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PostPosted: Wed Sep 05, 2012 00:26
by Temperest
Neat mod! I think renewable coal should be the default.

PostPosted: Wed Sep 05, 2012 15:57
by irksomeduck
Yay! Minetest needs this.

[Mod] Charcoal mod [1.0][charcoal]

PostPosted: Thu Jan 03, 2013 20:14
by xyz
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
// GloopMaster is gone, but his mods are not.
Original thread: http://minetest.net/forum/viewtopic.php?id=2921


Adds coal from trees. Supports moreblocks, but doesnt require it.

Tree/Jungletree give coal in a furnace. Same for horizontal tree/jungletree and allfaces trees from moreblocks.

Liscence: WTFPL
Textures: There are no textures

Depends: default

Ver. 1.0: http://www.sendspace.com/file/q4nz7t or http://mods.minetest.ru/charcoal/charcoal_1.0.zip

PostPosted: Thu Jan 03, 2013 20:15
by xyz

PostPosted: Fri Jan 04, 2013 02:27
by 0gb.us
Temperest wrote:Neat mod! I think renewable coal should be the default.


I know, right?

But then again, I think EVERYTHING in the default game should be renewable, with the exception of poptart cats and rainbows.

Re: [Mod] Charcoal mod [1.0][charcoal]

PostPosted: Fri Nov 04, 2016 12:06
by hajo
xyz wrote:Adds coal from trees. .. Tree/Jungletree give coal in a furnace.

I had the same idea, after I started reading the mod-tutorial.
Looks like this has been around for some time now.

Supports moreblocks, but doesnt require it.

Why hardcoding different kinds of wood,
instead of using "group:wood" ?