philipbenr wrote:could someone give me a link to the shields mod or extension?
BadWolf wrote:weird... thing:
I just installed the mod, It seems to work smooth, it doesn't crash, doesn't slow down, it was great until I went to actually look at another player, and found that they were holding a small version of their own texture. I logged in to the server as a different character to make sure, and I snapped this picture. The player I'm taking a picture of is holding a pickaxe. I tried multiple items with no change
Why do all the new people hate git?! -_-BadWolf wrote:Updating to git? I'm reluctant to do that
Evergreen wrote:Why do all the new people hate git?! -_-BadWolf wrote:Updating to git? I'm reluctant to do that
No, git is a project manager. Github is an online extension for git that minetest (and tons of other people) use to manage the/their project(s), and for collaboration purposes.BadWolf wrote:Evergreen wrote:Why do all the new people hate git?! -_-BadWolf wrote:Updating to git? I'm reluctant to do that
I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability
BadWolf wrote:Evergreen wrote:Why do all the new people hate git?! -_-BadWolf wrote:Updating to git? I'm reluctant to do that
I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability
BadWolf wrote:Evergreen wrote:Why do all the new people hate git?! -_-BadWolf wrote:Updating to git? I'm reluctant to do that
I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability.
I was thinking that he disliked git as in the project manager, not the latest unstable minetest version.celeron55 wrote:BadWolf wrote:Evergreen wrote:Why do all the new people hate git?! -_-
I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability.
This is completely true. Everyone who uses the git version without regular backups is always in greater danger of an irrepairably broken world and such.
Do not endorse the attitude that the git version is safe; it is very stressful to developers to try to always keep it in a perfect condition.
celeron55 wrote:BadWolf wrote:Evergreen wrote:Why do all the new people hate git?! -_-
I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability.
This is completely true. Everyone who uses the git version without regular backups is always in greater danger of an irrepairably broken world and such.
Do not endorse the attitude that the git version is safe; it is very stressful to developers to try to always keep it in a perfect condition.
BadWolf wrote:weird... thing: http://s15.postimg.org/b8x4dkz2f/Screenshot_from_2013_08_04_21_34_22.jpg
I just installed the mod, It seems to work smooth, it doesn't crash, doesn't slow down, it was great until I went to actually look at another player, and found that they were holding a small version of their own texture. I logged in to the server as a different character to make sure, and I snapped this picture. The player I'm taking a picture of is holding a pickaxe. I tried multiple items with no change
tinoesroho wrote:@Claire:
It's great for multi-player, but it will probably never be added to minetest_game. Here's why:
Minetest_game is a barebones, simple starter pack designed for offline play. Servers install mods at will, so adding a multiplayer-oriented mod to minetest is a little... extraneous. Singleplayer will never actually see the effects of the mod, anyroad. Since there are no mobs in the default package, armour is useless.
If minetest_game were designed for multiplayer, wieldview would be added, although PvP-oriented mods (armour, shield), wouldn't.
ndjdjksisksk wrote:tinoesroho wrote:@Claire:
It's great for multi-player, but it will probably never be added to minetest_game. Here's why:
Minetest_game is a barebones, simple starter pack designed for offline play. Servers install mods at will, so adding a multiplayer-oriented mod to minetest is a little... extraneous. Singleplayer will never actually see the effects of the mod, anyroad. Since there are no mobs in the default package, armour is useless.
If minetest_game were designed for multiplayer, wieldview would be added, although PvP-oriented mods (armour, shield), wouldn't.
i realy disagree minetest is a pure multi-player game remember in the minetest 0.3.1 days when the only ting in the menue was the adress bar to type a server adress in or start a multi player server
BlockMen wrote:Hey, it would be great if you could merge this pull request because i want add support to my Better HUD mod:
https://github.com/stujones11/minetest-3d_armor/pull/4
stu wrote:Merged, I trust that you have tested it as I have not had a chance yet, it looks pretty harmless.
Thank you for adding armor support to your HUD.
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