[Mod] Bees and Candles [0.1] [candles]

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qwrwed
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by qwrwed » Sun Feb 17, 2013 12:38

I tried digging the leaves above the hive, but it doesn't drop (0.4.3).
 

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darkrose
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by darkrose » Mon Feb 18, 2013 04:33

try using the latest release, 0.4.4
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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Inocudom
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by Inocudom » Tue Feb 19, 2013 01:38

Are you planning to add bee sounds to this mod? You could make the wild hives 3D. Of course, a method of making the volume of a sound depend on distance would have to be developed.
 

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darkrose
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by darkrose » Tue Feb 19, 2013 12:57

No, I play with sound disabled, so I won't be adding something I won't use... if someone else wants to add sounds though, I'm happy to merge the changes into the mod.
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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by deivan » Fri Mar 22, 2013 10:46

I love if you implement some bees fling around and kill players. :D
 

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by deivan » Tue Apr 09, 2013 21:13

I thinking if this is a dead mod then I will try make some bees. :D
Last edited by deivan on Tue Apr 09, 2013 22:57, edited 1 time in total.
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Apr 09, 2013 22:14

Bees, will be nice.
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deivan
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by deivan » Tue Apr 09, 2013 22:58

I have two ideas, the swarm close to hives (less hives than this model product now) and a big one bee, a evil mutant bee. :D
 

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by Inocudom » Wed Apr 10, 2013 04:23

As an addition to this mod, hornets and yellow jackets could be added. Hornets could act similarly to honey bees, except for the fact that they would never produce any honey (but would be a very good source of larva and paper) and would be more dangerous. Yellow jackets... Yellow jackets... They would be the bane of every player's existence. They would build scary paper nests in dirt and in trees, but would also be able to build them in clay, wool, wood planks, and anything else that is not as solid as a rock (except for air and liquids.) They would also be extremely aggressive and extremely painful, so it would be wise to not disturb any nodes that they have built a scary paper nest inside of. If a node that has yellow jackets in it is dug up, their nest would appear on the ground and the vile creatures would attack and chase the player for quite some time. If by some miracle a player manages to destroy a yellow jacket nest, the rewards would not only be lots of larvae and paper, but also some of a random mineral that is part of the base game (with mese and diamonds being very rare.) I feel that it would be neat if hornets and yellow jackets were added to this mod (mainly the yellow jackets.) To make yellow jackets a true threat, they would also spawn in caves underground in sand, desert sand, dirt, gravel, and anything else that is not solid like a rock.
 

deivan
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by deivan » Wed Apr 10, 2013 05:38

You have a idea about big creatures my idea is a small swarm like a cloud of many points (bees...). But is I nice concept. I will try make any thing work first. :D
 

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by Sokomine » Wed Apr 10, 2013 20:47

Maybe we won't need distinct wasp-like species and could do with one wasp type. They could just fly around most of the time. As they are small, the model does not have to be very detailed or realistic to be simulated convincingly.
Wasps usually do not attack people and are not a threat unless you're allergic or accidently drink/eat one. Hunting them for their nests in Minetest would be a bit worriesome...they're not vile! Still, animals that defend their home would be more realistic and a lot better than those fantasy-mobs Minecraft throws at you (skeletons and such). Also another way of getting paper would be nice.
If you want real animals you can hate and kill without remourse, take mosqitos. Those have to attack in order to reproduce. Hiding from them inside a house might even make some kind of sense. They could attack at twilight.
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deivan
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by deivan » Wed Apr 10, 2013 20:59

I liked the mosquitos idea. :D
 

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Likwid H-Craft
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by Likwid H-Craft » Wed Apr 10, 2013 21:20

Yeah and we should have then Gas or something to keep them away.
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http://likwidtest.hj.cx/ (Not Done)
 

deivan
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by deivan » Wed Apr 10, 2013 22:23

Maybe a electric racket. :-o
 

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Likwid H-Craft
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by Likwid H-Craft » Wed Apr 10, 2013 23:53

I can make the texture for it, and you can do the code Deivan.
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by deivan » Thu Apr 11, 2013 00:27

I am starting with the code of mobs and similar things but is a possibility. If I don't make this someone wil . ;)
 

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Bas080
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by Bas080 » Sat Jul 27, 2013 21:45

If someone makes a descent nodebox I will make sure to bring this mod back to life.

Will be adding
- Sounds
- Flying and stinging bees
- Improved spawning of wild hives
 

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Neuromancer
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by Neuromancer » Wed Aug 21, 2013 23:38

Bas080 wrote:If someone makes a descent nodebox I will make sure to bring this mod back to life.

Will be adding
- Sounds
- Flying and stinging bees
- Improved spawning of wild hives

Please do all of this. Adding sounds, especially of angry hives would really make this mod super-cool! How can you have bees without buzzing!? All of this is great. Please do it even without the nodeboxes! By the way we have a real hornet's nest in our tree I just noticed yesteryday.
 

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by Evergreen » Wed Aug 21, 2013 23:47

Neuromancer wrote:
Bas080 wrote:If someone makes a descent nodebox I will make sure to bring this mod back to life.

Will be adding
- Sounds
- Flying and stinging bees
- Improved spawning of wild hives

Please do all of this. Adding sounds, especially of angry hives would really make this mod super-cool! How can you have bees without buzzing!? All of this is great. Please do it even without the nodeboxes! By the way we have a real hornet's nest in our tree I just noticed yesteryday.
He already did that, check out the Bees and Beekeper Mod
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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by Rehlgamer101 » Fri Aug 23, 2013 00:54

Awesome mod. not a big fan of bees. But still awesome mod!!!!
Super Mario!!! Need I say more? I think not!!
 

