[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

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LorenzoVulcan
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by LorenzoVulcan » Wed Oct 16, 2013 16:13

Beta 6.2 Released

-Added Bretonium Inceptor
-Added Cryoas inceptor
-Added shoting system on astros
-And more...
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Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

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by LorenzoVulcan » Mon Nov 04, 2013 13:22

Beta 6.5 Released

-Added Armors
-Now some items from lulzpack will show on the player when held
-Fixed some minor bugs
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by Inocudom » Tue Nov 05, 2013 17:16

What does the item-entity.lua file in your repository for this game do?
 

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by LorenzoVulcan » Tue Nov 05, 2013 17:27

Inocudom wrote:What does the item-entity.lua file in your repository for this game do?

It's a modify to the block pick.You'll pick every near block with this mod.
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by Inocudom » Tue Nov 05, 2013 17:32

LorenzoVulcan wrote:
Inocudom wrote:What does the item-entity.lua file in your repository for this game do?

It's a modify to the block pick.You'll pick every near block with this mod.


Does that affect every default tool (including the player's hands,) or is it only used by lulzpack's tools?
 

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by LorenzoVulcan » Tue Nov 05, 2013 17:44

Inocudom wrote:
LorenzoVulcan wrote:
Inocudom wrote:What does the item-entity.lua file in your repository for this game do?

It's a modify to the block pick.You'll pick every near block with this mod.


Does that affect every default tool (including the player's hands,) or is it only used by lulzpack's tools?

Every tool.
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by Inocudom » Tue Nov 05, 2013 18:57

I got the below error with the flamethrower. It appears to be the only weapon that causes it:
13:37:37: ACTION[ServerThread]: singleplayer uses lulzpack:flamethrower, pointing at [node under=172,3,153 above=172,4,153]
13:37:37: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:37:37: ERROR[main]: ServerError: LuaError: error: ....4.7-54c8bdb-shaders-win32\bin\..\mods\lulzpack/guns.lua:219: attempt to call method 'get_inventory' (a nil value)
13:37:37: ERROR[main]: stack traceback:

There are more recent inventory mods that could be used:
https://forum.minetest.net/viewtopic.php?id=6342-Better HUD
https://forum.minetest.net/viewtopic.php?pid=87940#p87940-Mod Menu
https://forum.minetest.net/viewtopic.php?pid=93804#p93804-Inventory++
https://forum.minetest.net/viewtopic.php?pid=54671#p54671-Unified Inventory

In order for lulzpack and the 3darmor mod that goes with it to work, they must be placed in the mods folder within the main folder of Minetest (where most other mods are placed.) Also, the item-entity.lua file that comes with lulzpack must be placed in Minetest's builtin folder (allow it to replace the one that is already in there.) You should probably post these instructions in the first post of this topic.
 

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by LorenzoVulcan » Wed Nov 06, 2013 13:40

Inocudom wrote:I got the below error with the flamethrower. It appears to be the only weapon that causes it:
13:37:37: ACTION[ServerThread]: singleplayer uses lulzpack:flamethrower, pointing at [node under=172,3,153 above=172,4,153]
13:37:37: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:37:37: ERROR[main]: ServerError: LuaError: error: ....4.7-54c8bdb-shaders-win32\bin\..\mods\lulzpack/guns.lua:219: attempt to call method 'get_inventory' (a nil value)
13:37:37: ERROR[main]: stack traceback:

There are more recent inventory mods that could be used:
https://forum.minetest.net/viewtopic.php?id=6342-Better HUD
https://forum.minetest.net/viewtopic.php?pid=87940#p87940-Mod Menu
https://forum.minetest.net/viewtopic.php?pid=93804#p93804-Inventory++
https://forum.minetest.net/viewtopic.php?pid=54671#p54671-Unified Inventory

In order for lulzpack and the 3darmor mod that goes with it to work, they must be placed in the mods folder within the main folder of Minetest (where most other mods are placed.) Also, the item-entity.lua file that comes with lulzpack must be placed in Minetest's builtin folder (allow it to replace the one that is already in there.) You should probably post these instructions in the first post of this topic.


