[Mod] DarkAge [0.4] [darkage]

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MasterGollum
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by MasterGollum » Thu Oct 25, 2012 20:08

Mito551 wrote:why do you need reinforced blocks?


Look the screenshots, it is a way to end the upper part of the buildings. I saw them in several medieval minecraft buildings and I loved them. I know my texture 16x16 sucks a little :P I promise I will do a better one 32x32.
 

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MasterGollum
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by MasterGollum » Thu Oct 25, 2012 20:09

prof-turbo wrote:Pretty textures


Thank you :) Not so good as I wanted but it is harder than I thought lol
 

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Chinchow
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by Chinchow » Thu Oct 25, 2012 20:27

Would this interfere with my stonebricks mod at all?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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MasterGollum
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by MasterGollum » Thu Oct 25, 2012 20:43

Chinchow wrote:Would this interfere with my stonebricks mod at all?


It doesn't have to, you are using different recipes. Even is 2 blocks has the same name, they will not cause problems, because they are in different MODs. So they have a different prefix.
 

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Mito551
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by Mito551 » Thu Oct 25, 2012 21:32

you forgot to put building.lua in the latest release. or at least i can't find it.
 

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MasterGollum
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by MasterGollum » Thu Oct 25, 2012 21:36

Mito551 wrote:you forgot to put building.lua in the latest release. or at least i can't find it.


You are right, I'm sorry, I corrected the problem.
 

Dragonop
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by Dragonop » Thu Oct 25, 2012 23:01

no screenshot no download
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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MasterGollum
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by MasterGollum » Fri Oct 26, 2012 10:44

Dragonop wrote:no screenshot no download


They have tons of screenshots man, just don't be lazy and click the links :)

Every single node has been depicted and documented, the wiki has more 70 images, and in Flickr I posted 14 screenshots. I guess it is more than enough. Take a look to the first post for more details.
Last edited by MasterGollum on Fri Oct 26, 2012 10:49, edited 1 time in total.
 

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RealBadAngel
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by RealBadAngel » Fri Oct 26, 2012 13:29

Stairs
dofile(minetest.get_modpath("darkage").."/stairs.lua")
I will add more stairs, now only Slate Tales and Straw have stairs and slabs.

Use stairsplus mod, you will get then not only the stairs, but panels, slabs, microblocks...
Last edited by RealBadAngel on Fri Oct 26, 2012 13:29, edited 1 time in total.
 

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MasterGollum
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by MasterGollum » Fri Oct 26, 2012 14:35

RealBadAngel wrote:
Stairs
dofile(minetest.get_modpath("darkage").."/stairs.lua")
I will add more stairs, now only Slate Tales and Straw have stairs and slabs.

Use stairsplus mod, you will get then not only the stairs, but panels, slabs, microblocks...


I saw the mod, but I felt it too much, like breaking the minimalistic approach of the construction in Minetest. Anyway I can take a look and add it as an addon for the people who like to build with so small pieces.
 

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RealBadAngel
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by RealBadAngel » Fri Nov 02, 2012 03:49

you have made pretty nice job with the stone generation
if you could help me with such a problem, i want to add obsidian to my mod which is supposed only to
be found around lava lakes.
ive played with your generate stratus routine but without success.
 

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MasterGollum
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by MasterGollum » Fri Nov 02, 2012 08:47

RealBadAngel wrote:you have made pretty nice job with the stone generation
if you could help me with such a problem, i want to add obsidian to my mod which is supposed only to
be found around lava lakes.
ive played with your generate stratus routine but without success.


First of all I want to say that your Mod impressed me, you are doing an amazing job there, the video of the laser mining is cool :) I was thinking to do the same for my basalt, but I'm not sure how to do it. In the wiki it's said that lava lakes are a biome, if so, maybe we can check the perlin noise, but I don't have any clue about the perlin values of default biomes. That will be great to know them! Alternatively we can take random nodes and check for the presence of lava in their proximity with find_node_near, but I fear that can be inefficient and with a performance cost if we want to check many points.
 

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MasterGollum
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by MasterGollum » Fri Nov 02, 2012 21:19

RealBadAngel wrote:you have made pretty nice job with the stone generation
if you could help me with such a problem, i want to add obsidian to my mod which is supposed only to
be found around lava lakes.
ive played with your generate stratus routine but without success.


Maybe I found the solution, take a look at habitat mod for the mod Plants.
http://minetest.net/forum/viewtopic.php?id=2619

You can test for lava nodes and if you found them, then run the layer generation.
 

markveidemanis
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by markveidemanis » Mon Nov 05, 2012 17:59

could you add the download link to the house in the screenshot and explain where the different blocks can be used
and how they could be used effectively to make a good looking house
Thank You
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
 

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MasterGollum
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by MasterGollum » Mon Nov 05, 2012 19:37

markveidemanis wrote:could you add the download link to the house in the screenshot and explain where the different blocks can be used
and how they could be used effectively to make a good looking house
Thank You


Umm what do you mean as download link? this is part of a city that I'm building in my standalone Minetest. I just Googled Minecraft medieval to search examples of houses and take inspiration for my own constructions. You have good ones fore example here:
http://www.planetminecraft.com/project/medieval-building-bundle-98192/

In the models you see in this picture I used:
First floor: Stone Block (still not available, will be in version 0.5), Cobblestone and Tree.
Second floor: Stone bricks and tree
Third floor: Cobblestone with Plaster, Reinforced Planks and the roof is stairs and slabs of Basalt
Inside all the floors are done with Basalt.

If you need more details, please tell me, I can take more detailed screenshots.
 

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qwrwed
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by qwrwed » Tue Nov 06, 2012 08:32

I think he means a download link to that world or a worldedit schematic of it.
 

