[Mod] Item features [builtin_item]

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PilzAdam
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[Mod] Item features [builtin_item]

by PilzAdam » Tue Sep 25, 2012 17:24

Hello everyone!
In the last few days jordan4ibanez postet some topics that add new features to the items you can drop with 'Q' (builtin items). I looked at them, improved them and made a mod so you can easily install the feauters.
It contains:
  • The items are pushed by flowing water
  • The items are destroyed by lava
  • The items are removed after 300 seconds or the time that is specified by remove_items in minetest.conf ('0' disables it)

License:
WTFPL

Dependencies:
None.

GitHub:
https://github.com/PilzAdam/builtin_item

Download:
https://github.com/PilzAdam/builtin_item/zipball/master
Last edited by PilzAdam on Sun Jan 27, 2013 15:02, edited 1 time in total.
 

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Calinou
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by Calinou » Tue Sep 25, 2012 17:32

I like pushing items/lava destroying items, not a big fan of decaying items though (perhaps 2 hours would be ok, like the bones mod). :)
 

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PilzAdam
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by PilzAdam » Tue Sep 25, 2012 17:34

Calinou wrote:I like pushing items/lava destroying items, not a big fan of decaying items though (perhaps 2 hours would be ok, like the bones mod). :)

Then add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
remove_items = 0

or
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
remove_items = 7200

to minetest.conf
 

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Calinou
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by Calinou » Tue Sep 25, 2012 17:41

If it can be tweaked in minetest.conf, this should definitely go into the default game. :)
 

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RealBadAngel
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by RealBadAngel » Tue Sep 25, 2012 19:52

+1
shall be added to main
 

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Casimir
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by Casimir » Tue Sep 25, 2012 19:56

I get an error. "dtime_s" is nil, maybe you mean "dtime"?
 

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Mito551
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by Mito551 » Tue Sep 25, 2012 20:10

well done, finding and bringing stuff together. that is a really valuable skill. (no sarcasm meant)
 

cornernote
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by cornernote » Wed Sep 26, 2012 06:14

im trying to make a dispenser, but the item gets caught on the corner

this is a view looking down at it:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
XXXXXX
WFFFFX
XXXXPX


W = water source
F = water flowing
P = piston

leave the piston blocking the exit, and after the item gets there open it.. the item gets stuck

if the item has free passage the whole time then it doesnt get stuck

if that doesnt make sense let me know and i'll make a video

also, AWESOME MOD! =)
Last edited by cornernote on Wed Sep 26, 2012 06:16, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Wed Sep 26, 2012 14:27

Casimir wrote:I get an error. "dtime_s" is nil, maybe you mean "dtime"?

This needs a later version than 0.4.3
Maybe your version is too old.
 

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Bas080
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by Bas080 » Thu Sep 27, 2012 13:21

+1. Works like promised. Burning your items in the lava is satisfying thanks to the awesome sizzle sound
 

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by madarexxx » Sun Sep 30, 2012 13:37

I love pushing things with water, but i hate that lava destroying it! Could you make it configurable in next version?
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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GJH105775
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by GJH105775 » Sun Sep 30, 2012 20:38

Nice mod, Mabe you could add inventory drop when die?
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg
 

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PilzAdam
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by PilzAdam » Mon Oct 01, 2012 06:33

GJH105775 wrote:Nice mod, Mabe you could add inventory drop when die?

There are other mods for that (see MiniTest).
 

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by PilzAdam » Mon Oct 01, 2012 06:34

GJH105775 wrote:Nice mod, Mabe you could add inventory drop when die?

There are other mods for that (see MiniTest).
 

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dannydark
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by dannydark » Thu Dec 13, 2012 21:02

+1 should be merged upstream with default game
 

sapier
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by sapier » Wed May 01, 2013 13:38

this is great but did anyone have a look at performance impact?
There's no limit how often on_step is called, do we really need to update movement of a flowing item every 10us(just a example)?
You won't notice this while only few items are online in single player but it's very slow if there are more.

