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[closed] Lavacooling [lavacooling]

PostPosted: Mon Nov 19, 2012 19:09
by Hybrid Dog
old

PostPosted: Mon Nov 19, 2012 20:45
by Mito551
what does it do?

PostPosted: Mon Nov 19, 2012 22:08
by Menche
It makes a smaller chest, using entities. I suggest using nodes with the nodebox drawtype instead; a simple cube nodebox should be really easy to make.

PostPosted: Tue Nov 20, 2012 14:35
by PilzAdam
Creating a Minecraft like chest is not possible because there is no "vertical yaw" for objects.

PostPosted: Tue Nov 20, 2012 22:28
by InfinityProject
An idea:
You could make it look like an open chest through nodeboxes. Perhaps when you click the chest an open chest replaces it and when you exit the formspec the open chest is replaced with a closed one.
Image

PostPosted: Wed Nov 21, 2012 03:59
by RealBadAngel
Please notice that using object for a chest is a risky solution.
/clearobjects will remove such chests. Server in case of too many objects floating around can also force delete...

PostPosted: Wed Nov 21, 2012 13:44
by Zeg9
What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)

PostPosted: Wed Nov 21, 2012 14:39
by InfinityProject
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.

PostPosted: Wed Nov 21, 2012 16:00
by Zeg9
InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.


Exactly. I'm not sure it's possible to know when the formspec is open, too.

PostPosted: Thu Nov 22, 2012 15:20
by InfinityProject
Zeg9 wrote:
InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.


Exactly. I'm not sure it's possible to know when the formspec is open, too.


Dang, I wish I knew how to do nodeboxes; I would do this.

PostPosted: Sun Dec 23, 2012 16:58
by Zeg9
Wait I don't understand. This thread is about a lavacooling mod, but most posts are about chest nodebox ?!?

PostPosted: Wed Jan 02, 2013 08:21
by SegFault22
Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.

PostPosted: Thu Jan 03, 2013 14:24
by PilzAdam
SegFault22 wrote:Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.

No, just give both lavacooling mods the same name so people cant install both.

PostPosted: Fri Apr 12, 2013 21:17
by VanessaE
If you're adding basalt, you should probably look at gloopblocks, it might be of some use to you.

PostPosted: Sun May 05, 2013 09:10
by Zeg9
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:06:38: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/worlds/Vulkan/worldmods/lavacooling/init.lua:82: bad argument #1 to 'ipairs' (table expected, got nil)