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MasterGollum
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by MasterGollum » Tue Nov 06, 2012 09:07

qwrwed wrote:I think he means a download link to that world or a worldedit schematic of it.


The building of the picture is not isolated. It forms part of a more complex structure of a street. So doesn't make sense to provide a schematic of it. I'm planing to post the complete world, but not now, when I finish the city I'm building. I'm creating it in survival mode, so it will take me still several weeks to finish the work. It bores to me to build in creative mode :P
 

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by Inocudom » Sat Jan 26, 2013 04:16

Are you still working on this mod? The King Arthur's Land server makes good use of it.
 

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Mito551
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by Mito551 » Sat Jan 26, 2013 05:08

i shall point out that dwarves Kingdom has it as well.
 

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MasterGollum
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by MasterGollum » Sat Jan 26, 2013 10:29

Inocudom wrote:Are you still working on this mod? The King Arthur's Land server makes good use of it.


Mito551 wrote:i shall point out that dwarves Kingdom has it as well.


I was no aware that it has been used, are you using the textures I provided or you replaced them for more hight resolution ones? If there are new features that you will like to be added I can also consider them. Also if it is any bug or thing to improve I can take a look.
 

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addi
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by addi » Sat Jan 26, 2013 10:53

here is an version that runs on king-arthurs-land and its full compatible to stairsplus
https://github.com/adrido/darkage
Last edited by addi on Sat Jan 26, 2013 10:53, edited 1 time in total.
 

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Mito551
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by Mito551 » Sat Jan 26, 2013 12:39

MasterGollum wrote:
Inocudom wrote:Are you still working on this mod? The King Arthur's Land server makes good use of it.


Mito551 wrote:i shall point out that dwarves Kingdom has it as well.


I was no aware that it has been used, are you using the textures I provided or you replaced them for more hight resolution ones? If there are new features that you will like to be added I can also consider them. Also if it is any bug or thing to improve I can take a look.


I use my own textures.
Last edited by Mito551 on Sat Jan 26, 2013 12:39, edited 1 time in total.
 

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Inocudom
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by Inocudom » Mon Mar 18, 2013 16:30

One of the nodes in this mod does not have a texture (one of the marble nodes.) Stairsplus has been updated and Sokomine has made a mod that might fit in well with this one. Below is the link to the mod.
http://forum.minetest.net/viewtopic.php?id=5120
Your mod is still very useful. I love the strata that it generates and its bricks. I use this mod in my own single-player game.
 

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by Jouster27 » Sun Apr 07, 2013 21:11

MasterGollum wrote:Currently the only stone that can't be craft from default is Chalk. You can access to it in his stratum or in the creative inventory or with the /giveme command.


What I'm not getting is that the reinforced chalk requires chalk. I see that I can go into creative mode to get it but it feels too much like cheating. I fully understand why digging the chalk gives chalk powder but there should be a way to quarry chalk blocks whole. Would you be willing to add a new tool to cut chalk blocks whole? Perhaps a chisel? Please? Thank you.
 

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by Sokomine » Sun Apr 07, 2013 21:27

Chalk is a good building material. Making it available through a receipe might be best (e.g. craft 2 or 4 chalk powder to get 1 or 2 chalk like with other lump-like items).
A list of my mods can be found here.
 

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by Inocudom » Sun May 05, 2013 00:49

Desert stone bricks and sandstone bricks are now part of the default game of Minetest. Will this mod ever be updated? It adds mud and silt to beaches and adds a variety of rock types to the underground world (which can make caves look prettier.)
 

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Inocudom
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by Inocudom » Fri May 10, 2013 02:49

addi wrote:here is an version that runs on king-arthurs-land and its full compatible to stairsplus
https://github.com/adrido/darkage


I checked this link out today and found out that this mod is still being maintaned. This is not a dead mod, so maybe the cottages mod can make use of this. Addi is the one who maintains it now. If you want to see it in action, go to the King Arthur's Land server.

Do you know how to get this mod to work? The init.lua file won't load and I have the most recent version of moreblocks. I also gave the mod's folder the name it is supposed to have in order to work.
Last edited by Inocudom on Fri May 10, 2013 03:13, edited 1 time in total.
 

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addi
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by addi » Fri May 10, 2013 05:59

oh sorry the init.lua gets broken by uploding to github :(

but its fixed now and works fine ;)


to the dessert stone bricks and sandstone bricks:

ill remove it from this mod when the next stable version of minetest comes out, because its easier to say "play with minetest 0.4.7" instead of "download the latest minetest games from github and put them into the game folder"

than i also create an alias to avoid unknown blocks :)

Sokomine wrote:Chalk is a good building material. Making it available through a receipe might be best (e.g. craft 2 or 4 chalk powder to get 1 or 2 chalk like with other lump-like items).

added :)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
CRAFT ---> 1 Chalk
[chalk_powder] [chalk_powder]
[chalk_powder] [chalk_powder]



if someone have great ideas,
or found bugs just tell me :)



Here The download: https://github.com/adrido/darkage/archive/master.zip
and the source code: https://github.com/adrido/darkage
 

Amaz
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by Amaz » Fri May 10, 2013 14:09

Hi, I'm just wondering if the textures are going to be updated, and if you're still working on this mod. I really like it!
 

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by Inocudom » Fri May 10, 2013 15:17

It looks like Github is still messing up the init.lua, for the same error came up. Maybe Sokomine, RealBadAngel, or VanessaE can help you out there. They have lots of experience with Github.

This mod is still being worked on, Amaz. I just found that out yesterday.

RealBadAngel's technic mod generates strata underground just like your mod does. If you need any assistance concerning that, look at how that mod does it. One of darkage's greatest achievements is adding more rock and mud types to the world.
 

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