1.The flamethrower is actually disabled because it's WIP.
2.Inventory plus is ok for this.
3.I wrote it in the instruction file
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by teag2 » Wed Nov 06, 2013 18:16

Whenever I load a world in BlockForge 2, the game runs for about 2 seconds and then the game crashes.
Here is the error report:
09:49:55: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 17
09:50:00: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:479: attempt to call field 'make_cactus' (a nil value)
I tried making a new world, and this time got a new error report:
09:59:56: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:446: attempt to call field 'make_papyrus' (a nil value)
09:59:56: ERROR[EmergeThread0]: stack traceback:
 

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by LorenzoVulcan » Wed Nov 06, 2013 18:28

teag2 wrote:Whenever I load a world in BlockForge 2, the game runs for about 2 seconds and then the game crashes.
Here is the error report:
09:49:55: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 17
09:50:00: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:479: attempt to call field 'make_cactus' (a nil value)
I tried making a new world, and this time got a new error report:
09:59:56: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:446: attempt to call field 'make_papyrus' (a nil value)
09:59:56: ERROR[EmergeThread0]: stack traceback:

Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.
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by teag2 » Wed Nov 06, 2013 18:51

Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.

Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.
 

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by LorenzoVulcan » Wed Nov 06, 2013 18:55

teag2 wrote:
Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.

Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.

Can you upload your game folder and give it to me please?
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by teag2 » Wed Nov 06, 2013 19:20

LorenzoVulcan wrote:
teag2 wrote:
Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.

Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.

Can you upload your game folder and give it to me please?

I'll PM you a link.
 

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by LorenzoVulcan » Sat Nov 16, 2013 18:56

Added a demo video for astros:

http://www.youtube.com/watch?v=O_I_PurPkOw&feature=youtu.be

I'll post some screenshots later.
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by Enry185 » Mon Dec 09, 2013 12:41

Lorenzo are you italian ?
Lorenzo sei italiano vero ? (almeno da quello che ho capito)
Leggendo qualcosa sul forum non avevi un server di minetest ?
 

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by LorenzoVulcan » Mon Dec 09, 2013 13:07

Enry185 wrote:Lorenzo are you italian ?
Lorenzo sei italiano vero ? (almeno da quello che ho capito)
Leggendo qualcosa sul forum non avevi un server di minetest ?

Yes i am.
Si,ma ha chiuso tanto tempo fa.
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by Enry185 » Tue Dec 10, 2013 12:56

Non c'è nessuna probabilità che riapra ?
E' un vero peccato un mio amico mi ah detto che era bellissimo .-.
Ho provato la tua mod ed è utilissima !
Se non ci sono probabilità che riapra, conosci, per caso un server che abbia tante mod tra cui la tua ?
Grazie
 

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by LorenzoVulcan » Mon Dec 16, 2013 18:11

Enry185 wrote:Non c'è nessuna probabilità che riapra ?
E' un vero peccato un mio amico mi ah detto che era bellissimo .-.
Ho provato la tua mod ed è utilissima !
Se non ci sono probabilità che riapra, conosci, per caso un server che abbia tante mod tra cui la tua ?
Grazie


Mi dispiace,non ne conosco e non penso ci siano più server di minetest completamente italiani,visto che nessuno ha più i fondi per hostarli.
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by Enry185 » Fri Jan 10, 2014 13:08

Lorenzo... there is a problem with your modpack... If I add lulzpack to my minetest 1.4.7 it crash !
I don't know why, because I haven't the time for read the cmd !
And if I add your pack on minetest 0.4.8-0.4.9 it can't start the world because, it can't read the init.lua !

Ho scritto la prima parte in inglese! Allora penso che non avrai tempo come una volta per aggiornare la tua mod... anche se non so niente di te, ti capisco, avrai i tuoi impegni... però so che sei un ottimo programmatore! Dovresti aggiornare la tua fantastica mod, e renderla compatibile alla 0.4.9! Comunque ben un anno fa usai la tua mod, e so che è una bellissima mod!
Ti faccio i miei complimenti Lorenzo !

