[Mod] Simple Mobs [mobs]

cornernote
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by cornernote » Thu Sep 20, 2012 23:41

now that i have a version that runs this, finally got a chance to have a play and give some feedback.

1) this is awesome

2) the monsters seem really hard (random) to kill. they only have 1 hp, and i may have to hit them 50 times to do a damage. i assume better weapons give a better kill chance. can the monsters have 10hp, and each hit does ~1 damage? That way i know there is about 10 hits to kill one. when i get a better weapon, it could take 2hp per hit, etc.

3) i think someone mentioned it before, but being able to push them back a little would be good. maybe every 2nd or 3rd hit pushes them back a tad.
 

Josh
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by Josh » Fri Sep 21, 2012 03:59

Topywo wrote:I was curious about your and Josh textures so I extracted them and looked at the png. Then I decided to see them 'live'. Unfortunately I got this error. I used the download: PilzAdam-mobs-b687ddf

The error in debug.txt is:

09:30:31: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:31: ERROR[main]: stack traceback:

09:30:32: VERBOSE[main]: error_message = ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:32: VERBOSE[main]: stack traceback:

As far as I good see on the png files I don't think your textures need (much) improvement. I like the idea that they have the same color as their spawning material. Maybe the dirt monster needs more 'camouflage' and the stone monster less 'mossy'.

Josh, your monsters look nice, but still very similar too the originals. You could consider making them completely different. Good you're making textures!

edit: the usual typo's


Thank's for the feedback Topywo. Glad you liked them.
Last edited by Josh on Fri Sep 21, 2012 04:01, edited 1 time in total.
 

Josh
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by Josh » Fri Sep 21, 2012 04:46

I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.
 

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Calinou
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by Calinou » Fri Sep 21, 2012 08:40

cornernote wrote:now that i have a version that runs this, finally got a chance to have a play and give some feedback.

1) this is awesome

2) the monsters seem really hard (random) to kill. they only have 1 hp, and i may have to hit them 50 times to do a damage. i assume better weapons give a better kill chance. can the monsters have 10hp, and each hit does ~1 damage? That way i know there is about 10 hits to kill one. when i get a better weapon, it could take 2hp per hit, etc.

3) i think someone mentioned it before, but being able to push them back a little would be good. maybe every 2nd or 3rd hit pushes them back a tad.


They have more than 1hp... Note stone monsters are resistant to hands and wooden swords.
 

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PilzAdam
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by PilzAdam » Fri Sep 21, 2012 10:39

Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.

Dont just make them a "bit" different. Make them completly different. The textures from me are just the player textures with some dirt/sand/mossycobble looking.
 

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by PilzAdam » Fri Sep 21, 2012 16:23

Ive created a wiki on GitHub: https://github.com/PilzAdam/mobs/wiki
 

fgr
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by fgr » Fri Sep 21, 2012 20:41

here is another bug:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: attempt to concatenate a nil value
22:38:58: ERROR[main]: stack traceback:
22:38:58: ERROR[main]:  ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: in main chunk
22:38:58: ERROR[main]: =======END OF ERROR FROM LUA ========
22:38:58: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
22:38:58: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua

In thread 7fdf0808c740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fdf0808c740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
Aborted (core dumped)
 

Josh
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by Josh » Sat Sep 22, 2012 03:03

PilzAdam wrote:
Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.

Dont just make them a "bit" different. Make them completly different. The textures from me are just the player textures with some dirt/sand/mossycobble looking.


Im gonna stick a picture of a gun on the bad mobs so it looks like there holding a gun. Would that be cool?
 

cornernote
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by cornernote » Sat Sep 22, 2012 03:04

i'd rather see them holding a melee weapon, like a mace or a club or something
 

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by Feorth » Sat Sep 22, 2012 05:05

I've been using this mod for a while and today a noticed that a dirt mob was acting a little strange, like it was going straight in one direction and didn't stop even when i started to hit it. When i killed the mob that happened:
Image
And the empty node kept moving... That's not really an issue i just wanted to let you know.
Cheers
Last edited by Feorth on Sat Sep 22, 2012 16:32, edited 1 time in total.
 

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by PilzAdam » Sat Sep 22, 2012 08:50

fgr wrote:here is another bug:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: attempt to concatenate a nil value
22:38:58: ERROR[main]: stack traceback:
22:38:58: ERROR[main]:  ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: in main chunk
22:38:58: ERROR[main]: =======END OF ERROR FROM LUA ========
22:38:58: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
22:38:58: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua

In thread 7fdf0808c740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fdf0808c740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
Aborted (core dumped)

Rename the mod folder from "pilzadam_mobs" to "mobs".
 

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PilzAdam
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by PilzAdam » Sat Sep 22, 2012 08:52

Josh wrote:
PilzAdam wrote:
Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.

Dont just make them a "bit" different. Make them completly different. The textures from me are just the player textures with some dirt/sand/mossycobble looking.


Im gonna stick a picture of a gun on the bad mobs so it looks like there holding a gun. Would that be cool?

Guns are too modern. They should be misshapen, ugly and slimy monsters.
 

