[Mod] Simple Mobs [mobs]

irksomeduck
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by irksomeduck » Sun Sep 16, 2012 16:34

I have the latest dev version, have changed the name to "mobs"... Done all the stuff you told me to... Y U NO WORK?!
I love exploring minetest worlds :D
If you have a good seed let me know
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PilzAdam
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by PilzAdam » Sun Sep 16, 2012 16:38

irksomeduck wrote:I have the latest dev version, have changed the name to "mobs"... Done all the stuff you told me to... Y U NO WORK?!

I make very many updates in a very short time, so be sure you have latest version of the mod installed.
There was a version that didnt worked. Maybe you have this version.
Last edited by PilzAdam on Sun Sep 16, 2012 16:39, edited 1 time in total.
 

irksomeduck
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by irksomeduck » Sun Sep 16, 2012 17:56

I think that version is the current version.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

prowseed
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by prowseed » Sun Sep 16, 2012 19:26

PilzAdam wrote:0.4.3 is the latest stable version, but not the latest dev version.


Well, I have the latest dev version and got the same error when I meet the stone guy. Sand guys didn't seem to make a problems, but the green ones also produce the error when they are fairly close to me.
 

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PilzAdam
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by PilzAdam » Sun Sep 16, 2012 19:46

prowseed wrote:
PilzAdam wrote:0.4.3 is the latest stable version, but not the latest dev version.


Well, I have the latest dev version and got the same error when I meet the stone guy. Sand guys didn't seem to make a problems, but the green ones also produce the error when they are fairly close to me.

Thats realy strange.
 

prowseed
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by prowseed » Sun Sep 16, 2012 20:19

Yup, I feel the same : )
Could it be produced because of my operating system ( W Vista )?
For now anytime I meet the stone guy I receive following:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:10:57: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
22:10:57: ERROR[main]: stack traceback:
22:10:57: INFO[main]: Searching worlds...
22:10:57: INFO[main]:   In D:\Pobrane\_minetest\bin\..\worlds:
22:10:57: INFO[main]: xxx yyy
22:10:57: INFO[main]: 2 found.
22:10:57: INFO[main]: Waiting for other menus
22:10:57: INFO[main]: Waited for other menus
22:10:57: VERBOSE[main]: error_message = ServerError: LuaError: error running function 'on_step': attempt to index a number value
22:10:57: VERBOSE[main]: stack traceback:
22:10:57: INFO[main]: Created main menu
22:10:57: INFO[main]: locale has been set to:Polish_Poland.1250
22:10:57: INFO[main]: locale has been set to:C

 

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jordan4ibanez
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by jordan4ibanez » Sun Sep 16, 2012 23:43

this mob actually adds challenge to the game, i would like to see some more mobs like this in the game, maybe even some that explode
If you can think it, you can make it.
 

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Feorth
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by Feorth » Mon Sep 17, 2012 03:43

jordan4ibanez wrote:this mob actually adds challenge to the game, i would like to see some more mobs like this in the game, maybe even some that explode


+1
 

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PilzAdam
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by PilzAdam » Mon Sep 17, 2012 06:18

jordan4ibanez wrote:this mob actually adds challenge to the game, i would like to see some more mobs like this in the game, maybe even some that explode

I can add more mobs. Its very simple. I just need textures for them (maybe new textures for the existing mobs).
But I dont add mobs that are from Minecraft!
 

cosarara97
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by cosarara97 » Mon Sep 17, 2012 13:14

PilzAdam wrote:
jordan4ibanez wrote:this mob actually adds challenge to the game, i would like to see some more mobs like this in the game, maybe even some that explode

I can add more mobs. Its very simple. I just need textures for them (maybe new textures for the existing mobs).
But I dont add mobs that are from Minecraft!

You could add rats, using the texture from 0.3.
:D
 

irksomeduck
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by irksomeduck » Mon Sep 17, 2012 13:49

Whenever I try to run the latest one, it does this.

Image
Last edited by irksomeduck on Mon Sep 17, 2012 13:50, edited 1 time in total.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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PilzAdam
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by PilzAdam » Mon Sep 17, 2012 14:21

irksomeduck wrote:Whenever I try to run the latest one, it does this.

Image

There are many people here who have this bug. I realy dont know what causes this. I dont have this bug.
The only solution for this is, that you dont run the latest version of Minetest (its not 0.4.3).
 

irksomeduck
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by irksomeduck » Mon Sep 17, 2012 14:35

No :( I'm running latest dev version... Oh well. If you could fix it, it would be epic, mainly because it's so simple and easy to run on technically limited machines like mine XD
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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PilzAdam
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by PilzAdam » Mon Sep 17, 2012 16:07

PilzAdam wrote:
irksomeduck wrote:Whenever I try to run the latest one, it does this.

Image

There are many people here who have this bug. I realy dont know what causes this. I dont have this bug.
The only solution for this is, that you dont run the latest version of Minetest (its not 0.4.3).

I have a friend who runs MT on windows and has the same problem. Maybe its only in the windows build.
 

sysedit
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by sysedit » Mon Sep 17, 2012 19:39

Thank you. The only mobs that do suck a lot less. Your mods are the best.
 

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by sysedit » Mon Sep 17, 2012 20:18

Sheep need a way better texture.

Sheep need to drown inside water. My lakes are full of them.
 

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by joker333 » Mon Sep 17, 2012 23:13

PilzAdam wrote:
PilzAdam wrote:
irksomeduck wrote:Whenever I try to run the latest one, it does this.

Image

There are many people here who have this bug. I realy dont know what causes this. I dont have this bug.
The only solution for this is, that you dont run the latest version of Minetest (its not 0.4.3).

