[Mod] Stoneage, flint and fire [stoneage]

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Casimir
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[Mod] Stoneage, flint and fire [stoneage]

by Casimir » Fri Oct 12, 2012 17:38

You can find the flint when crating a new world, use that flint to craft a Hand-axe, use that tool to cut down trees (this mod also prevents you from cutting trees with bare fist and wooden tools), use more flints to craft stonetools (just like with cobblestone - you can still use cobble anyway). So it is not a mod that only adds new stuff, but changes the gameplay.

Watch this review by davidpace. It shows how to make fire (a lot of).

Features:
- Flints/Silex are quite rare, you have to search a little bit. They can be found about sealevel (+32 -16) in dirt and sand.
- A Hand-axe/Biface is the swiss knife of the stoneage, it can be used for everything, is a bit slower than stonetools.
- Craft stonetools not only with cobble, but with flint too. You need to do this at the beginning of a world, because you can't get stone (Reason for this below).
- Wooden tools are useless (I mean more useless than before). The Hand-axe replaces them mostly.
- You can't cut down a tree with the bare fist anymore. For this you need the Hand-axe.
- Firestriker makes fire. Place coal or paper (or cotton if you have some) on the right side of the tool.
- You need to make fire before you can craft a furnace (see crafting).
- Torches don't burn when crafted. You need to light them.
- There are almost 50 ways to light your torch.
- Torches burn down (to disable that set torchdecay = false). The torches just turn to unlit torches, just hit them with a burning one and they burn again.
- Craft sticks with three leaves above each other (old recipe still works).

Crafting:
- Silex ---> Biface/Handaxe
- Silex + cobble ---> firestriker
- Silex + steel ---> firestriker (a better one)
- Stick + coal ---> unlit torches
- Stonetools can be crafted with silex too. The shape remains the same.
- Furnace is crafted like normal, but with a burning torch in the middle.

github: https://github.com/CasimirKaPazi/stoneage

download
latest:
.zip
.tar.gz

0.4.8:
.zip

old downloads:
http://ompldr.org/vaGFrcA/stoneage20130231.zip
http://ompldr.org/vZ3htcg/stoneage%2020130103.zip
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
http://ompldr.org/vZnV0cw/stoneage_20121012.zip

depends: default, fire
recommended mods (you don't need them): drowning, hunger, farming, firestone.

licence/license:
code - GPL
textures - cc-by-sa

recommended: Prehistoric

==Original post==
This mod ads flints that are generated as ore in dirt and sand. You can use them to craft a hand axe/biface and stone tools.
That's all for now. Things to make fire will be added (someday).

When you start a new world, the first thing you normally do is to cut a tree with your bare fist, craft a pickaxe out of wood, and break stones with this wooden pickaxe. From that time on you never use wooden tools again. So this mod is to get rid of the wooden tools and your superfist. This is not included yet.
Textures need to be improved too.
Last edited by Casimir on Mon Feb 10, 2014 19:41, edited 1 time in total.
 

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SegFault22
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by SegFault22 » Fri Oct 12, 2012 22:05

+1
This actually makes sense. Using a large chunk of flint to break a tree, and then adding a handle to the flint, from that wood, would seem to be more realistic. Then, you can make a small home and search for some ores (maybe you can make iron nuggets occur very rarely and as dense as coal in dirt_with_grass? mining the block gives a dirt block and 1-3 iron nuggets, 4 of which can be crafted into an ingot).
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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Casimir
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by Casimir » Sat Oct 13, 2012 21:33

New version.
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
added:
- Fire Striker.
Craft with silex and steel. Put paper (or flowers:cotton) at the right side of the tool in your inventory to use it.
- Overwrites some stuff. You can no more cut trees with the hand. Wooden tools are now mostly useless.
- Added the group "craftstone". You can craft stonetools with everything that has this group. At the moment its cobble, silex, and biface. (This is what SegFault suggested.)

depends on:
- default
- fire
 

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Casimir
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by Casimir » Sat Nov 10, 2012 22:36

Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire
 

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by minecraft64 » Sun Dec 02, 2012 01:52

Casimir wrote:Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire


I will
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Casimir
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by Casimir » Mon Dec 31, 2012 13:36

When hitting fire, the torch_unlit should be replaced with default:torch. But no mater what I try it is not working. Does anybody know what to do?
[edit] It works now. [/edit]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("stoneage:torch_unlit", {
    description = "Torch",
    inventory_image = "stoneage_torch_unlit.png",
    stack_max = 99,
    liquids_pointable = false,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type == "node" then
            local n = minetest.env:get_node(pointed_thing.under)
            if minetest.get_item_group(n.name, "igniter") ~= 0 then
                ?
                ?
                ?
            end
        else
            return
        end
    end
})
Last edited by Casimir on Mon Dec 31, 2012 14:28, edited 1 time in total.
 

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Casimir
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by Casimir » Thu Jan 03, 2013 23:15

http://ompldr.org/vZ3htcg/stoneage%2020130103.zip

New:
- Two kinds of firestriker. Cobble & Silex and Steel & Silex. Shapeless crafting.
- Unlit torches. Craft like normal ones, hit fire or burning torches to light them. Contains a craft for the same thing.
 

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by tinoesroho » Fri Jan 04, 2013 02:00

Absolutely brilliant - I've grown bored of default gameplay as of lately, and this'll make a nice addition to my LAN server. :-) Two thumbs up!

[small]If I can find a way to improve on it, you'll be sure to hear from me.[/small]
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Casimir
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by Casimir » Thu Jan 31, 2013 11:56

New version:
- You need fire to craft a furnace (normal recipe, with a burning torch in the middle).
- Added torchdecay (can be disabled).
- Improved firestriker.
- Now with (almost) 50 ways to light your torch.
 