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balthazariv
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Re: [Mod] Bees and Candles [0.1] [candles]

by balthazariv » Wed Aug 20, 2014 17:13

Hello,

link is broken. Can you refresh it please ?

Thanks
 

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Topywo
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Re: [Mod] Bees and Candles [0.1] [candles]

by Topywo » Wed Aug 20, 2014 19:32

balthazariv wrote:Hello,

link is broken. Can you refresh it please ?

Thanks


Darkrose's mods are available through GitHub.
 

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addi
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Re: [Mod] Bees and Candles [0.1] [candles]

by addi » Sat Nov 08, 2014 15:24

since there is no longer a way to download it, i found this mod somewhere on my hdd.

for all people looking for it here it is:
candles.zip
candles mod from april 2013
(26.73 KiB) Downloaded 77 times
 

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Krock
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Re: [Mod] Bees and Candles [0.1] [candles]

by Krock » Sat Nov 08, 2014 15:48

Thanks addi :)
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zzantozz
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Re: [Mod] Bees and Candles [0.1] [candles]

by zzantozz » Mon Sep 07, 2015 21:00

Is anyone keeping this mod up to date? I think I'm getting a deprecation warning in minetest 0.4.13. It happens a lot, like twice every 5-10 seconds:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-09-07 15:54:29: ACTION[ServerThread]: The use of vel is deprecated. Use velocity instead
2015-09-07 15:54:29: ACTION[ServerThread]: stack traceback:
2015-09-07 15:54:29: ACTION[ServerThread]:      [C]: in function 'add_particle'
2015-09-07 15:54:29: ACTION[ServerThread]:      /home/ryan/.minetest/mods/bees_candles/init.lua:463: in function </home/ryan/.minetest/mods/bees_candles/init.lua:462>
2015-09-07 15:54:29: ACTION[ServerThread]: The use of acc is deprecated. Use acceleration instead
2015-09-07 15:54:29: ACTION[ServerThread]: stack traceback:
2015-09-07 15:54:29: ACTION[ServerThread]:      [C]: in function 'add_particle'
2015-09-07 15:54:29: ACTION[ServerThread]:      /home/ryan/.minetest/mods/bees_candles/init.lua:463: in function </home/ryan/.minetest/mods/bees_candles/init.lua:462>
 

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Re: [Mod] Bees and Candles [0.1] [candles]

by RickMcFarley » Wed Sep 09, 2015 02:45

I like Bas080's bee and beekeeper mod: https://forum.minetest.net/viewtopic.php?f=11&t=6743&hilit=bees

I wanted to make candles from the wax in that mod, so I mixed Bas080's bee mod and darkroses candle code/textures.

I didn't make a mod page but here's a link to the .zip: https://github.com/rickmcfarley/bees_candles/archive/master.zip
 

zzantozz
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Re: [Mod] Bees and Candles [0.1] [candles]

by zzantozz » Wed Sep 09, 2015 03:16

RickMcFarley wrote:I like Bas080's bee and beekeeper mod: https://forum.minetest.net/viewtopic.php?f=11&t=6743&hilit=bees

I wanted to make candles from the wax in that mod, so I mixed Bas080's bee mod and darkroses candle code/textures.

I didn't make a mod page but here's a link to the .zip: https://github.com/rickmcfarley/bees_candles/archive/master.zip


Hmm, perhaps I'm confused. Is there a thread for your combo mod? If so, I put this post in the wrong place :\ It's bees_candles that's causing the deprecation warnings. The add_particle call on line 463 uses "vel" and "acc" and should be changed to "velocity" and "acceleration", respectively. I made that change locally, and the warnings went away. It looks like the same change should be made at lines 116 and 610.
 

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Re: [Mod] Bees and Candles [0.1] [candles]

by RickMcFarley » Wed Sep 09, 2015 03:28

No, sorry it was just an attempt to mix 2 mods I liked. I only posted it because even though it has different bees, it uses the same candles as this mod and it works with 4.13
 

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Re: [Mod] Bees and Candles [0.1] [candles]

by zzantozz » Wed Sep 09, 2015 03:41

RickMcFarley wrote:No, sorry it was just an attempt to mix 2 mods I liked. I only posted it because even though it has different bees, it uses the same candles as this mod and it works with 4.13


Yeah, I gotcha. I don't remember how I found it, but yours is definitely the one I'm using. The readme matches what's on your github. The links in my last post are to locations in the init.lua in your repo that are using deprecated variable names. It works fine in 0.4.13, but if you look in your debug/log file, you'll see a bunch of deprecation warnings. You need to rename "vel" to "velocity" and "acc" to "acceleration" to fix them. If you just combined them, then it's probably from the original mods, and it should really be fixed in them, I guess.
 

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Re: [Mod] Bees and Candles [0.1] [candles]

by RickMcFarley » Wed Sep 09, 2015 04:17

zzantozz wrote:Yeah, I gotcha. I don't remember how I found it, but yours is definitely the one I'm using. The readme matches what's on your github. The links in my last post are to locations in the init.lua in your repo that are using deprecated variable names. It works fine in 0.4.13, but if you look in your debug/log file, you'll see a bunch of deprecation warnings. You need to rename "vel" to "velocity" and "acc" to "acceleration" to fix them. If you just combined them, then it's probably from the original mods, and it should really be fixed in them, I guess.


Wow, thank you! I had forgotten about it until I saw your post.
 

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