In mobf I use a 1s interval to recheck if something needs to be changed maybe adding something like that here would be good too.
DON'T mention coding style!
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by cHyper » Thu Aug 08, 2013 22:16

error with latest dev version:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:13:30: ERROR[main]: ServerError: LuaError: error running function 'on_step':
...nts\minetest\bin\..\mods\item_pack\builtin_item\init.lua:89: attempt to compa
re string with number


what to do now?
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PilzAdam
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by PilzAdam » Fri Aug 09, 2013 00:27

cHyper wrote:error with latest dev version:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:13:30: ERROR[main]: ServerError: LuaError: error running function 'on_step':
...nts\minetest\bin\..\mods\item_pack\builtin_item\init.lua:89: attempt to compa
re string with number


what to do now?

Try changing line 81 to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    local time = tonumber(minetest.setting_get("remove_items"))
Last edited by PilzAdam on Fri Aug 09, 2013 00:27, edited 1 time in total.
 

Dirk1980
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by Dirk1980 » Fri Aug 09, 2013 09:20

Schönes feature wenn du jetzt noch machen könntest das cactus und papyrus beim vorbei wachsen an glass zb
geschnitten wird man denke an die Cactus farm von MC das prinzip in kombination mit dem wasser was items
befördert da könnte man schon kleine farm Maschienen bauen was meinst du ?
 

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by sfan5 » Fri Aug 09, 2013 09:21

Dirk1980 wrote:Schönes feature wenn du jetzt noch machen könntest das cactus und papyrus beim vorbei wachsen an glass zb
geschnitten wird man denke an die Cactus farm von MC das prinzip in kombination mit dem wasser was items
befördert da könnte man schon kleine farm Maschienen bauen was meinst du ?

Please use English
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Minetest builds for Windows (32-bit & 64-bit)
 

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by LionsDen » Fri Aug 09, 2013 16:32

Dirk1980 wrote:Schönes feature wenn du jetzt noch machen könntest das cactus und papyrus beim vorbei wachsen an glass zb
geschnitten wird man denke an die Cactus farm von MC das prinzip in kombination mit dem wasser was items
befördert da könnte man schon kleine farm Maschienen bauen was meinst du ?

Google Translate: Nice feature when you make now could the cactus and papyrus grow in the past eg glass
cut will think of the Cactus farm of the MC principle in combination with the water which items
promoted as one could even small farm Maschienen build what do you think?


Still pretty confusing to me. :)
Last edited by LionsDen on Fri Aug 09, 2013 16:33, edited 1 time in total.
 

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by webdesigner97 » Fri Aug 09, 2013 17:17

Maybe I should translate it:

It would be a nice feature if you could make cactus and papyrus be cut if they grow next to glass (Annotation: maybe he wants it to drop their item). It would be like the cactus farm in Minecraft, if you combine it with water that can move items. You could build some nice farming machines with it, couldn't you?
 

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by LionsDen » Fri Aug 09, 2013 19:08

Ok, those translations sound a lot better. At least I can understand them somewhat. Since I have never played MineCraft I don't know about the farming machines but I think I get the idea.
 

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by cHyper » Sun Oct 27, 2013 04:36

[Game]Overcraft Origins[overcraft_origins][Minecraft-like Game]

error with this mod

https://forum.minetest.net/viewtopic.php?pid=115762#p115762

when i dig any block

thx.

maybe u can fix this problem.
--------------------------------------------------------
 

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by PilzAdam » Sun Oct 27, 2013 08:57

cHyper wrote:[Game]Overcraft Origins[overcraft_origins][Minecraft-like Game]

error with this mod

https://forum.minetest.net/viewtopic.php?pid=115762#p115762

when i dig any block

thx.

maybe u can fix this problem.

Done.
 

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by cHyper » Sun Oct 27, 2013 14:11

PilzAdam wrote:
cHyper wrote:[Game]Overcraft Origins[overcraft_origins][Minecraft-like Game]

error with this mod

https://forum.minetest.net/viewtopic.php?pid=115762#p115762

when i dig any block

thx.

maybe u can fix this problem.

Done.


thx
--------------------------------------------------------
 

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Re: [Mod] Item features [builtin_item]

by Wuzzy » Fri Jan 06, 2017 01:06

The items are removed after 300 seconds or the time that is specified by remove_items in minetest.conf ('0' disables it)

This is pointless and redundant, as Minetest already natively makes items disappear after some seconds. There's even a setting for this: item_entity_ttl.
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Item features [builtin_item]

by TenPlus1 » Fri Jan 06, 2017 09:10

Since this mod is a little out of date, here is a newer version that uses item_entity_ttl flag and has newer features:

https://github.com/tenplus1/builtin_item
 


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