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[Mod] Birthstones [birthstones]

PostPosted: Thu Nov 08, 2012 00:12
by Doc
This mod adds a gem for every month of the year!

The names of the gems in this photo from left to right are:
Alexandrite, Amethyst, Aquamarine, Diamond, Emerald, Garnet, Opal, Peridot, Ruby, Sapphire, Topaz, and Zircon.
Image
(Don't worry, I fixed it to be the default stone texture)

Each gem has it's own block. It can be crafted by placing nine gems on the crafting table as so:
Image

As of 1.1, picks can be crafted as so:
Image
They are slightly better than stone pick.

As of 1.2, gems are less common, and they can be made into axes:
Image
They are better than stone.

Licence: WTFPL



Downloads:

Version 1.0: Broken
Version 1.1: Broken
Version 1.2: Download

PostPosted: Thu Nov 08, 2012 00:27
by Topywo
Nice colorful mod!

PostPosted: Thu Nov 08, 2012 00:34
by Doc
Topywo wrote:Nice colorful mod!

Thanks Topywo!

PostPosted: Thu Nov 08, 2012 04:11
by sky
the first gem's name is my real name

PostPosted: Thu Nov 08, 2012 04:30
by Aqua
How rare r they? Can they be found naturally? Good mod... Missing license... Third one is my name!!!

PostPosted: Thu Nov 08, 2012 04:59
by Doc
Aqua wrote:How rare r they? Can they be found naturally? Good mod... Missing license... Third one is my name!!!


They are relatively common, except the diamond. They can be found naturally. Thanks for the catch.

PostPosted: Thu Nov 08, 2012 14:48
by OdnetninI
they are very good, but it would be better if you make tools

PostPosted: Thu Nov 08, 2012 15:19
by Doc
OdnetninI wrote:they are very good, but it would be better if you make tools

I plan on doing this, but I needed a break.

PostPosted: Thu Nov 08, 2012 16:09
by madarexxx
Doc, nice mod! But i have an idea - you can use diamonds mod as base, and add encrusting to diamond and steel tools, with special table (node like scribing table), with specific effects giving!

PostPosted: Thu Nov 08, 2012 18:39
by GloopMaster
madarexxx:

Sounds awfully familiar...

hmm...

http://minetest.net/forum/viewtopic.php?pid=51297#p51297

PostPosted: Fri Nov 09, 2012 18:06
by Doc
madarexxx wrote:Doc, nice mod! But i have an idea - you can use diamonds mod as a base, and add encrusting to diamond and steel tools with special table (node like scribing table), with specific effects giving!

GloopMaster wrote:Sounds awfully familiar...

That sounds like GloopMaster's Encrustable Gems mod... I don't really want my mod to be based on other mods, I like them to be independent. Thanks anyway!

PostPosted: Thu Mar 28, 2013 16:48
by sfan5-bot
[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5

PostPosted: Fri Apr 04, 2014 18:43
by JPRuehmann
Links broken

PostPosted: Fri Apr 04, 2014 22:27
by mimilus

PostPosted: Sat Apr 05, 2014 20:10
by JPRuehmann
Thanks,
JPR

Re: [Mod] Birthstones [birthstones]

PostPosted: Mon Jul 07, 2014 13:42
by Doc
Links fixed

Re: [Mod] Birthstones [birthstones]

PostPosted: Thu Jul 10, 2014 19:07
by sfan5
This mod is installed on my Meowtest server and it is well received.
I personally like this mod a lot too.

Re: [Mod] Birthstones [birthstones]

PostPosted: Fri Jul 11, 2014 06:44
by kaeza
sfan5 wrote:This mod is installed on my Meowtest server and it is well received.
I personally like this mod a lot too.

^ This. I loved this mod when playing on the old Octuteam server.

P.S: Glad to see you back Doc :)

Re: [Mod] Birthstones [birthstones]

PostPosted: Fri Jul 11, 2014 09:19
by Mitroman
Nice mod. But you could use the default stone textures for the ores. Just change:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
...
textures = {"default_stone^-*-"},
...


(-*- = your texture for the ore)

Re: [Mod] Birthstones [birthstones]

PostPosted: Sat Jul 12, 2014 16:05
by sfan5
The register_ore for Opal seems to be missing from the code.

Re: [Mod] Birthstones [birthstones]

PostPosted: Sat Jul 12, 2014 16:28
by Inocudom
You could make these part of the base game.

Re: [Mod] Birthstones [birthstones]

PostPosted: Tue Aug 12, 2014 14:57
by LazerRay
The Opals are listed in the code, but their world gen is missing at the end.

Re: [Mod] Birthstones [birthstones]

PostPosted: Mon Mar 09, 2015 23:00
by 12Me21
The months are wrong. The correct stones/months are:
January: garnet
Feb. Amythest
Mar. Aquamarine
April. diamond
May. emerald
June: pearl
July; Ruby
August, peridot
Spetember: sapphire
October; opal
November: topaz
December: turquoise.

Re: [Mod] Birthstones [birthstones]

PostPosted: Sat May 16, 2015 21:38
by Mineman2022
Mine is emerald!

Re: [Mod] Birthstones [birthstones]

PostPosted: Thu Jun 04, 2015 15:03
by Lola S
Mine is Turquoise!

Re: [Mod] Birthstones [birthstones]

PostPosted: Sun Feb 12, 2017 08:06
by poikilos
I forked this & implemented many fixes mentioned above (& all standard tools):
Download: https://github.com/poikilos/minetest-birthstones/archive/master.zip
or Browse: https://github.com/poikilos/minetest-birthstones

I am working on glooptest compatibility (will not require glooptest). There are code changes in order to be more maintainable, but aliases are present for full backward compatibility (fully tested in a world where I had all items and blocks from the 2012 version). Check GitHub for additional improvements in the near future.