VanessaE wrote:Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
VanessaE wrote:Craft one bush by itself to turn it into four of the corresponding fruit.
Sokomine wrote:VanessaE wrote:Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
The bushes are a nice addition. I'm looking forward to tasty berries!VanessaE wrote:Craft one bush by itself to turn it into four of the corresponding fruit.
That annoys me a bit. Can't you change it so that it depends on which tool you use on the bush? That is: Raw hands give you the fruits and turn the bush into a berry-less one. The berries regrow after some time. This is the behaviour Mauvebics farming plants show. It is very well suited for plants that last more than one summer and that survive beeing bereft of their fruits. It would only require one more texture (bush without berries) and storage of what type of bush that used to be before harvesting so that it does regrow the right type of fruit.
In order to get the bush as such, a shovel might be very helpful. Just dig the bush including roots.
If an axe is used, the bush could provide some sticks (but no fruits).
This would also be very fine for some plants from farming_plus. It annoys me that plants like strawberries (there are breeds of both type), rhubarb and so on are destroyed on harvest in farming_plus - while in Mauvebics mods, even carrots and potatoes survive harvesting and regrow. Both is unrealistic as it relies on the plant.
VanessaE wrote:Sokomine's changes just went into git:
https://github.com/VanessaE/plantlife/commit/6ec11d0efcdb38d6b5a2f1f8522f8c8faddfe624
-- by ACe
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:tulip", "flowers:rose", "flowers:dandelion_yellow", "flowers:dandelion_white", "flowers:geranium", "flowers:viola"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower", "group:flora" },
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 1,
facedir = 1
})
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