I have a friend who runs MT on windows and has the same problem. Maybe its only in the windows build.


im gessing all ur mods r desinde for linax or what ever its calld not windows?
 

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VanessaE
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by VanessaE » Tue Sep 18, 2012 00:56

Mods are written in Lua, which runs on both Linux and Windows. In general, what works on one will work on the other. If something doesn't work, it probably points to a bug in that platform's Lua implementation or somewhere in Minetest.
You might like some of my stuff:
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by leo_rockway » Tue Sep 18, 2012 05:21

A few questions / suggestions:

Is it possible to have the mobs get pushed back when you hit them? When they are right on your face and they are punching you, it would be nice to be able to push them away a bit, particularly when you don't have a sword.

I don't hear the footsteps of the stone mobs? Do I need an appointment with the ear doctor or is there no sound?

I'd like it if there was a mob that spawned in caves that would shoot stuff (even having the DM back would be great).

As it is right now, since all these guys die on water, protecting from them is extremely easy (just surround a block with water during the night). Would it be possible to have a water mob that walked on water?

Also, could the default spawn rate be increased a bit? I feel that sometimes I can just stand there all night and see no mobs. As a test I lowered the chance from 5000 to 500... it wasn't terribly bad, but maybe a default of 1000 would be nice.

Anyway, thanks a lot for this mod. Great work =]
Last edited by leo_rockway on Tue Sep 18, 2012 05:21, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Tue Sep 18, 2012 07:32

leo_rockway wrote:A few questions / suggestions:

Is it possible to have the mobs get pushed back when you hit them? When they are right on your face and they are punching you, it would be nice to be able to push them away a bit, particularly when you don't have a sword.

I don't hear the footsteps of the stone mobs? Do I need an appointment with the ear doctor or is there no sound?

I'd like it if there was a mob that spawned in caves that would shoot stuff (even having the DM back would be great).

As it is right now, since all these guys die on water, protecting from them is extremely easy (just surround a block with water during the night). Would it be possible to have a water mob that walked on water?

Also, could the default spawn rate be increased a bit? I feel that sometimes I can just stand there all night and see no mobs. As a test I lowered the chance from 5000 to 500... it wasn't terribly bad, but maybe a default of 1000 would be nice.

Anyway, thanks a lot for this mod. Great work =]

Wow, many suggestions in one post. I will go threw them and see what i can implement.
 

OwenBean
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by OwenBean » Tue Sep 18, 2012 11:24

Yea agreed the DM (or something like the DM) would rock. Although one of the main things with the DMs for me was the fact that they would disappear after a while when I came back to their cave. (Must have fallen into the lava or something? idk..) but that sucked.

But yea I updated to the latest dev version and I'm getting the same 'on_step' error as others - particularly on my server. I too am on windows.

Hope this helps.
 

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sdzen
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by sdzen » Tue Sep 18, 2012 22:05

hello just a small suggestion replace "local mobs = {}" with "mobs = {}" on the first line I was playing with my skulls and had to do that to make it work when separating the folders :D
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by sfan5 » Wed Sep 19, 2012 05:32

irksomeduck wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
...
14:05:48: VERBOSE[main]: error_message = ModError: Failed to load and run C:\Users\Lewis\Desktop\Minetest 0.4.3\bin\..\mods\minetest\PilzAdam-mobs-4151fe2\init.lua
14:05:48: VERBOSE[main]: Check debug.txt for details.
...


This is not helpful, paste debug.txt not the Console Output
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PilzAdam
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by PilzAdam » Wed Sep 19, 2012 16:32

Added rats and oerkki.
 

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sfan5
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by sfan5 » Wed Sep 19, 2012 16:43

Nice!
I've missed the Oerkki
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PilzAdam
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by PilzAdam » Wed Sep 19, 2012 17:26

I need new textures for the sheep (resolution: 20x32). I realy cant draw (see my attempt in textures/mobs_sheep_old.png).
I also need new texutures for the dirt, stone and sand monster.
 

Josh
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by Josh » Thu Sep 20, 2012 03:12

Do you need the old sheep texture? Plus i would like to see some new textures for the Oerkii the original ones look scary.
 

Josh
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by Josh » Thu Sep 20, 2012 03:56

Hey PilzAdam you said you needed some new textures for the mobs so i wen't ahead and did some!
I have only done the texture's for the stone, sand and dirt monster. Here is the download link
https://dl.dropbox.com/u/102401091/textures.zip
If you like them tell me. They may be a bit ugly but they sort of give the old retro feel.
 

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Topywo
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by Topywo » Thu Sep 20, 2012 07:53

I was curious about your and Josh textures so I extracted them and looked at the png. Then I decided to see them 'live'. Unfortunately I got this error. I used the download: PilzAdam-mobs-b687ddf

The error in debug.txt is:

09:30:31: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:31: ERROR[main]: stack traceback:

09:30:32: VERBOSE[main]: error_message = ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:32: VERBOSE[main]: stack traceback:

As far as I good see on the png files I don't think your textures need (much) improvement. I like the idea that they have the same color as their spawning material. Maybe the dirt monster needs more 'camouflage' and the stone monster less 'mossy'.

Josh, your monsters look nice, but still very similar too the originals. You could consider making them completely different. Good you're making textures!

edit: the usual typo's
Last edited by Topywo on Thu Sep 20, 2012 07:54, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Thu Sep 20, 2012 09:56

Topywo wrote:Josh, your monsters look nice, but still very similar too the originals. You could consider making them completely different. Good you're making textures!

+1
 

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