P.S: se ti serve qualcuno che testi, e ti riporti i bug della mod... bhe io ci sono !
Last edited by Enry185 on Fri Jan 10, 2014 13:12, edited 1 time in total.
 

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by Topywo » Fri Jan 10, 2014 14:12

Enry185 wrote:Lorenzo... there is a problem with your modpack... If I add lulzpack to my minetest 1.4.7 it crash !
I don't know why, because I haven't the time for read the cmd !
And if I add your pack on minetest 0.4.8-0.4.9 it can't start the world because, it can't read the init.lua !


Delete debug.txt, start a world with lulzpack in 0.4.9, let it crash, exit, open debug.txt an copy/paste all the ERROR-lines here in a post. It will make it easier/less difficult to find out what's wrong.
 

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by Enry185 » Fri Jan 10, 2014 14:27

This is the debug, with lulzpackm 3d armor and inventory_plus :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:25:41: ACTION[main]: World at [C:\Users\Enry185\Desktop\minetest-0.4.9-win32\bin\..\worlds\Test]
15:25:41: ACTION[main]: Server for gameid="minetest" listening on port 51699.
15:25:41: ERROR[main]: ServerError: ...win32\bin\..\games\minetest_game\mods\default/player.lua:143: attempt to call field 'player_set_model' (a nil value)
15:25:41: ERROR[main]: stack traceback:
15:25:41: ERROR[main]:     ...win32\bin\..\games\minetest_game\mods\default/player.lua:143: in function <...win32\bin\..\games\minetest_game\mods\default/player.lua:142>
15:25:41: ERROR[main]:     ...op\minetest-0.4.9-win32\bin\..\builtin/misc_register.lua:330: in function <...op\minetest-0.4.9-win32\bin\..\builtin/misc_register.lua:318>
 

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by LorenzoVulcan » Fri Jan 10, 2014 18:32

Enry185 wrote:This is the debug, with lulzpackm 3d armor and inventory_plus


I think 3d_armor is not compatible with 1.4.7...Well it was a fork anyway,so i'll remove it from the repository.Thanks for report.
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by BRICK » Thu Feb 20, 2014 23:36

So is there a way to get this to work in a world that already exists?
For example, if I have a server that uses the [minetest] game and the v6 seed, etc... can I get the lulzpack to work in that world?
 

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by LorenzoVulcan » Wed Mar 05, 2014 11:03

BRICK wrote:So is there a way to get this to work in a world that already exists?
For example, if I have a server that uses the [minetest] game and the v6 seed, etc... can I get the lulzpack to work in that world?

Yes,but the new ores will not compare on generated chunks.
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by Enry185 » Tue Mar 11, 2014 13:19

A New release for Minetest 0.4.9 ?
Thanks
 

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by LorenzoVulcan » Tue Mar 11, 2014 13:30

Enry185 wrote:A New release for Minetest 0.4.9 ?
Thanks

I have no time to update it right now,sorry.
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by minermoder27 » Thu Mar 20, 2014 03:36

Maybe add compatibility with Industrial Test and maybe also Buildtest and/or Pipeworks, it could be used for automation
My best mods:
Buildtest
 

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Re: [Mod] Lulzpack | Blockforge 2# [Beta 6.5] [lulzpack]

by Ackirb » Tue May 13, 2014 23:36

The readme file says to clone the repository and copy it into the minetest root folder.
1: Is that referring to the blockforge 2 repository
2: Where is the minetest root folder? I have checked everywhere for it, and it doesn't seem to exist.
 

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Re: [Mod] Lulzpack | Blockforge 2# [Beta 6.5] [lulzpack]

by LorenzoVulcan » Sun Oct 05, 2014 17:11

Beta Release 7

-Updated to 0.4.10


Lulzpack is back.Tell me if something doesn't work because i am not able to test everything right now,i'll update main thread with screeshots as first as possible.
 

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Re: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

by LorenzoVulcan » Wed Oct 08, 2014 16:23

Added screenshot in the first message!
 

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