Topywo wrote:I was curious about your and Josh textures so I extracted them and looked at the png. Then I decided to see them 'live'. Unfortunately I got this error. I used the download: PilzAdam-mobs-b687ddf
The error in debug.txt is:
09:30:31: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:31: ERROR[main]: stack traceback:
09:30:32: VERBOSE[main]: error_message = ServerError: LuaError: error running function 'on_step': attempt to index a number value
09:30:32: VERBOSE[main]: stack traceback:
As far as I good see on the png files I don't think your textures need (much) improvement. I like the idea that they have the same color as their spawning material. Maybe the dirt monster needs more 'camouflage' and the stone monster less 'mossy'.
Josh, your monsters look nice, but still very similar too the originals. You could consider making them completely different. Good you're making textures!
edit: the usual typo's
cornernote wrote:now that i have a version that runs this, finally got a chance to have a play and give some feedback.
1) this is awesome
2) the monsters seem really hard (random) to kill. they only have 1 hp, and i may have to hit them 50 times to do a damage. i assume better weapons give a better kill chance. can the monsters have 10hp, and each hit does ~1 damage? That way i know there is about 10 hits to kill one. when i get a better weapon, it could take 2hp per hit, etc.
3) i think someone mentioned it before, but being able to push them back a little would be good. maybe every 2nd or 3rd hit pushes them back a tad.
Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: attempt to concatenate a nil value
22:38:58: ERROR[main]: stack traceback:
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: in main chunk
22:38:58: ERROR[main]: =======END OF ERROR FROM LUA ========
22:38:58: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
22:38:58: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
In thread 7fdf0808c740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fdf0808c740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
Aborted (core dumped)
PilzAdam wrote:Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.
Dont just make them a "bit" different. Make them completly different. The textures from me are just the player textures with some dirt/sand/mossycobble looking.
fgr wrote:here is another bug:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: attempt to concatenate a nil value
22:38:58: ERROR[main]: stack traceback:
22:38:58: ERROR[main]: ...test/games/minetest_game/mods/pilzadam_mobs/init.lua:1: in main chunk
22:38:58: ERROR[main]: =======END OF ERROR FROM LUA ========
22:38:58: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
22:38:58: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/minetest/games/minetest_game/mods/pilzadam_mobs/init.lua
In thread 7fdf0808c740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fdf0808c740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
Aborted (core dumped)
Josh wrote:PilzAdam wrote:Josh wrote:I have made some new texture's. Topywo suggested i could make them a bit different from there original texture's so i did. This download only includes sand & dirt monster here it is. https://dl.dropbox.com/u/102401091/textures2.zip
This time they have a camoflauge on them. Check it out & see what you think.
Dont just make them a "bit" different. Make them completly different. The textures from me are just the player textures with some dirt/sand/mossycobble looking.
Im gonna stick a picture of a gun on the bad mobs so it looks like there holding a gun. Would that be cool?
Feorth wrote:I've been using this mod for a while and today a noticed that a dirt mob was acting a little strange, like it was going straight in one direction and didn't stop even when i started to hit it. When i killed the mob that happened:
And the empty node kept moving... That's not really an issue i just wanted to let you know.
Cheers
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:
In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:stone_monster" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:50: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
fgr wrote:i got this error after renaming it to mobs:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:
In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)
after deleting the mobs dir i get this error:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:stone_monster" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:48: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:50: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:dungeon_master" not defined
15:05:52: ERROR[ServerThread]: LuaEntity name "mobs:oerkki" not defined
/clearobjects
sysedit wrote:Another thing I noticed was that often times when I kill a sheep,
a puff of smoke will appear and the sheep is still there.
PilzAdam wrote:fgr wrote:i got this error after renaming it to mobs:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:
In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)
There is a error in the windows build so the first error only occurs in windows. If you want to remove all the old mobs after deleting the mod use
sdzen wrote:PilzAdam wrote:fgr wrote:i got this error after renaming it to mobs:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
15:02:10: ACTION[ServerThread]: eythen joins game. List of players: eythen
15:02:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': attempt to index a number value
15:02:14: ERROR[main]: stack traceback:
In thread 7f82a19e6740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f82a19e6740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)
There is a error in the windows build so the first error only occurs in windows. If you want to remove all the old mobs after deleting the mod use
that about what i get only on line 98 and it says attempted to compare number with nil btw it was on linux :P
PilzAdam wrote:The only possiblity i see is, that the people who get this error dont have a later version than 0.4.3
OwenBean wrote:Sorry - I get a failed to run init.lua
20:28:00: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
rror: error running function 'on_step': attempt to index a number value
20:28:00: ERROR[main]: stack traceback:
In thread 1f54:
/home/celeron55/mtbuild/celeron55-minetest-4a11323/src/main.cpp:1741: main: Asse
rtion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1f54:
#0 main
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 save)
(Leftover data: #3 saveBlock)
Jonathan wrote:PilzAdam,
I have the error - "ServerError: LuaError: error running function ‘on_step’: attempt to index a number value" and I tried the following versions:
minetest-0.4.3-4a11323-meta_set_nodedef-win32
minetest-0.4.3-win32
Do you use minetest on Linux? If so, this might be a Windows issue and not a Linux issue.
Jonathan wrote:PilzAdam,
I have the error - "ServerError: LuaError: error running function ‘on_step’: attempt to index a number value" and I tried the following versions:
minetest-0.4.3-4a11323-meta_set_nodedef-win32
minetest-0.4.3-win32
Do you use minetest on Linux? If so, this might be a Windows issue and not a Linux issue.
stormrider2 wrote:I tried the latest windows version and it still did not work. Can you release a bug fix?
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