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[Mod] Wireworld [wireworld]

PostPosted: Fri Nov 02, 2012 19:28
by PilzAdam
Hello everyone!
This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.
Thats all.
Conductors are yellow, electron heads are blue and electron tails are red.
You can stop the simulation with the command
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/wireworld off

and restart it with:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/wireworld on


Dependencies:
None.

License:
See README.txt.

GitHub:
https://github.com/PilzAdam/wireworld

Download:
https://github.com/PilzAdam/wireworld/zipball/master

PostPosted: Fri Nov 02, 2012 19:32
by Dragonop
what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST

PostPosted: Fri Nov 02, 2012 19:42
by PilzAdam
Dragonop wrote:what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST

Can you read?
PilzAdam wrote:This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.

PostPosted: Fri Nov 02, 2012 19:45
by Dragonop
HOW the mods add that!

PostPosted: Fri Nov 02, 2012 20:08
by PilzAdam
Dragonop wrote:HOW the mods add that!

Thats a better question.
Heres a screenshot:
Image

PostPosted: Fri Nov 02, 2012 20:24
by Dragonop
and for what is that

PostPosted: Fri Nov 02, 2012 20:25
by PilzAdam
Dragonop wrote:and for what is that

Dunno. Someone on IRC pointed me to the Wikipedia site and I thought it might be interesting to have in Minetest.

PostPosted: Fri Nov 02, 2012 21:05
by Dragonop
and... so... it is just... decoration?

PostPosted: Fri Nov 02, 2012 21:12
by PilzAdam
Dragonop wrote:and... so... it is just... decoration?

Well, if someone is interested in wireworld he/she can use it in Minetest.

PostPosted: Fri Nov 02, 2012 21:15
by Dragonop
ok

PostPosted: Fri Nov 02, 2012 22:51
by cornernote
Dragonop wrote:and... so... it is just... decoration?


It's automated cells that can form their own logic gates.

Does it work with mesecons?

PostPosted: Sat Nov 03, 2012 03:49
by SegFault22
Ooh, now we can make clocks and Advanced Nodebreaker Mining Systems that actually get rid of gravel in tunnels!
+∞

PostPosted: Sat Nov 03, 2012 09:30
by PilzAdam
cornernote wrote:Does it work with mesecons?

Currently not.

PostPosted: Sat Nov 03, 2012 10:18
by jin_xi
i really like this mod. never heard of wireworld before, but it is a very elegant concept.

i'd really like to have wireworld wires as in technic, but with segments so we can see the electrons moving. i also keep thinking about wireworld "black boxes", a node with a formspec in which to put a wireworld circuit, so more complex designs could be made smaller.

PostPosted: Tue Feb 05, 2013 17:14
by BZab
Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D

PostPosted: Tue Feb 05, 2013 17:33
by PilzAdam
BZab wrote:Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D

I dont work on this anyomre. You can see it as a little game/simulator in Minetest.

PostPosted: Tue Feb 05, 2013 18:03
by BZab
:/ Would be usefull to make clocks or streetlights etc. ;D

PostPosted: Tue Feb 05, 2013 18:42
by Likwid H-Craft
At first I was thinking this be just like Gmod Wiremod :D but it not so *SIGH*

still 100+ Idea.

PostPosted: Mon Apr 29, 2013 00:35
by ch98
I live this mod. I was planning one but it was here.

PostPosted: Mon Jun 03, 2013 16:51
by Dan Duncombe
I love wireworld and have always wanted to have it in a prgram other than powder toy, cause Mirek's cellabration won't work for me. Great job!