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[Mod] Reworked signs from xyz [signs]

Posted:
Thu Oct 04, 2012 17:25
by PilzAdam
Hello everyone!
I have reworked the signs mod from xyz (
http://minetest.net/forum/viewtopic.php?id=2736).
Changelog:- A new input system; There is only one line and it is split up into lines automatically; you can force a newline with " | "
- Remove the shadows under the sign
- It overrides the default signs so you dont have 2 different signs in the creative inventory
GitHub:https://github.com/PilzAdam/signsDownload:https://github.com/PilzAdam/signs/zipball/masterLicense:Same as in the mod from xyz; my changes are also WTFPL
Dependencies:None.
Screenshot:

Posted:
Thu Oct 04, 2012 17:57
by BZab
Nice, i need to check it

Posted:
Thu Oct 04, 2012 18:01
by cHyper
nice work... it should be added with the next mt-version... awesome...

Posted:
Thu Oct 04, 2012 18:11
by jordan4ibanez
I think i might just use this!

Posted:
Thu Oct 04, 2012 22:20
by cornernote
If you do clear objects, do you lose the sign text?

Posted:
Fri Oct 05, 2012 12:41
by PilzAdam
cornernote wrote:If you do clear objects, do you lose the sign text?
Yes. But rightclick the sign and hit enter will create a new object (this is also a fix i have done).

Posted:
Fri Oct 05, 2012 17:12
by cornernote
can you make it restore the letters when i punch it?

Posted:
Fri Oct 05, 2012 17:23
by PilzAdam

Posted:
Fri Oct 05, 2012 17:45
by Rickmor
this is AWESOME

Posted:
Fri Oct 05, 2012 17:46
by cornernote
+1000
i tried to do it when signs was 1st around, but gave up. thanks PilzAdam

Posted:
Thu Oct 11, 2012 15:13
by mauvebic
Can you extend this into a standalone text printing api? (or a seperate mod entirely?). Sans the sign (the node itself is irrelevant to me, i just want to print text dynamically with different items, resolutions and axis, ). Could also be handy for mods like mailboxes and such :-)

Posted:
Thu Oct 11, 2012 15:43
by Guest2
I love this mod :D


Posted:
Thu Oct 11, 2012 23:08
by VanessaE
PilzAdam: There is a new version of the font work we were doing on IRC. This one fixes some missing characters from my previous copy, and also fixes the messed up sizes and alignment of some characters. All eight font sets have been reworked accordingly.
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/signs-textures-20121010-3.zip(note the -3 in the filename)

Posted:
Sat Nov 10, 2012 16:28
by prof-turbo
+ 3 for this mod ;). I love it!

Posted:
Wed Jan 02, 2013 02:07
by Inocudom
Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod, not the one this is based on.
Is it possible to make a larger version of this sign so that there is more room for text? Can there be locked versions of this sign?

Posted:
Wed Jan 02, 2013 02:28
by PilzAdam
Inocudom wrote:Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod, not the one this is based on.
This is an bug in the object attachment code in the engine. It is already (hopefully) fixed in the latest dev-version of Minetest.
Inocudom wrote:Is it possible to make a larger version of this sign so that there is more room for text? Can there be locked versions of this sign?
Smaller text isnt that good because it makes it unreadable on long distances.
And I am not a friend of locked signs, furnaces etc.

Posted:
Wed Jan 02, 2013 03:51
by Inocudom
I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.

Posted:
Wed Jan 02, 2013 05:01
by jojoa1997
Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.
So instead of four signs on a wall you would have a 4*4 sign on the wall

Posted:
Wed Jan 02, 2013 05:38
by Inocudom
jojoa1997 wrote:Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.
So instead of four signs on a wall you would have a 4*4 sign on the wall
I was thinking of more of a 2x2 sign. I don't know if it is possible for PilzAdam to make a 4x4 sign (nor how one could be placed accurately.)

Posted:
Wed Jan 02, 2013 12:17
by jojoa1997
Inocudom wrote:jojoa1997 wrote:Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.
So instead of four signs on a wall you would have a 4*4 sign on the wall
I was thinking of more of a 2x2 sign. I don't know if it is possible for PilzAdam to make a 4x4 sign (nor how one could be placed accurately.)
yeah a 2*2 i was thinking of 4 square blocks

Posted:
Fri Jan 04, 2013 21:03
by luk3yx
I like the idea of this mod, and in my opinion, something similar should be added to minetest_game.

Posted:
Fri Jan 04, 2013 21:04
by luk3yx
Does this mod work on Minetest 0.4.4?

Posted:
Fri Jan 04, 2013 21:05
by PilzAdam
luk3yx wrote:um... does it work on 0.4.4
Yea.

Posted:
Fri Jan 04, 2013 21:07
by luk3yx
It didn't work when I tested it.

Posted:
Fri Jan 04, 2013 21:07
by luk3yx
It may be just me, maybe a corrupt download, a missing file, or something else on my end. I hope the mod developer fixes this issue.

Posted:
Fri Feb 08, 2013 05:25
by VanessaE
If anyone's interested, I've forked this to add signs onto wooden fenceposts. Place a few standard fences, then place a sign onto the post as usual. Instead of the sign floating in front of the post, the post will be replaced with one bearing the sign.
Right click to edit the text as described in the first post.
Dig the post+sign combination to get back one fencepost and one sign.
Download:
https://github.com/VanessaE/signs/archive/master.zip...or browse the code:
https://github.com/VanessaE/signsUnzip the downloaded file, rename the resultant folder to just "signs", and put it in your Minetest mods folder.
Note that these signs-on-fences objects don't connect to neighboring fences yet (my initial idea was that these be placed onto fences that are being used as vertical posts, e.g. as lampposts).

Posted:
Fri Feb 08, 2013 09:29
by Ragnarok
Amazing! +1

Posted:
Fri Feb 08, 2013 11:05
by Topywo
That a good improvement!

Posted:
Fri Feb 08, 2013 22:33
by VanessaE
Fixed a bug in my fork that kept other mods' right-click actions from working right if you happen to be holding a sign when performing such an action. Please re-pull/re-download as needed.

Posted:
Sat Feb 09, 2013 13:45
by 4aiman
+1
Could you add cyrillic letters/explain how to add cyrillic letters?
I added new png file, added it's name w/o extension to the list of filenames, but that didn't work...
Ttf patch applied also.