[Mod] Internet Relay Chat [irc]

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kaeza
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by kaeza » Thu Dec 06, 2012 01:00

Sorry for the late reply. That's a nice idea. Currently I'm unable to fix this since I'm currently without Internet access at home until December 16th. If you wanty to remove non-IRC related code, do so, and please post a patch/pull request/whatever. Thanks.
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by kaeza » Sun Dec 16, 2012 12:58

I'm back with some small updates.
There's now a precompiled Windows version (untested). I used a Linux->MinGW32 crosscompiler, but since I haven't Windows handy, I cannot test it. I'll be thankful if someone tests this for me.
Also, RAPHAEL, the FTP and HTTP are not used, so there's nothing to worry about.
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by InfinityProject » Sun Dec 16, 2012 16:44

I tried it out on windows, it crashed. Debug:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:40:41: ERROR[main]: ServerError: LuaError: error: ....4-win32\bin\..\games\minetest_game\mods\irc/irc.lua:964: attempt to index upvalue 'irc_sock' (a nil value)
11:40:41: ERROR[main]: stack traceback:
11:40:41: INFO[main]: Searching worlds...
11:40:41: INFO[main]:   In C:\Users\InfinityProject\Downloads\Games\Minetest Games\0.4.4\minetest-0.4.4-win32\bin\..\worlds:
11:40:41: INFO[main]: 0.4.4 Testing CITY mauveworld
11:40:41: INFO[main]: 3 found.
11:40:41: INFO[main]: Waiting for other menus
11:40:41: INFO[main]: Waited for other menus
11:40:41: VERBOSE[main]: error_message = ServerError: LuaError: error: ....4-win32\bin\..\games\minetest_game\mods\irc/irc.lua:964: attempt to index upvalue 'irc_sock' (a nil value)
11:40:41: VERBOSE[main]: stack traceback:
11:40:41: INFO[main]: Created main menu
11:40:41: INFO[main]: locale has been set to:English_United States.1252
11:40:41: INFO[main]: locale has been set to:C
 

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kaeza
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by kaeza » Sun Dec 16, 2012 16:54

InfinityProject wrote:I tried it out on windows, it crashed. Debug:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:40:41: ERROR[main]: ServerError: LuaError: error: ....4-win32\bin\..\games\minetest_game\mods\irc/irc.lua:964: attempt to index upvalue 'irc_sock' (a nil value)
11:40:41: ERROR[main]: stack traceback:
11:40:41: INFO[main]: Searching worlds...
11:40:41: INFO[main]:   In C:\Users\InfinityProject\Downloads\Games\Minetest Games\0.4.4\minetest-0.4.4-win32\bin\..\worlds:
11:40:41: INFO[main]: 0.4.4 Testing CITY mauveworld
11:40:41: INFO[main]: 3 found.
11:40:41: INFO[main]: Waiting for other menus
11:40:41: INFO[main]: Waited for other menus
11:40:41: VERBOSE[main]: error_message = ServerError: LuaError: error: ....4-win32\bin\..\games\minetest_game\mods\irc/irc.lua:964: attempt to index upvalue 'irc_sock' (a nil value)
11:40:41: VERBOSE[main]: stack traceback:
11:40:41: INFO[main]: Created main menu
11:40:41: INFO[main]: locale has been set to:English_United States.1252
11:40:41: INFO[main]: locale has been set to:C


Thanks for testing.
Please compile from sources. I won't be providing updated binaries since the code is still in development. This bug has also been fixed (?).
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by kaeza » Tue Dec 18, 2012 23:12

Some updates.
Now that I have set up a script for building both the Linux and Win32 versions, I'll be providing binaries again.
I really need testers for other platforms. Anyone can /join #minetest-irc-testing and share their knowledge with us, and see the mod in action.
Also, as always, the github link is for the bleeding-edge changes to the sources.
I'll try to keep the binaries as up to date as I can.

Thanks again to all of you for your support!
Last edited by kaeza on Tue Dec 18, 2012 23:18, edited 1 time in total.
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by kaeza » Sun Dec 23, 2012 19:51

Small update!

  • Now supports auto-connecting to IRC network and auto-joining the channel. These two options are customizable in the `config.lua' file.
  • Overriden /me chat command to "perform an action" (as in IRC). The text is also seen in the channel.
  • Now the bot sends a message to the channel when a player joins/leaves the game.
  • Added support for some "bot commands": `!who' to retrieve the list of players in the game, and `!whereis' to retrieve the location of an arbitrary player in the game world.
  • Fixed a major bug that prevented the bot to join the channel under certain cases. Hopefully this will also fix that dreaded "Quit: Excess Flood" message some users were receiving.

Also fixed one of my maintainer scripts that was used to upload the binaries, so the link to the binaries will be pointing again to the latest binaries again.

