit: done
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sat May 31, 2014 22:06

Important notice
Everyone who clones the repo, pls note that it uses submodules, so pls run

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git clone --recursive https://github.com/webdesigner97/streets.git
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by balthazariv » Sat May 31, 2014 22:49

Thanks,

It's now correct.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by VanessaE » Tue Jun 03, 2014 19:31

cheapie suggested using signs_lib as a soft-depend (add signs_lib? with the question mark to whichever of your sub-mods' depends.txt is appropriate) and using it to provide traffic/street signs on your traffic lights' posts. In response, kaeza used his usual kickass skillz and added full multicolor text support to signs_lib, so that we don't have to keep hard-coded fonts in different colors.

kaeza says signs_lib will copy the node def when it creates the sign-on-post version of the node, so it shouldn't interfere with digilines compatibility. I believe all you have to do is supply a suitable nodebox model basically showing a sign on the post. I'm not entirely sure, as he wrote this code. :-)

I'd suggest making the actual sign's texture green with white edges and recommend to users of your mod that they write the text in white, at least that's how such signage is done here anyway. I guess in your locale, webd, it's black on yellow, so maybe offer both color schemes. ;-)

With the current version of signs_lib, as folks surely will see in the homedecor thread, one would get white text by writing the white color code, #f, immediately in front of the text on the sign, e.g. "#f Exit 1, Minetest Heights ---> " or similar.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by cheapie » Wed Jun 04, 2014 02:47

I was just thinking that if you make "T" pieces for the poles, not only will it allow more complex arrangements of lights, but it will also allow streetlights to be placed on top of traffic light poles (common here) and signs would visually attach to them.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Wed Jun 04, 2014 05:52

cheapie wrote:I was just thinking that if you make "T" pieces for the poles, not only will it allow more complex arrangements of lights, but it will also allow streetlights to be placed on top of traffic light poles (common here) and signs would visually attach to them.

That's quite easy to do :) Just some new nodes. Expect it within the next few days.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by cheapie » Wed Jun 04, 2014 17:48

Great!
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by jp » Sun Jun 29, 2014 20:16

A beautiful usage of 'Streets' mod :

Image

Seeable here : viewtopic.php?p=146668#p146668
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sun Jun 29, 2014 20:39

jp wrote:A beautiful usage of 'Streets' mod :

Image

Seeable here : viewtopic.php?p=146668#p146668

This looks beautiful! Great work!
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by Inocudom » Sat Jul 05, 2014 16:59

Webdesigner97, there is no way that I can download a .zip file of this mod from GitHub and have it work. You should consider making a new release.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sat Jul 05, 2014 17:33

Inocudom wrote:Webdesigner97, there is no way that I can download a .zip file of this mod from GitHub and have it work. You should consider making a new release.

The zips on Github don't work because of the used submodules. I should consider removing them again, the current implementation of them is poor, very poor.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by alejandroosorto » Thu Jul 10, 2014 21:42

hey i download the streets mod is great!!!!
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by alejandroosorto » Thu Jul 10, 2014 21:46

Hey, can someone make a mod of Dragon ball z that would be great
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Fri Jul 11, 2014 04:14

alejandroosorto wrote:hey i download the streets mod is great!!!!

Thank you :)
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by balthazariv » Sat Aug 30, 2014 12:45

A simple cross would be perfect for intersections.

Image
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sat Aug 30, 2014 13:00

IMO just placing streets:asphalt th the point where a cross would be is enough ;) Why do you think another node is required?
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by CraigyDavi » Tue Sep 02, 2014 20:29

balthazariv wrote:A simple cross would be perfect for intersections.

Image

What about a manhole?
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by balthazariv » Wed Sep 03, 2014 20:24

CraigyDavi wrote:What about a manhole?


Yes that's what I use. It's just an idea of a block that could be useful.

Another idea would see what could be done to create sidewalks with slabs.
Why have you two slabs because it can return them easily with screwdriver ?
It would be useful to have slabs that make angles.
One with just a point in an angle and one with two lines in right angle.
Image

Thanks again for all your work
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by SAMIAMNOT » Fri Sep 12, 2014 01:16

Looks awesome, will try.

EDIT 1: I did try, and got this error:

14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:47:39: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:47:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:47:40: ERROR[main]: Failed to load and run script from
14:47:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: attempt to concatenate a nil value
14:47:40: ERROR[main]: stack traceback:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: in main chunk
14:47:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:47:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:47:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:50:14: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:50:14: ERROR[main]: ========== ERROR FROM LUA ===========
14:50:14: ERROR[main]: Failed to load and run script from
14:50:14: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua:
14:50:14: ERROR[main]: cannot open E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua: No such file or directory
14:50:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:50:14: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua
14:50:14: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua

WHY OH WHY do the best looking mods have errors!?!? Was is something I did?
I test mines.
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by bjrohan » Sat Oct 04, 2014 15:18

Hi Webdesinger97,

I am using, and really liking this mod. I have a request for 3 new blocks. You have asphalt blocks with a solid white line in the middle of the block. Would you mind adding another block that has a solid white 90 degree line in the middle if the block, that way it can correctly connect 2 intersecting roads? The 2nd block would be one that has a white line in a diagonal direction (one white, one yellow). This block would allow for a "curve" in a street. I suppose this is in conjunction with the post above, with adding a white cross

Thank you!
Last edited by bjrohan on Sun Oct 05, 2014 00:35, edited 1 time in total.
 

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