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[Mod] Titanium [titanium]

PostPosted: Tue Sep 18, 2012 07:20
by Aqua
Image
This is my first mod and I'm no good at this stuff so please be nice :)

This mod adds titanium which is very strong and lasts for a long time.
I know the textures suck a lot. I'm going to improve them soon.

Special thanks to VanessaE, InfinityProject and Topywo for helping me with my first mod:)

License: WTFPL

Download:
1.0 Initial Release
2.0 ADDED TITANIUM GLASS
3.0 Fixed Bug and added heaps of stuff see post below =D
3.1 Fixes Bugs and new Titanium ore texture! Like normal ore textures...
I might Titanium Stone in the future and make it change channels with remote:)

CRAFTING:
All crafting of tools are the same as default.
TITANIUM GLASS: makes 3
----- TITANIUM -----
TITANIUM GLASS TITANIUM
----- TITANIUM -----
TOUGHER TITANIUM: makes 1
--------, -------, -------
titanium, titanium, ---
titanium, titanium, ---
TITANIUM PLATE: makes 9
titanium, titanium, titanium
titanium, tougher titanium, titanium
titanium, titanium, titanium
TITANIUM TV: makes 1
steel ingot, tougher titanium, steel ingot
tougher titanium, glass, tougher titanium
steel ingot, tougher titanium, steel ingot

Image

VERSION 3:
Image

Image

PostPosted: Tue Sep 18, 2012 07:20
by Aqua
Image
Version 3.1 is OUT!!!

3.1
-Fixes Titanium Glass bug in version 2.
-Adds Tougher Titanium to make Titanium Plate and Titanium TV (INSPIRED FROM JORDACH'S ORIGINAL AND AWESOME TV MOD HAVE A LOOK AT THAT!!)
-I got the TV idea from Jordach and improved it :) thanks Jordach: TV Mod
-Fixes bugs and new textures for ore

PostPosted: Tue Sep 18, 2012 17:39
by irksomeduck
Yay awesome

PostPosted: Tue Sep 18, 2012 23:43
by InfinityProject
I think it came out quite nicely.

PostPosted: Wed Sep 19, 2012 00:04
by cornernote
just had a chance to play with this.

+1 very nice

PostPosted: Wed Sep 19, 2012 12:56
by Aqua
Thx

PostPosted: Thu Sep 20, 2012 08:31
by Topywo
I found the following 'error'

minetest.register_node( "titanium:titanium_in_ground", {
description = "Titanium Ore",
tile_images = { "default_stone.png^titanium_titanium_in_ground.png" },
is_ground_content = true,
groups = {cracky=5},
sounds = default.node_sound_stone_defaults(),
drop = 'craft "titanium:titanium" 1',
})

minetest.register_node( "titanium:block", {
description = "Titanium Block",
tile_images = { "titanium_block.png" },
is_ground_content = true,
groups = {cracky=5},
sounds = default.node_sound_stone_defaults(),
})

I couldn't dig the titanium ore. So looked some stuff up and tried out.

The reason cracky 5 doesn't work is:

Known damage and digging time defining groups
----------------------------------------------
Valid ratings for these are 0, 1, 2 and 3, unless otherwise stated.
- cracky: tough but crackable stuff like stone.

I found that in https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt

0 makes it undiggable too, if you want to make titanium the hardest material to dig you need to change 5 into 1 (not 3!).

Edit: I gave the 5 a nice red color.

PostPosted: Fri Sep 21, 2012 09:30
by Aqua
Yes I know that I have 1 was that version 1?

PostPosted: Fri Sep 21, 2012 14:20
by Topywo
Aqua wrote:Yes I know that I have 1 was that version 1?


Yes, I'm sorry for the false alarm :-/ I used the older version.

PostPosted: Sat Sep 22, 2012 01:12
by Aqua
UPDATE: See Post 1&2

PostPosted: Tue Sep 25, 2012 06:15
by Aqua
Does anyone want me to add anything to this mod? e.g titanium bucket or something...

PostPosted: Tue Sep 25, 2012 07:29
by qwrwed
Can you make the titanium ore texture look more like the other ores' texture? e.g. Moreores, Gloopores, Technic ores, default ores...

PostPosted: Tue Sep 25, 2012 20:27
by Zero23
awesome mod! :)

PostPosted: Tue Oct 02, 2012 13:00
by Aqua
Version 4 out!!

PostPosted: Tue Oct 02, 2012 13:18
by cornernote
whats new ?

PostPosted: Tue Oct 02, 2012 14:33
by Aqua
Oops lol forgot to post download will post tomorrow

PostPosted: Sat Oct 06, 2012 11:45
by Nightfighter
this is an excellent mod, just what i was looking for
+2

PostPosted: Sun Oct 07, 2012 03:37
by Nightfighter
Hmm it is strong!

PostPosted: Mon Nov 05, 2012 11:02
by Aqua
CoRnernote can I make my mod support your armor mod and make titanium armour for the next update?

PostPosted: Sat Nov 10, 2012 09:28
by CaKeSs
Hello! That's a Nice mod there, May I use or Edit your mod as a template to make my own Mods? I'll add you in the credits for the template.

PostPosted: Sun Nov 11, 2012 06:46
by Aqua
This mod is supported for my Battle-Axe mod.

PostPosted: Mon Nov 26, 2012 08:51
by Aqua
qwrwed wrote:Can you make the titanium ore texture look more like the other ores' texture? e.g. Moreores, Gloopores, Technic ores, default ores...


Just did that in version 3.1 =D

PostPosted: Sun Dec 23, 2012 00:08
by Aqua
David can you do a mod review on this? Thanks!

And this was my first mod so don't judge to harshly ;-)

PostPosted: Wed Dec 26, 2012 23:21
by jojoa1997
thought you might want to look at this to add it to your mod. it has a titanium version

PostPosted: Wed Dec 26, 2012 23:23
by jojoa1997
jojoa1997 wrote:thought you might want to look at this to add it to your mod. it has a titanium version

http://minetest.net/forum/viewtopic.php?pid=59393#p59393

PostPosted: Thu Dec 27, 2012 11:39
by Aqua
This looks good jojoa1997!

PostPosted: Thu Dec 27, 2012 15:55
by jojoa1997
Aqua wrote:This looks good jojoa1997!

thanks

PostPosted: Wed Jan 16, 2013 13:49
by Aqua
As soon as I get back I'm going to remake this mod(completely new textures, remove the TV, maybe add jojoa1997's titanium display blocks, remove the plates and tougher titanium, increase rarity, add anything you suggest and fix up the first to posts to make it cleaner!)

PostPosted: Wed Jan 16, 2013 13:59
by jojoa1997
Aqua wrote:As soon as I get back I'm going to remake this mod(completely new textures, remove the TV, maybe add jojoa1997's titanium display blocks, remove the plates and tougher titanium, increase rarity, add anything you suggest and fix up the first to posts to make it cleaner!)

Could you make it where if someone has both of our mods that the one in yours doesn't show up because I would liked the update but not top have to get rid of d display blocks. Maybe you could make the init load a file that has my display blocks but only if display blocks is not installed

PostPosted: Wed Jan 16, 2013 22:50
by VanessaE
If you remove any blocks/objects, please move them to a separate mod with aliases or compatible node names so those of us who have the existing mod can avoid worlds full of unknown blocks :-)