BZab wrote:@up OK, with transparent background, or w/o?
And ill do a bit bigger dots ;)
Anyway - tommorrow ill be busy, so day after ill do it (If i won't do it today)
@upup: Generated or midi keyboard + vibrato? :D
EDIT: @up how big res? 16x16, 64x64 256x256 (as original)?
Ragnarok wrote:@aximx51v
Great!
@BZab
3Osc in LMMS: 2 channels playing Moog curve, detuned few cents - one channel left and the second one right. After that LPF Moog filter, export to *.wav and cutting, fading and export to *.ogg with Audacity ;P
Guys, what do you think about this path for dots in the antigravity field? From bottom to top. It can be little complicated to do, but effect for many, intertwining dots should be nice.
Ragnarok wrote:Something like that but with many dots starts moving from different parts of the image:
http://db.tt/9V5unITB
Similar to smooth flame, sparkles.
Ragnarok wrote:@aximx51v
I've just made hum sound for elevator. If you like it, I'll be glad when you'll using it in elevator mod =) Sound is normalized to -0.3dB so use GAIN parameter in mod to decrease sound level (if will be too high).
Sound: http://db.tt/OXdDkY89
License: CC BY-SA 3.0 Unported
aximx51v wrote:ok, how do i attach the sound to the generator node?
minetest.sound_play("papyrus_bed_snoring",{"papyrus_bed:bed", gain = 0.9, max_hear_distance = 10,})
minetest.sound_play("antigravitational_elevator",{"elevator:grav_suppress_engine", gain = 0.9, max_hear_distance = 10,})
minetest.sound_play("antigravitational_elevator",{"elevator:grav_suppress_field", gain = 0.1, max_hear_distance = 25,})
Ragnarok wrote:aximx51v wrote:ok, how do i attach the sound to the generator node?
In papyrus_bed mod I've done this that way:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest.sound_play("papyrus_bed_snoring",{"papyrus_bed:bed", gain = 0.9, max_hear_distance = 10,})
so I suppose this will be correct:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest.sound_play("antigravitational_elevator",{"elevator:grav_suppress_engine", gain = 0.9, max_hear_distance = 10,})
But I think the better way will be attach sound directly to the field:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest.sound_play("antigravitational_elevator",{"elevator:grav_suppress_field", gain = 0.1, max_hear_distance = 25,})
Field will be hearing from distance (useful in mines). You may need to adjust the sound level (and distance parameter too) because gain = 0.1 can be too high. What do you think about applying another sound directly to the generator?
aximx51v wrote:Ragnarok wrote:Something like that but with many dots starts moving from different parts of the image:
http://db.tt/9V5unITB
Similar to smooth flame, sparkles.
but a whole bunch all at once, i get it now. yeah that'd be cool.
play around with it guys, let's see what looks best!
aximx51v wrote:by the way, does anybody know how to attach a looped track to a node? I haven't been able to make the hum sound work with the elevator nodes.
Calinou wrote:Set "sunlight_propagates = true" to the anti-gravity blocks.
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