Any more feature suggestions are welcome.
Last edited by kaeza on Sun Dec 23, 2012 19:53, edited 1 time in total.
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by kaeza » Sat Dec 29, 2012 02:45

Small updates here and there :)
See first post.
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by kaeza » Sat Dec 29, 2012 09:30

New small update.
- Fixed a bug not auto-joining the players (only the ones at channel connect would get "joined").
- Updated binaries accordingly to latest git.
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by kaeza » Mon Dec 31, 2012 17:29

Fixed a problem at `pack_mod' stage on CMake versions prior to 2.8.7 (?).
Thanks goes to xy and RAPHAEL for reporting the error.

New Features:
- /irc_disconnect and /irc_reconnect commands.

As always, latest binaries are available for Win32 and Linux.

(I desperately need Windows testers)
Last edited by kaeza on Mon Dec 31, 2012 17:31, edited 1 time in total.
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by kaeza » Thu Jan 03, 2013 01:12

Added binaries for Debian Squeeze 64 bits, generously contributed by vortexlabs/mrtux.
Many thanks to him for this contribution.
See first post for link.
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by kaeza » Thu Jan 03, 2013 10:57

Added binaries for Ubuntu 12.10 AMD64, generously contributed by Calinou.
Many thanks to you Calinou!
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by jojoa1997 » Thu Jan 03, 2013 22:46

can you make this mod work without outside programs
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by xavier108 » Sat Jan 05, 2013 07:19

This is great
Ezlif :D
 

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by kaeza » Sat Jan 05, 2013 08:14

jojoa1997 wrote:can you make this mod work without outside programs

Minetest does not export a networking API, so I must resort to external libraries to do it.
If you have problems compiling, catch me on ##mt-irc-mod or #minetest and I will help you.
BTW: As I said elsewhere, the Windows version is relatively UNTESTED. You can help me by testing it and reporting any problems.
This works well on all Linux systems on which it was tested.
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by kaeza » Sun Jan 06, 2013 11:47

Small bug fixes and updated documentation.
Added auto-reconnect on /kick
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by RAPHAEL » Sun Jan 06, 2013 16:17

Already informed Kaeza but Windows binaries don't work. Sorry to those using Windows. Maybe it can get fixed lol
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

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by kaeza » Sun Jan 06, 2013 17:35

RAPHAEL wrote:Already informed Kaeza but Windows binaries don't work. Sorry to those using Windows. Maybe it can get fixed lol

I'll take a look at the Win32 part of luasocket.
I may be able to test this under Wine, but I'm not 100% sure if this will a reliable indicator. Nevertheless, is as a good guess as any.
Last edited by kaeza on Sun Jan 06, 2013 18:03, edited 1 time in total.
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by kaeza » Tue Jan 15, 2013 20:25

AFAIK, the Windows binaries do not work. May be a faulty crosscompiler.
Awaiting someone to offer a precompiled version built using a native Windows compiler (MSVC, MinGW, etc)
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by kaeza » Tue Jan 29, 2013 17:23

*BUMP*
This mod isn't dead; I'm just too lazy to update every small change I do.
I'm proud to say that this mod is since 2 months or so ago featured in all of OldCoder's and MarkTraceur's worlds.
Still waiting for someone to be able to compile natively on Windows though.
Last edited by kaeza on Tue Jan 29, 2013 17:24, edited 1 time in total.
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by RAPHAEL » Tue Jan 29, 2013 18:51

kaeza wrote:*BUMP*
This mod isn't dead; I'm just too lazy to update every small change I do.
I'm proud to say that this mod is since 2 months or so ago featured in all of OldCoder's and MarkTraceur's worlds.
Still waiting for someone to be able to compile natively on Windows though.


I have a Windows install here but no idea how to setup a compile environment on Windows. If someone could give a detailed howto or at least a howto I could give it a shot (never successfully compiled anything on Windows).
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

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by kaeza » Tue Jan 29, 2013 19:36

RAPHAEL wrote:
kaeza wrote:*BUMP*
This mod isn't dead; I'm just too lazy to update every small change I do.
I'm proud to say that this mod is since 2 months or so ago featured in all of OldCoder's and MarkTraceur's worlds.
Still waiting for someone to be able to compile natively on Windows though.


I have a Windows install here but no idea how to setup a compile environment on Windows. If someone could give a detailed howto or at least a howto I could give it a shot (never successfully compiled anything on Windows).

I recommend installing MinGW32 (a port of GCC for Windows platforms, along some basic utilities).
You'll also need CMake.
Just follow the instructions on the README to compile.
Last edited by kaeza on Tue Jan 29, 2013 19:36, edited 1 time in total.
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by mrtux » Thu Jan 31, 2013 03:54

While attempting to build on Windows... (mingw32)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Colin@MAINCOMPUTER /c/minetest-irc-master
$ cmake .
CMake Warning at CMakeLists.txt:6 (project):
  To use the NMake generator, cmake must be run from a shell that can use the
  compiler cl from the command line.  This environment does not contain
  INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to
  work.