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by sfan5-bot » Thu Mar 28, 2013 16:42

[EE] No License found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
 

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by Casimir » Thu Mar 28, 2013 18:35

[EE] No License found

Casimir wrote:Licence: Code and textures are cc-by-sa.
 

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by tinoesroho » Fri Mar 29, 2013 00:41

"And skynet began its life by slaying unfortunate mods which didn't have properly formatted license notices."
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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https://github.com/tinoesroho/
 

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by qznc » Fri May 24, 2013 12:55

Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?
Last edited by qznc on Fri May 24, 2013 12:57, edited 1 time in total.
 

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by rubenwardy » Fri May 24, 2013 12:57

I like this.
 

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by Mossmanikin » Fri May 24, 2013 13:27

qznc wrote:Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?


I'd like to test this one too.
Like the idea very much...

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Casimir
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by Casimir » Fri May 24, 2013 14:54

Now on github. See first post.
 

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by Mossmanikin » Fri May 24, 2013 15:10

Casimir wrote:Now on github. See first post.

Thanks! :)
Testing it...

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by Mossmanikin » Fri May 24, 2013 16:15

Love it!
Adds a great deal of realism to the game without changing too much.

In my opinion this should be part of the game.
Maybe as an option which you can turn on or off,
for those whom love to punch trees with their bare hands. :D

I haven't been able to find flints/silex in desert sand... does it spawn there?
How about gravel as an additional source of silex or gravel + silex as an alternative recipe for a firestriker?
Also, maybe, worth considering: dry shrub (or leaves or grass) as burning material next to the firestriker?
(Just some ideas I had while testing the mod.)

Hope you will continue this mod.

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by tinoesroho » Fri May 24, 2013 21:17

It's certainly a wonderful mod; it is mandatory to have on any of my servers.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

qznc
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by qznc » Sat May 25, 2013 09:01

The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.

Idea: No burning torches in inventory. You can only place unlit torches and must lit them with a fire striker. It is kind of weird to carry lots of burning torches with you anyways. The furnace would have to be lit like torches now.
 

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by Casimir » Sat May 25, 2013 10:01

Mossmanikin wrote:I haven't been able to find flints/silex in desert sand... does it spawn there?

No.

qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.

Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.
 

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by qznc » Sat May 25, 2013 13:13

Casimir wrote:
qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.

Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.


Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.
 

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by Mossmanikin » Sun May 26, 2013 00:54

qznc wrote:Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.


Great idea!

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by 2232 » Thu Jul 11, 2013 20:25

How do you craft a Hand-Axe?
-2232
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by Casimir » Thu Jul 11, 2013 20:27

With one flint/silex.
 

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by 2232 » Thu Jul 11, 2013 20:47

Ok. Thank-you. A crafting wiki for this mod woyld be helpful. (:
-2232
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by Limada » Mon Feb 10, 2014 00:01

I tested your mod yesterday and I like it. It gives me the right atmosphere in the game. Starting with silex and ending with mesecon/technic. :) Thank you for the work.
First I tried to lumber an appletree with the bare hand and it didn´t work. Great! That´s what I want. Then I activated "Moretress" and chopped a pine in 3 seconds. Arrh, is there a way to fix it?

Update: 10.02.14

So, I checked your overwrite.lua and compared your entries for trees with the default and moretrees. Then I deleted all "oddly_breakable_by_hand" entries for the trees in default and moretrees. Now it works for all.
Last edited by Limada on Mon Feb 10, 2014 13:09, edited 1 time in total.
 

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by Casimir » Mon Feb 10, 2014 16:16

Nice to see someone still using this.

I updated it, so you don't have to change moretrees by hand. And support for other tree mods can easily be added now.
 

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by Limada » Mon Feb 10, 2014 19:16

Casimir wrote:Nice to see someone still using this.

I updated it, so you don't have to change moretrees by hand. And support for other tree mods can easily be added now.


Hello Casimir,

thank you for your fast(!) support. I quickly downloaded the new version and replaced the modified file from moretrees with the default one.
But when I start the game I get an "Error from Lua":

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
19:56:30: ERROR[main]: ========== ERROR FROM LUA ===========
19:56:30: ERROR[main]: Failed to load and run script from
19:56:30: ERROR[main]: D:\Spielerchen\minetest-0.4.8\bin\..\mods\stoneage\init.lua:
19:56:30: ERROR[main]: ...erchen\minetest-0.4.8\bin\..\mods\stoneage/overwrite.lua:5: attempt to call field 'override_item' (a nil value)
19:56:30: ERROR[main]: stack traceback:
19:56:30: ERROR[main]:     ...erchen\minetest-0.4.8\bin\..\mods\stoneage/overwrite.lua:5: in main chunk
19:56:30: ERROR[main]:     [C]: in function 'dofile'
19:56:30: ERROR[main]:     D:\Spielerchen\minetest-0.4.8\bin\..\mods\stoneage\init.lua:17: in main chunk
19:56:30: ERROR[main]: ======= END OF ERROR FROM LUA ========


The new overwrite.lua is very different and smaller from the previous. Maybe the error comes because I use minetest 0.4.8 (because the new 0.4.9 didn´t work for me, crashes all the time). My knowledge of computer and programming is very poor, the same with my english. Sorry.
 

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Casimir
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by Casimir » Mon Feb 10, 2014 19:37

Oh, I'm sorry. The overrite_item function is quite new in Minetest, it will be available in 0.4.10. I usually don't think about version numbers. I guess will have to use the old version then.

the same with my english. Sorry.

Übung macht den Meister ;)
Last edited by Casimir on Mon Feb 10, 2014 19:38, edited 1 time in total.
 

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