[Mod] DarkAge [0.4] [darkage]

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addi
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Re: [Mod] DarkAge [0.4] [darkage]

by addi » Fri Jul 08, 2016 10:39

Introducing: Tuff

Wikipedia wrote:Tuff (from the Italian tufo) is a type of rock made of volcanic ash ejected from a vent during a volcanic eruption. Following ejection and deposition, the ash is compacted into a solid rock in a process called consolidation.


In darkage there are 2 sorts of Tuff: the normal brown-white Tuff and Rhyolitic Tuff.
They are available as rock, rubble, bricks, old tuff bricks and as wall.
Image
Image

More Information and crafting recipes:
https://bitbucket.org/adrido/darkage/wiki/Rocks/Tuff

Download is available at Bitbucket (.zip) and at Github (.zip)
Source is available there too: Bitbucket and at Github
 

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philipbenr
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Re: [Mod] DarkAge [0.4] [darkage]

by philipbenr » Fri Jul 08, 2016 17:22

Good to see somebody still working on this. ;)
 

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addi
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Re: [Mod] DarkAge [0.4] [darkage]

by addi » Sat Jul 09, 2016 07:49

Yeah I want to make darkage great again :)
If you have any ideas, or feature requests, they are welcome :)
 

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ErrorNull
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Re: [Mod] DarkAge [0.4] [darkage]

by ErrorNull » Sun Jul 31, 2016 06:35

yes please keep this mod going. i love the new blocks for building and the new nodes for the earth like mud, silts, etc. We need more nodes so that it's not boring stone all the time. I use the mg_villages mod and darkage makes a good combination with it.
 

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Andrey01
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Re: [Mod] DarkAge [0.4] [darkage]

by Andrey01 » Sat Nov 05, 2016 15:31

Why is this mod names as "DarkAge"?
 

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addi
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Re: [Mod] DarkAge [0.4] [darkage]

by addi » Sun Nov 06, 2016 09:29

The dark ages are the time period between the end of the Roman empire and the Renaissance. Darkage adds various nodes that are used in this time period.
https://en.wikipedia.org/wiki/Dark_Ages_(historiography)
ErrorNull wrote:yes please keep this mod going. i love the new blocks for building and the new nodes for the earth like mud, silts, etc. We need more nodes so that it's not boring stone all the time. I use the mg_villages mod and darkage makes a good combination with it.

I does not let this mod die. As I said before, if you have ideas or feature requests, please tell me.
 

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Re: [Mod] DarkAge [0.4] [darkage]

by Fixerol » Fri Dec 30, 2016 18:39

Important info:

In my experience Darkage can cause lua "Out Of Memory" (OOM) errors in default minetest builds. If you experience such problems, you can use unofficial minetest 0.4.15 stable build made by sfan5 that has simple lua, that provides much more memory, but is somewhat slower: https://kitsunemimi.pw/tmp/minetest-0.4 ... t-win64.7z You can also compile it yourself.

This build can also be used with other memory consuming mods, including worldedit for large scale work.
 

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addi
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Re: [Mod] DarkAge [0.4] [darkage]

by addi » Fri Feb 24, 2017 09:03

New feature: Round and Square Glass


Round Glass:
ImageImage

Square Glass:
ImageImage

New feature: Colored Glass



If you have unifieddyes installed and if you are using a recent version of Minetest, you are now able to place colored glass like in the screenshots at end of this post.
For colorization you first need to craft milky glass:
Image
This is available for each of the 3 glass variants.
To change the color just punch the glass with a dye of the color you want.

If you does not want to install unified dyes, but still want to use colored glasses you might take a look into Semmett9's medieval mod. It works well together with darkage.

Screenshots:
Image
Image

Download


https://bitbucket.org/adrido/darkage/get/master.zip .zip
https://bitbucket.org/adrido/darkage/ Sourcecode

Have fun!
 

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