-- The C compiler identification is unknown
-- Check for working C compiler: cl
CMake Warning at CMakeLists.txt:2 (PROJECT):
  To use the NMake generator, cmake must be run from a shell that can use the
  compiler cl from the command line.  This environment does not contain
  INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to
  work.


CMake Error: your C compiler: "cl" was not found.   Please set CMAKE_C_COMPILER
to a valid compiler path or name.
CMake Error: Internal CMake error, TryCompile configure of cmake failed
-- Check for working C compiler: cl -- broken
CMake Error at c:/MinGW/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:61 (mes
sage):
  The C compiler "cl" is not able to compile a simple test program.

  It fails with the following output:





  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:6 (project)


CMake Error: your C compiler: "cl" was not found.   Please set CMAKE_C_COMPILER
to a valid compiler path or name.
-- Configuring incomplete, errors occurred!

This is a bit strange. Might be a problem on my end; I don't quite know.
Last edited by mrtux on Thu Jan 31, 2013 03:56, edited 1 time in total.
thanks doge
 

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kaeza
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by kaeza » Thu Jan 31, 2013 04:25

vortexlabs wrote:While attempting to build on Windows... (mingw32)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Colin@MAINCOMPUTER /c/minetest-irc-master
$ cmake .
CMake Warning at CMakeLists.txt:6 (project):
  To use the NMake generator, cmake must be run from a shell that can use the
  compiler cl from the command line.  This environment does not contain
  INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to
  work.


-- The C compiler identification is unknown
-- Check for working C compiler: cl
CMake Warning at CMakeLists.txt:2 (PROJECT):
  To use the NMake generator, cmake must be run from a shell that can use the
  compiler cl from the command line.  This environment does not contain
  INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to
  work.


CMake Error: your C compiler: "cl" was not found.   Please set CMAKE_C_COMPILER
to a valid compiler path or name.
CMake Error: Internal CMake error, TryCompile configure of cmake failed
-- Check for working C compiler: cl -- broken
CMake Error at c:/MinGW/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:61 (mes
sage):
  The C compiler "cl" is not able to compile a simple test program.

  It fails with the following output:





  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:6 (project)


CMake Error: your C compiler: "cl" was not found.   Please set CMAKE_C_COMPILER
to a valid compiler path or name.
-- Configuring incomplete, errors occurred!

CMake tries to use MSVC by default under Windows, so you need to tell it to use the "MinGW Makefiles" generator via the -G command line option:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -G "MinGW Makefiles"
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by fgr » Sun Feb 03, 2013 16:39

we have another error.... i dont know if this is only on 0.4.3 a problem but here it is:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 
ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...minetest/bin/../games/minetest/mods/irc/callback.lua:142: attempt to concatenate local 'part_msg' (a nil value)
17:25:57: ERROR[main]: stack traceback:

In thread 7f3b42f59720:
/home/minetest/minetest/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f3b42f59720:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
irc.register_callback("part", function ( servinfo, from, part_msg )
    local text = "*** "..from.." left "..mt_irc.channel.." ("..part_msg..")";
    for k, v in pairs(mt_irc.connected_players) do
        if (v) then minetest.chat_send_player(k, text); end
    end
end);


Server crashes if someone parts the channel...

any idea?
 

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by rubenwardy » Thu Feb 21, 2013 17:29

This mod is amazing!

(just tried it)
 

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Likwid H-Craft
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by Likwid H-Craft » Thu Feb 21, 2013 18:10

this really works on, SP?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by rubenwardy » Fri Feb 22, 2013 15:46

Likwid H-Craft wrote:this really works on, SP?


yes, it works on single player
 

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kaeza
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by kaeza » Mon Feb 25, 2013 19:24

rubenwardy wrote:This mod is amazing!

(just tried it)


Thanks! :)

fgr wrote:we have another error.... i dont know if this is only on 0.4.3 a problem but here it is:

(code)

any idea?


Hmm... this looks like an oversight in my code. Actually, the LuaIRC documentation is pretty scarce, and I have not tested all the corner cases. In this case, it seems LuaIRC is passing a nil "quit message". I will fix it later.

To make your life easier, for now change the following line...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local text = "*** "..from.." left "..mt_irc.channel.." ("..part_msg..")";

...to...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local text = "*** "..from.." left "..mt_irc.channel.." ("..(part_msg or "")..")";
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by Kacey » Wed Mar 27, 2013 18:16

please don't use non-english (lol bad language i know) letters in here. they cause alot of stress trying to take them out and or replace them.
on a scale of 1 to 10 i am OVER 9000!!!!!!!!!!!!!!!!
 

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by kaeza » Thu Mar 28, 2013 10:47

Small update: Fixed the long standing bug where the `!who' bot command returned all players, even those already disconnected.
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