[Mod] Charcoal mod [1.0][charcoal]

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Wed Sep 05, 2012 00:26

Neat mod! I think renewable coal should be the default.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

irksomeduck
Member
 
Posts: 224
Joined: Tue Aug 28, 2012 21:45

by irksomeduck » Wed Sep 05, 2012 15:57

Yay! Minetest needs this.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

[Mod] Charcoal mod [1.0][charcoal]

by xyz » Thu Jan 03, 2013 20:14

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
// GloopMaster is gone, but his mods are not.
Original thread: http://minetest.net/forum/viewtopic.php?id=2921


Adds coal from trees. Supports moreblocks, but doesnt require it.

Tree/Jungletree give coal in a furnace. Same for horizontal tree/jungletree and allfaces trees from moreblocks.

Liscence: WTFPL
Textures: There are no textures

Depends: default

Ver. 1.0: http://www.sendspace.com/file/q4nz7t or http://mods.minetest.ru/charcoal/charcoal_1.0.zip
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Thu Jan 03, 2013 20:15

 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Fri Jan 04, 2013 02:27

Temperest wrote:Neat mod! I think renewable coal should be the default.


I know, right?

But then again, I think EVERYTHING in the default game should be renewable, with the exception of poptart cats and rainbows.
 

hajo
Member
 
Posts: 262
Joined: Thu Oct 13, 2016 10:45

Re: [Mod] Charcoal mod [1.0][charcoal]

by hajo » Fri Nov 04, 2016 12:06

xyz wrote:Adds coal from trees. .. Tree/Jungletree give coal in a furnace.

I had the same idea, after I started reading the mod-tutorial.
Looks like this has been around for some time now.

Supports moreblocks, but doesnt require it.

Why hardcoding different kinds of wood,
instead of using "group:wood" ?
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 19 guests

cron