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[Mod] Display Blocks [2.0] [display_blocks]

PostPosted: Wed Dec 26, 2012 20:05
by jojoa1997
This mod adds display blocks. You place the base and a crystal appears above. More Information coming later.

License of code: WTFPL

License of textures: WTFPL

Mod dependencies: Default
Recomended Mods: Technic, Titanium

Download
Github

Change Log:
2.0 Complete rewrite, new blocks, recipes changed, technic options
1.5 new block, aliases added
1.4.1 crystals are not in creative inventory any more
1.4 I added element blocks like air, water, and fire. Also i made all the recipes give 5 blocks instead of one, made the crystals dissapear when the base is dug, and got rid of crystals having lightsources except for fireand uranium. The crystals are now undiggable.
1.3 Titanium mod is now a dependecy cause i did not want to have doubles for those who already have the titanium mod. I cant get the uranium mod to download for me so i have to keep the uranium stuff.
1.2 Fixed bug
1.1 deleted diamonds upon request of InfinityProject
1.0 Initial Release, Made Mese Display, Diamond Display, Titanium Display, Uranium Display, Glass Display

PostPosted: Wed Dec 26, 2012 21:51
by InfinityProject
Very familiar. I would like for you to remove the diamond showcase since that's already in the diamonds mod.

PostPosted: Wed Dec 26, 2012 23:12
by jojoa1997
InfinityProject wrote:Very familiar. I would like for you to remove the diamond showcase since that's already in the diamonds mod.

I will delete it as soon as i can do it. It will be the 1.1 update.

PostPosted: Thu Dec 27, 2012 03:16
by jojoa1997
1.1 is out. Diamonds got deleted.

PostPosted: Thu Dec 27, 2012 10:34
by Zeg9
jojoa1997 wrote:
InfinityProject wrote:Very familiar. I would like for you to remove the diamond showcase since that's already in the diamonds mod.

I will delete it as soon as i can do it. It will be the 1.1 update.


Lol @ edit
You didn't say that before editing it :D

PostPosted: Thu Dec 27, 2012 16:18
by jojoa1997
Zeg9 wrote:
jojoa1997 wrote:
InfinityProject wrote:Very familiar. I would like for you to remove the diamond showcase since that's already in the diamonds mod.

I will delete it as soon as i can do it. It will be the 1.1 update.


Lol @ edit
You didn't say that before editing it :D

I had said "I will delete it as soon as i can do it. It will be the 1.2 update."
/\ /\
i then realized that the next update would be 1.1 XD

PostPosted: Fri Dec 28, 2012 00:28
by jojoa1997
Added github link.

PostPosted: Fri Dec 28, 2012 02:25
by VanessaE
As received from your download link or via github, the server reports that some textures in this mod are unreadable (in fact, they aren't images at all - one is a segment of HTML code, others are unknown binary data):

display_blocks_titanium_crystal.png
display_blocks_uranium_crystal.png
uranium_block.png
uranium_dust.png

PostPosted: Fri Dec 28, 2012 02:43
by jojoa1997
sorry i will fix it ass soon as possible. use version 1.0

PostPosted: Fri Dec 28, 2012 03:14
by jojoa1997
1.3 is out

PostPosted: Fri Dec 28, 2012 05:31
by jojoa1997
can someone move my mod to the releases section

PostPosted: Sat Dec 29, 2012 22:18
by jojoa1997
Any more ideas?

PostPosted: Sat Dec 29, 2012 22:26
by Chinchow
1.can any item take the place of the gem?
2. Have it act as a sort of dispenser and make some with apples some with picks etc
3. Have the gem be replaced with another base which will make another base and another and keep building up
4. Make mythical gems

PostPosted: Sat Dec 29, 2012 22:45
by jojoa1997
Chinchow wrote:1.can any item take the place of the gem?
2. Have it act as a sort of dispenser and make some with apples some with picks etc
3. Have the gem be replaced with another base which will make another base and another and keep building up
4. Make mythical gems

I am going to make another mod for points 1 and 2.
I will most likely add point 3 but i will first have to find a way to make it stop at a limit.
Also i was wondering if anyone had ideas for other gems.

PostPosted: Sat Dec 29, 2012 22:46
by jojoa1997
I am busy this weekend but i am off next week and will be able to work on it.

PostPosted: Sun Dec 30, 2012 00:44
by jojoa1997
1.4 is out. Use the github link.

PostPosted: Tue Jan 01, 2013 16:23
by jojoa1997
A poll is out please say any other suggestions for the individual areas.

PostPosted: Fri Jan 04, 2013 18:21
by jojoa1997
1.4.1 is out. crystals are not in creative inventory any more

PostPosted: Fri Jan 04, 2013 19:17
by luk3yx
The concept of this mod is quite interesting, and I think it is a good idea.

PostPosted: Sun Jan 06, 2013 19:02
by markveidemanis
make it 3D and maybe make the bottom of it rounded and make the top come to a point, like a spiky dragon egg :D

PostPosted: Mon Jan 07, 2013 01:18
by jojoa1997
markveidemanis wrote:make it 3D and maybe make the bottom of it rounded and make the top come to a point, like a spiky dragon egg :D

could you show me an example

PostPosted: Mon Jan 07, 2013 01:19
by jojoa1997
1.5 out

PostPosted: Mon Jan 07, 2013 11:14
by jojoa1997
I am gonna take a break from this mod because school is starting again but I will be working on a useful mod.

PostPosted: Wed Sep 04, 2013 23:58
by jojoa1997
2.0 is out.

PostPosted: Wed Apr 02, 2014 10:48
by JPRuehmann
I had found a error in your code

displayblocks/technic.lua
Row 10 and 21
must have technic:mineral_uranium not technic:uranium_mineral

Please change.

Thanks,
JPR

PostPosted: Thu Apr 03, 2014 15:51
by ShadowNinja
Also note that this always enables Technic oregen. This will double the amount of uranium in worlds that have Technic enabled.
You should add something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if minetest.get_modpath("technic_worldgen") then
        technic_uranium_new_ore_gen = false
end

PostPosted: Thu Apr 03, 2014 23:34
by JPRuehmann
Hi

where

Thanks,
JPR

PostPosted: Sat Apr 05, 2014 20:23
by JPRuehmann
hello somewhere in the init.lua of Dislay Blocks?
Seems my Intuition was right, at least no error messages.
JPR