[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by TenPlus1 » Wed Sep 23, 2015 19:30

I was thinking the same :) maybe removing wooden armor and having leather replace it...
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Caerulean » Thu Sep 24, 2015 15:39

Leather armor would be nice but I see no need nor reason to remove wooden armor.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Sep 25, 2015 18:59

Echoes91 wrote:Since cows from Tenplus1's Mobs Redo drop leather, it would be nice to add a leather armor in the future.

I do not plan to add any more armor materials any time soon, sorry. I do, however, agree that leather armor makes a lot more sense than wood armor. Since leather is not available in the vanilla game, it probably would be better for mobs redo to include the leather armor registration textures and craft recipes ;-)
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Soudon » Sun Oct 04, 2015 06:32

I've been porting a few of SphaxPureBD for Minecraft armors over to Minetest this is the one I used for Minetests Carbon Steel Armor. Oh and that would be the sand monster from Pilzadams simple mobs with a new x256 texture lol.

Image
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Don » Sun Oct 04, 2015 12:29

Nice!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Soudon » Sun Oct 04, 2015 16:13

Thanks like I said all I did was rename a file and drag n drop.

I am terrible at making my own textures I'm just not that great with photo editing software to make them they always end up looking to "solid" color wise. But I am pretty good at getting most currently existing textures to work.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by VanessaE » Mon Oct 05, 2015 08:48

I made some small changes to the Unified Inventory API that you'll want to adapt to:

viewtopic.php?f=13&t=3933&p=193699#p193699

If you don't change anything, the worst that'll happen is misaligned armor formspecs for users with the "ui_full" privilege on servers where "lite" mode is the default.
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Dorje » Wed Oct 07, 2015 12:48

I cant get it to work with unified inventory? :(
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by T3kW4ffl3 » Fri Oct 09, 2015 01:16

How would I add my own armor in my own mod but using this as depends?
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Krock » Fri Oct 09, 2015 07:53

T3kW4ffl3 wrote:How would I add my own armor in my own mod but using this as depends?

Register your armor as tools and give them specific groups.
https://github.com/stujones11/minetest- ... ua#L59-L84
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Soudon » Mon Oct 12, 2015 00:12

Dorje wrote:I cant get it to work with unified inventory? :(


havent messed with it with unified yet but with the inventory with pixture sub game it works as long as I resize my character.png to 512*256 it works perfectly.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Dorje » Mon Oct 12, 2015 17:57

Soudon wrote:
Dorje wrote:I cant get it to work with unified inventory? :(


havent messed with it with unified yet but with the inventory with pixture sub game it works as long as I resize my character.png to 512*256 it works perfectly.


Dont worry pm ed someone they helped me with a wierdly diferent download?
And it works now :) (using it for a new upcoming server :) )
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by lightonflux » Tue Oct 13, 2015 17:03

There is the mod walking light which adds a illuminated diamond helmet. It would be nice to have have it supported by 3D so you see a lamp on the head of the player.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Wed Oct 14, 2015 18:17

VanessaE wrote:I made some small changes to the Unified Inventory API that you'll want to adapt to:

viewtopic.php?f=13&t=3933&p=193699#p193699

If you don't change anything, the worst that'll happen is misaligned armor formspecs for users with the "ui_full" privilege on servers where "lite" mode is the default.

I will update the mod asap but I do not understand why I should have to hide the inventory button in lite-mode? Anyway, thanks for letting me know.

lightonflux wrote:There is the mod walking light which adds a illuminated diamond helmet. It would be nice to have have it supported by 3D so you see a lamp on the head of the player.

+1 That sounds like it would make a nice addition to the technic armor mod, I will add it to my todo list, unless of course, someone else wants to code it ;-)
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by VanessaE » Thu Oct 15, 2015 03:30

You don't have to hide the button (in fact better that you don't!).

You just need to make sure the armor formspec adapts automatically when full mode is selected in a lite-by-default situation, as in the "craft grid".
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Diamond knight » Thu Oct 22, 2015 17:27

maybe also there should be a configurable feature where armor weighs you down (slower movement, lower jumps) and in the api you can configure how much (like how you configure armor protection/uses/heal right now)
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Oct 23, 2015 18:15

Diamond knight wrote:maybe also there should be a configurable feature where armor weighs you down (slower movement, lower jumps) and in the api you can configure how much (like how you configure armor protection/uses/heal right now)


This feature was added some time ago by BrandonReese 681bf25

Sorry about the lack of documentation, however, I do plan to add weight to the default armor at some point but I can't say when I will get round to it #35
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Sokomine » Sun Nov 01, 2015 15:41

stu wrote:Sorry about the lack of documentation, however, I do plan to add weight to the default armor at some point but I can't say when I will get round to it #35