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PilzAdam
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by PilzAdam » Sat Sep 22, 2012 08:53

Feorth wrote:I've been using this mod for a while and today a noticed that a dirt mob was acting a little strange, like it was going straight in one direction and didn't stop even when i started to hit it. When i killed the mob that happened:
Image
And the empty node kept moving... That's not really an issue i just wanted to let you know.
Cheers

The image seems to be broken but i know this bug. Sometimes the Minetest engine stops to handle entities. Then they just keep going, cant die and dont react on rigthtclicks.
 

fgr
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by fgr » Sat Sep 22, 2012 13:04

i got this error after renaming it to mobs:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:

In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)


after deleting the mobs dir i get this error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:stone_monster" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:50: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined


how can i remove the mobs in the map due the mod isnt working properly?
Last edited by fgr on Sat Sep 22, 2012 13:25, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Sat Sep 22, 2012 13:13

fgr wrote:i got this error after renaming it to mobs:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:

In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)


after deleting the mobs dir i get this error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:stone_monster" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:50: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined

There is a error in the windows build so the first error only occurs in windows. If you want to remove all the old mobs after deleting the mod use
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/clearobjects

This will delete all entities.
 

sysedit
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by sysedit » Sun Sep 23, 2012 10:15

Hello PilzAdam,

nice changes upstream, I especially like that the sheeps are now
drowning. What I think needs tuning is the sheep sound.
It occurs quite too often.

Also the enemies give me damage even when they are not touching me. Sort like a harming aura. I think it would be more reallistic for them to not harm you if they can not reach you.

Another thing I noticed was that often times when I kill a sheep,
a puff of smoke will appear and the sheep is still there.

Thank you for your good work.
 

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by PilzAdam » Sun Sep 23, 2012 10:24

sysedit wrote:Another thing I noticed was that often times when I kill a sheep,
a puff of smoke will appear and the sheep is still there.

Thats an engine bug.
 

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sdzen
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by sdzen » Tue Sep 25, 2012 23:25

PilzAdam wrote:
fgr wrote:i got this error after renaming it to mobs:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:

In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)


There is a error in the windows build so the first error only occurs in windows. If you want to remove all the old mobs after deleting the mod use

that about what i get only on line 98 and it says attempted to compare number with nil btw it was on linux :P
Last edited by sdzen on Tue Sep 25, 2012 23:27, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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PilzAdam
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by PilzAdam » Wed Sep 26, 2012 14:36

sdzen wrote:
PilzAdam wrote:
fgr wrote:i got this error after renaming it to mobs:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:

In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)


There is a error in the windows build so the first error only occurs in windows. If you want to remove all the old mobs after deleting the mod use

that about what i get only on line 98 and it says attempted to compare number with nil btw it was on linux :P

Ive tested it myself on windows and everything works fine.
The only possiblity i see is, that the people who get this error dont have a later version than 0.4.3
 

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sdzen
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by sdzen » Wed Sep 26, 2012 16:16

PilzAdam wrote:The only possiblity i see is, that the people who get this error dont have a later version than 0.4.3

I was running the latest development version from git
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

sysedit
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by sysedit » Wed Sep 26, 2012 17:48

Hello,

due to a malloc my server keeps crashing. Whose fault is it?
Mobs or mintests?

19:23:49: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc

In thread b65ffb70:
/home/henry/system/games/minetest/src/server.cpp:152: virtual void* ServerThread::Thread(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b65ffb70:
#0 virtual void* ServerThread::Thread()
(Leftover data: #1 void Server::AsyncRunStep())
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
DEBUG STACK FOR THREAD b77216d0:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
(Leftover data: #3 void Server::step(float))
Aborted
 

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by Jordach » Wed Sep 26, 2012 17:49

Out of memory.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

sapier
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by sapier » Wed Sep 26, 2012 19:54

no this is the acceleration bug github issue 229 .... I'm telling about in mobf thread for some time ,-)
DON'T mention coding style!
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by GJH105775 » Thu Sep 27, 2012 17:03

OwenBean wrote:Sorry - I get a failed to run init.lua


change the mod's folder name it works everytime for me
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg
 

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by stormrider2 » Thu Sep 27, 2012 23:57

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:28:00: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
rror: error running function 'on_step': attempt to index a number value
20:28:00: ERROR[main]: stack traceback:

In thread 1f54:
/home/celeron55/mtbuild/celeron55-minetest-4a11323/src/main.cpp:1741: main: Asse
rtion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1f54:
#0  main
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  save)
(Leftover data: #3  saveBlock)


I have this error and I am running the latest dev version.
 

Jonathan
 

by Jonathan » Fri Sep 28, 2012 01:39

PilzAdam,


I have the error - "ServerError: LuaError: error running function ‘on_step’: attempt to index a number value" and I tried the following versions:
minetest-0.4.3-4a11323-meta_set_nodedef-win32
minetest-0.4.3-win32

Do you use minetest on Linux? If so, this might be a Windows issue and not a Linux issue.
 

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Calinou
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by Calinou » Fri Sep 28, 2012 09:04

Jonathan wrote:PilzAdam,


I have the error - "ServerError: LuaError: error running function ‘on_step’: attempt to index a number value" and I tried the following versions:
minetest-0.4.3-4a11323-meta_set_nodedef-win32
minetest-0.4.3-win32

Do you use minetest on Linux? If so, this might be a Windows issue and not a Linux issue.


You need the latest Git - both are outdated (compared to Git) and do not work with Simple Mobs.
 

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PilzAdam
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by PilzAdam » Fri Sep 28, 2012 12:45

Jonathan wrote:PilzAdam,


I have the error - "ServerError: LuaError: error running function ‘on_step’: attempt to index a number value" and I tried the following versions:
minetest-0.4.3-4a11323-meta_set_nodedef-win32
minetest-0.4.3-win32

Do you use minetest on Linux? If so, this might be a Windows issue and not a Linux issue.

With latest version for win it worked for me.
 

stormrider2
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by stormrider2 » Fri Sep 28, 2012 15:31

I tried the latest windows version and it still did not work. Can you release a bug fix?
 

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PilzAdam
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by PilzAdam » Fri Sep 28, 2012 15:54

stormrider2 wrote:I tried the latest windows version and it still did not work. Can you release a bug fix?

I cant reproduce this bug, so I cant fix it.
 

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