creeper96 wrote:Awesome mod corner just one problem where do i put it when i have finished downloading
tkerwel wrote:first step to Millénaire - NPC village in minetest .... i really love your ideas ... go on like that an i out myself as cornernote fanboy (ups...fanoldy *lol*)
madchicken13 wrote:Im adding this on my Server does it need any other mods?
GloopMaster wrote:seems good, however would it be possible to instead create villages on mapgen? I believe this is what you are getting at, however, i'm just giving you a... push in the right direction :3
alexcraft wrote:i put a chest down i right click on it and it was a normal chest give the command for it or how to craft it
please
madchicken13 wrote:There is no Crafting recipe for this And it shouldnt (I Use this on my server :)
Casimir wrote:/giveme towntest_chest:chest and then you have one.
cornernote wrote:all the non-standard items are stripped out of the *.we files in this pack. feel free to decorate the house yourself after the NPC builds it
if i decide to include *.we files that need mods then i will add them to the depends.txt
Neuromancer wrote:What about for those of us who want Immediate Gratification. Shouldn't there be a super-chest or a prefab chest, that when you place it the building appears almost immediately like from world edit? (also you don't have to stock it with materials, it comes pre-filled with all the materials it needs.) If you want to build epic villages you might not want to wait for your buildings to be built. Ok, I''m getting impatient for my buildings to be built. I want to see them all. ;)
cornernote wrote:many updated to NPC movement... he now takes items from the chest then moves (instead of instantly teleporting) to within a few nodes of where the block is about to be placed. once he gets there the block is added.
you can kill him, and he will lose his inventory.
be builds from the ground up so it looks more realistic
thanks @PilzAdam for all the help
Deploy Nodes does that, but there is no gui to choose the buildings, its random (small, medium, large)
feel free to take chunks of code from both to make a new mod that lets you choose which building.
if true then
--if inv:contains_item("main", v.name) then
-- take from the inv
--inv:remove_item("main", v.name.." 1")
inv:remove_item("needed", v.name.." 1")
-- register_abm
minetest.register_abm({
nodenames = {"towntest_chest:chest"},
interval = .01, --was orginally 1
chance = 1,
action = towntest_chest.build,
})
Neuromancer wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
-- register_abm
minetest.register_abm({
nodenames = {"towntest_chest:chest"},
interval = .01, --was orginally 1
chance = 1,
action = towntest_chest.build,
})
cornernote wrote:some ideas from IRC:
<cornernote> as a player you join a village
<cornernote> and perhaps can rob from other villages
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