Weight of the armor and its impact on the player's speed seem very logical - but it isn't really a very good idea as it needlessly complicates control of the game. It's very difficult to steer in the LOTT game where diffrent armor gives diffrent speed boni. I eventually gave up and wear partial armor due to getting along halfway with the speed that combination offers...but that also makes my character half naked :-( Most of the action in the game just isn't about fighting against mobs. Quite a lot is walking around, inspecting buildings from all sides and exploring.
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Diamond knight » Tue Nov 03, 2015 16:51

i am talking abot weight to add a choice, speed but low protection, or slowness with high protection
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Nov 06, 2015 19:38

Sokomine wrote:
stu wrote:Sorry about the lack of documentation, however, I do plan to add weight to the default armor at some point but I can't say when I will get round to it #35

Weight of the armor and its impact on the player's speed seem very logical - but it isn't really a very good idea as it needlessly complicates control of the game. It's very difficult to steer in the LOTT game where diffrent armor gives diffrent speed boni. I eventually gave up and wear partial armor due to getting along halfway with the speed that combination offers...but that also makes my character half naked :-( Most of the action in the game just isn't about fighting against mobs. Quite a lot is walking around, inspecting buildings from all sides and exploring.


I agree, any physics changes made by the default armor must be extremely subtle and very carefully balanced. Unfortunately, as I mentioned in the issue tracker, I am not in a position to make those decisions at the moment, so unless someone else wants to submit a PR and I can get a general consensus of opinion that it does not adversely effect gameplay, physics altering armor will need to be added by a third-party mod. I will, however, improve the documentation and add some basic examples asap.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by amadin » Sat Nov 14, 2015 07:26

Does anybody else have this problem with texture of shied?
Attachments
armor.jpeg
armor.jpeg (224.5 KiB) Viewed 6317 times
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by TenPlus1 » Sat Nov 14, 2015 07:44

It draws the dummy textures in order so if you remove the shield and place it back in the armor slots it will draw it properly.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Sun Nov 15, 2015 23:29

Revision update: 0.4.5

Mostly small things but I felt they deserved some distinction

Improved support for new unified inventory features with help from VanessaE
Added shift-click support for most inventory setups with help form tenplus1
Prevent admin armor from being dropped by CraigyDavi
Misc other bugfixes made with help from tenplus1 and proller

You will need to be using a fairly recent build of 0.4.13 for the some of the new features to work correctly.

TenPlus1 wrote:It draws the dummy textures in order so if you remove the shield and place it back in the armor slots it will draw it properly.

Indeed, that could probably be fixed but I am beginning to think the whole preview system is redundant now that we can actually see our own players, your 'simple skins' mod is a good example.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by amadin » Mon Nov 16, 2015 08:57

stu wrote:Indeed, that could probably be fixed but I am beginning to think the whole preview system is redundant now that we can actually see our own players, your 'simple skins' mod is a good example.

I think so too
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by amadin » Fri Dec 04, 2015 11:58

How to disable damage from torch, for players without armor?
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by TenPlus1 » Fri Dec 04, 2015 12:20

amadin: craft and wear one piece of crystal armor to stop torches from burning.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by amadin » Fri Dec 04, 2015 12:32

TenPlus1 wrote:amadin: craft and wear one piece of crystal armor to stop torches from burning.

I mean turn off torch damage on server side.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by TenPlus1 » Fri Dec 04, 2015 14:41

you would have to edit the armor.lua file inside the 3d_armor mod directory and comment out this line by adding two dashes:

{"default:torch", 1, 1},

... change to ...

--{"default:torch", 1, 1},
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Fri Dec 04, 2015 17:36

TenPlus1 wrote:you would have to edit the armor.lua file inside the 3d_armor mod directory and comment out this line by adding two dashes:

{"default:torch", 1, 1},

... change to ...

--{"default:torch", 1, 1},

That would work but the preferred way would be to override the ARMOR_FIRE_NODES in armor.conf

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ARMOR_FIRE_NODES = {
   {"default:lava_source",     5, 4},
   {"default:lava_flowing",    5, 4},
   {"fire:basic_flame",        3, 4},
   {"ethereal:crystal_spike",  2, 1},
   {"bakedclay:safe_fire",     2, 1},
}

This way the changes won't be overwritten next time you git pull.

PS. Please see my comment on your recent pull request #41
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Kpenguin » Fri Dec 04, 2015 18:41

Nice mod!
I use unified inventory, and when I open the armor section, it shows three values: protect, heal, and fire. Protect and heal change based on the armor I'm wearing, but fire doesn't change no matter what armor I wear. What is "fire" and what does it do?
Thanks!
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