Echo wrote:I think its now (since 0.4.4?) possible to update/remove the lightsource without placing the cobble. At least in my local copy my walking-light mod works without a lost light node.
Josh wrote:Aqua, i have an idea for the crafting,
What about these night vison goggles are crafted using 3 mesecon torches and glass? Example:
M= Mesecon torch
G= Glass
MMM
GGG
This would make the crafting very simple. Also why not make a Stealth meter, That shows how visible you are? Sam fisher has one.
if ( minetest.get_modpath("titanium") ) ~= nil then
Aqua wrote:Echo wrote:I think its now (since 0.4.4?) possible to update/remove the lightsource without placing the cobble. At least in my local copy my walking-light mod works without a lost light node.
Cool, I'll have a look at that.Josh wrote:Aqua, i have an idea for the crafting,
What about these night vison goggles are crafted using 3 mesecon torches and glass? Example:
M= Mesecon torch
G= Glass
MMM
GGG
This would make the crafting very simple. Also why not make a Stealth meter, That shows how visible you are? Sam fisher has one.
Crafting is too easy, it should at least have a steel ingot. Besides I don't want it to depend on Mesecons.if ( minetest.get_modpath("titanium") ) ~= nil then
Yes I am familiar with this but the crafting is still too easy.
VanessaE wrote:Just fetch and compile the latest git sources of minetest and minetest_game. Old mese didn't go away, it ultimately got a new texture and got more rare and valuable than before.
JPRuehmann wrote:Download broken
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