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[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

Posted:
Fri Nov 30, 2012 12:01
by LorenzoVulcan
Blockforge 2# (Or LulzPack) is a stand-alone and updated version of the old
BlockForge Pack.



Features:-Machines
-More minerals
-More ores
-More items
-More Guns
-More fun
-More lulz
And many other things!
Demo videos:
https://www.youtube.com/watch?v=a8M0jcck28shttp://www.youtube.com/watch?v=ZhmB50-s8R0http://www.youtube.com/watch?v=O_I_PurPkOw&feature=youtu.beThis will be updated,More features will be released soon!
It's tested on minetest 0.4.3 ,0.4.4,0.4.5 and 0.4.7 stable.
Depends:default,inventory_plus
You're free to create a server with this mod respecting the
zlib license conditions.
Official site (IT):
http://forkforge.net/proj.6Official site (EN):
http://blockforge.frk.wf/Wiki:
https://github.com/BlockforgeProject/BlockForge-2-/wikiRepository:
https://github.com/BlockforgeProject/BlockForge-2-/Download link is in the official site.
Depends:default
Recommended coop-with-lulzpack mods:
Minecraft-Like node drops (Included in Alpha 0.2)
Time2Pwn (Includeed in Alpha 0.4.1)
Cannons ModScreenshots:
Enjoy more lulz!

Posted:
Fri Nov 30, 2012 12:18
by kaeza
+1 Nice.
It would be good if you included inline screenshots though.

Posted:
Fri Nov 30, 2012 13:43
by LorenzoVulcan
kaeza wrote:+1 Nice.
It would be good if you included inline screenshots though.
I'll update some screens later! Thanks anyway :)

Posted:
Sat Dec 01, 2012 04:00
by Inocudom
Keep working on this mod. It might go well with mesecons and technic one day.

Posted:
Sat Dec 01, 2012 10:16
by LorenzoVulcan
Inocudom wrote:Keep working on this mod. It might go well with mesecons and technic one day.
I think this will always be a stand-alone mod with only default and core mods depends in the official releases.

Posted:
Sat Dec 01, 2012 10:52
by LorenzoVulcan
Some spoilers from the ABM system:


Posted:
Sat Dec 01, 2012 21:32
by jordan4ibanez
Hey i really like this, I'll make ya something nice

Posted:
Sun Dec 02, 2012 15:31
by tyo445
Kool. You should add engines to make the quarry work without having to hit it with the tip and pipes so you can pipe the spoils over to a chest. Also, how do I use the macerator?

Posted:
Sun Dec 02, 2012 15:34
by LorenzoVulcan
0.2 Alpha released.Features:
-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-Added Quarry's inventory and fixed drops
-And more!
Checkout the repository:
https://github.com/BlockforgeProject/BlockForge-2-

Posted:
Sun Dec 02, 2012 15:56
by tyo445

Posted:
Sun Dec 02, 2012 15:58
by LorenzoVulcan
tyo445 wrote:How do I use macerator?
I'm still writing a wiki,But that's not easy.
Anyway,You must:
Put a redyz/lyra block under the macerator (y-1).
Punch the macerator.
You'll get 9 lumps of the block you placed under the macerator (lyra/redyz).
This is actually not so usefull,but the pack is only in alpha state.

Posted:
Sun Dec 02, 2012 17:37
by tyo445
I'm making an auto macerator. You click a button from mesecons to load it and he you hit the macerator. Then you hit the button.

Posted:
Sun Dec 02, 2012 17:41
by LorenzoVulcan
tyo445 wrote:I'm making an auto macerator. You click a button from mesecons to load it and he you hit the macerator. Then you hit the button.
Great! :) You can up it on github as a fork of Lulzpack.

Posted:
Mon Dec 03, 2012 12:55
by LorenzoVulcan
NEWS:I just tested the pack and it works with the unstable builds too.

Posted:
Mon Dec 03, 2012 18:12
by qwrwed
Is there any way to disable Minecraft-like drops?

Posted:
Mon Dec 03, 2012 19:22
by LorenzoVulcan
qwrwed wrote:Is there any way to disable Minecraft-like drops?
Yes,open the init.lua and delete:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
--Item-Dropping on node breaking
--This just redefine the original function
function minetest.handle_node_drops(pos, drops, digger)
if digger:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.env:add_item(pos,dropped_item)
end
end
end
I'll make a configuration system later.

Posted:
Thu Dec 06, 2012 12:53
by LorenzoVulcan
Next update is in the garage.I'll implement force glasses and some little things!

Posted:
Thu Dec 06, 2012 18:56
by LorenzoVulcan
0.3 Alpha released
-Added force glasses
-Fixed some textures
-Tested on 0.4.4
Enjoy!

Posted:
Fri Dec 07, 2012 21:44
by LorenzoVulcan
0.4 Alpha relelased
-Added Hotstone glasses
-Added Hotstone
-Added refinery module sytem
-Quarry is now automatic and with GUIs
-And more...

Posted:
Sat Dec 08, 2012 14:00
by LorenzoVulcan
Just fixed and modified some little things in quarry system,check it out at the repo!
https://github.com/BlockforgeProject/BlockForge-2-

Posted:
Sun Dec 09, 2012 14:04
by LorenzoVulcan
0.4.1 Alpha released-Added "Time2Pwn"
-Quarry is now more performable and fixed
-And more...
Check out at the official repo:
https://github.com/BlockforgeProject/BlockForge-2-

Posted:
Mon Dec 10, 2012 17:52
by LorenzoVulcan
0.4.2 Alpha released
-Added area-based items pickup
-Celis mineral fixed

Posted:
Wed Dec 12, 2012 11:08
by LorenzoVulcan

Energy system preview.

Posted:
Wed Dec 12, 2012 11:27
by Aqua
Lovin' It!

Posted:
Wed Dec 12, 2012 11:44
by LorenzoVulcan
Aqua wrote:Lovin' It!
Thanks,i'm sure LulzPack loves you too.

Posted:
Wed Dec 12, 2012 12:33
by Kryuko
Is there a wiki for crafting?

Posted:
Wed Dec 12, 2012 12:39
by LorenzoVulcan
Kryuko wrote:Is there a wiki for crafting?
Yes,there is a wiki but i'm still working on it.
https://github.com/BlockforgeProject/BlockForge-2-/wiki/_pagesIt's not easy because there are many items,but there might be almost every item.

Posted:
Wed Dec 12, 2012 12:52
by Kryuko
Are there no images?

Posted:
Wed Dec 12, 2012 13:26
by LorenzoVulcan
Kryuko wrote:Are there no images?
Not yet.

Posted:
Wed Dec 12, 2012 13:32
by Kryuko
Okay, thanks.
How can i craft industrial iron?