Inocudom wrote:What does the item-entity.lua file in your repository for this game do?
LorenzoVulcan wrote:Inocudom wrote:What does the item-entity.lua file in your repository for this game do?
It's a modify to the block pick.You'll pick every near block with this mod.
Inocudom wrote:LorenzoVulcan wrote:Inocudom wrote:What does the item-entity.lua file in your repository for this game do?
It's a modify to the block pick.You'll pick every near block with this mod.
Does that affect every default tool (including the player's hands,) or is it only used by lulzpack's tools?
Inocudom wrote:I got the below error with the flamethrower. It appears to be the only weapon that causes it:
13:37:37: ACTION[ServerThread]: singleplayer uses lulzpack:flamethrower, pointing at [node under=172,3,153 above=172,4,153]
13:37:37: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:37:37: ERROR[main]: ServerError: LuaError: error: ....4.7-54c8bdb-shaders-win32\bin\..\mods\lulzpack/guns.lua:219: attempt to call method 'get_inventory' (a nil value)
13:37:37: ERROR[main]: stack traceback:
There are more recent inventory mods that could be used:
https://forum.minetest.net/viewtopic.php?id=6342-Better HUD
https://forum.minetest.net/viewtopic.php?pid=87940#p87940-Mod Menu
https://forum.minetest.net/viewtopic.php?pid=93804#p93804-Inventory++
https://forum.minetest.net/viewtopic.php?pid=54671#p54671-Unified Inventory
In order for lulzpack and the 3darmor mod that goes with it to work, they must be placed in the mods folder within the main folder of Minetest (where most other mods are placed.) Also, the item-entity.lua file that comes with lulzpack must be placed in Minetest's builtin folder (allow it to replace the one that is already in there.) You should probably post these instructions in the first post of this topic.
teag2 wrote:Whenever I load a world in BlockForge 2, the game runs for about 2 seconds and then the game crashes.
Here is the error report:
09:49:55: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 17
09:50:00: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:479: attempt to call field 'make_cactus' (a nil value)
I tried making a new world, and this time got a new error report:
09:59:56: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: error: ...inetest\bin\..\games\BlockForge2\mods\default/mapgen.lua:446: attempt to call field 'make_papyrus' (a nil value)
09:59:56: ERROR[EmergeThread0]: stack traceback:
Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.
teag2 wrote:Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.
Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.
LorenzoVulcan wrote:teag2 wrote:Seems your default mod is corrupted.I think you might download "minetest_game" again and retry to copy the core mods.
Tried that, didn't work. minetest_game works fine, and Blockforge 2 is using the same default mod as it.
Can you upload your game folder and give it to me please?
Enry185 wrote:Lorenzo are you italian ?
Lorenzo sei italiano vero ? (almeno da quello che ho capito)
Leggendo qualcosa sul forum non avevi un server di minetest ?
Enry185 wrote:Non c'è nessuna probabilità che riapra ?
E' un vero peccato un mio amico mi ah detto che era bellissimo .-.
Ho provato la tua mod ed è utilissima !
Se non ci sono probabilità che riapra, conosci, per caso un server che abbia tante mod tra cui la tua ?
Grazie
Enry185 wrote:Lorenzo... there is a problem with your modpack... If I add lulzpack to my minetest 1.4.7 it crash !
I don't know why, because I haven't the time for read the cmd !
And if I add your pack on minetest 0.4.8-0.4.9 it can't start the world because, it can't read the init.lua !
15:25:41: ACTION[main]: World at [C:\Users\Enry185\Desktop\minetest-0.4.9-win32\bin\..\worlds\Test]
15:25:41: ACTION[main]: Server for gameid="minetest" listening on port 51699.
15:25:41: ERROR[main]: ServerError: ...win32\bin\..\games\minetest_game\mods\default/player.lua:143: attempt to call field 'player_set_model' (a nil value)
15:25:41: ERROR[main]: stack traceback:
15:25:41: ERROR[main]: ...win32\bin\..\games\minetest_game\mods\default/player.lua:143: in function <...win32\bin\..\games\minetest_game\mods\default/player.lua:142>
15:25:41: ERROR[main]: ...op\minetest-0.4.9-win32\bin\..\builtin/misc_register.lua:330: in function <...op\minetest-0.4.9-win32\bin\..\builtin/misc_register.lua:318>
Enry185 wrote:This is the debug, with lulzpackm 3d armor and inventory_plus
BRICK wrote:So is there a way to get this to work in a world that already exists?
For example, if I have a server that uses the [minetest] game and the v6 seed, etc... can I get the lulzpack to work in that world?
Enry185 wrote:A New release for Minetest 0.4.9 ?
Thanks
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