[Mod] Titanium [titanium]

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jojoa1997
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by jojoa1997 » Wed Jan 16, 2013 22:51

VanessaE wrote:If you remove any blocks/objects, please move them to a separate mod with aliases or compatible node names so those of us who have the existing mod can avoid worlds full of unknown blocks :-)

I will not change remove anything
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Aqua
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by Aqua » Fri Jan 18, 2013 07:38

jojoa1997 wrote:
Aqua wrote:As soon as I get back I'm going to remake this mod(completely new textures, remove the TV, maybe add jojoa1997's titanium display blocks, remove the plates and tougher titanium, increase rarity, add anything you suggest and fix up the first to posts to make it cleaner!)

Could you make it where if someone has both of our mods that the one in yours doesn't show up because I would liked the update but not top have to get rid of d display blocks. Maybe you could make the init load a file that has my display blocks but only if display blocks is not installed


Does anybody know how to do this?
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jojoa1997
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by jojoa1997 » Fri Jan 18, 2013 11:02

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if dofile(minetest.get_modpath("display_blocks").."/init.lua"); == true then
     dofile(minetest.get_modpath("display_blocks").."/init.lua");
else
     dofile(minetest.get_mod path("titanium").."/display");
end

Sorry for the horrible syntax but tablet auto correct is bad. That might work and you would need to make a desperate lua file in your titanium folder with just the display blocks code.
Edit: fixed code on pc
Last edited by jojoa1997 on Fri Jan 18, 2013 11:09, edited 1 time in total.
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by Aqua » Sun Mar 03, 2013 07:54

First post updated!
4.0 coming!
-Deleting all the unnecessary stuff.
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by sfan5-bot » Thu Mar 28, 2013 16:39

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
 

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by Aqua » Sun Jul 21, 2013 09:42

New link: Click Here

Because omploader doesn't work anymore.
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by onpon4 » Sat Aug 17, 2013 13:40

Aqua, that link you posted is wrong. You linked to a mod called "night_vision".
Last edited by onpon4 on Sat Aug 17, 2013 13:40, edited 1 time in total.
 

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VanessaE
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by VanessaE » Sun Aug 25, 2013 18:57

Is this mod still supported? I've got comments from folks on my survival server that the titanium is far too common and tools made from it are too powerful/long-lived for normal survival use.

Also, the engine has functions built-in now to generate ores much faster than is possible with the Lua loops you're using.

Could you consider turning these settings down a bit and using those new functions?
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Aqua
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by Aqua » Mon Aug 26, 2013 08:52

Sure. When I have time. I don't really enjoy making mods anymore.
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by Aqua » Mon Aug 26, 2013 10:18

Updated!
What's New?
-Titanium Plate has a use.
-Titanium less rare. Now found at -1500 and found in 2's.
-Titanium tools uses lowered.
-Uses the new Mese
-Google Glass Titanium! As long as you keep it in your hotbar/HUD it will provide light as you walk.
Download Version 4.zip (From DropBox)
Screenies:
Image
Image
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jojoa1997
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by jojoa1997 » Mon Aug 26, 2013 10:55

Um did you update the sword's attack system.
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Aqua
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by Aqua » Mon Aug 26, 2013 12:05

jojoa1997 wrote:Um did you update the sword's attack system.

Yup.
[spoiler]I think...[/spoiler]
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VanessaE
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by VanessaE » Mon Aug 26, 2013 20:47

"Less rare"? Less *common*, more rare, I hope you meant. :-)

On my server, for the tools, I still have v3.1, where I've set the uses values to one-tenth of the original values it had (so they have a tenth of the durability). I didn't change the spawning of ores though.
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by heavy gale » Tue Mar 25, 2014 17:43

Aqua wrote:Because omploader doesn't work anymore.

Your Dropbox links are broken, too. :/
 

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by Topywo » Wed Mar 26, 2014 10:01

heavy gale wrote:
Aqua wrote:Because omploader doesn't work anymore.

Your Dropbox links are broken, too. :/


The 26 August 2013 version is the most recent I think:

https://dl.dropboxusercontent.com/u/65428713/TitaniumVersion4.zip
 

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Re: [Mod] Titanium [titanium]

by VanessaE » Fri Oct 23, 2015 19:40

*looks at last post date, notes that it's over a year and a half old*

I've forked this mod and built a minimal commit history starting from v3.1, including my changes and Aqua's v4.0 release:

https://github.com/VanessaE/titanium

Of particular note, I've updated it to use the engine's register_ore functionality, though the resultant distribution of titanium ore isn't 100% the same (it's close though I guess), and added a config setting to turn off the walking light functionality.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Mod] Titanium [titanium]

by Hybrid Dog » Fri Oct 30, 2015 14:16

 

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