[Mod] Land Rush [landrush]

Rhys
Member
 
Posts: 379
Joined: Wed May 22, 2013 15:22

Re: [Mod] Land Rush [landrush]

by Rhys » Tue Jun 17, 2014 19:27

I think what should be added to this mod that you can give someone a secton of claimed land, for example, if I claimed some land, but I want to give only HALF of my land to my friend, so one little house for me and for him. Apart from this, I love this mod :)
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

Re: [Mod] Land Rush [landrush]

by twoelk » Mon Jul 28, 2014 08:50

does/could this have a command to list all my areas with coordinates? Could be helpfull to find lost or forgotton property or just to get an overview of all my clained blocks. Could be even more usefull if such a list could be dumped at the client side, that is local to the player.
 

lord-swaggerton
Member
 
Posts: 12
Joined: Mon Sep 02, 2013 10:12

Re: [Mod] Land Rush [landrush]

by lord-swaggerton » Sat Aug 23, 2014 14:20

i cant get the mod to work it fails everytime
 

RebelD
Member
 
Posts: 30
Joined: Mon Jul 07, 2014 21:34
In-game: Dielan

Re: [Mod] Land Rush [landrush]

by RebelD » Mon Sep 22, 2014 15:04

lord-swaggerton wrote:i cant get the mod to work it fails everytime

It might be you got another doors mod , it got me some problems.


I also got a question. What do I need to change and into what for a 5 x 5 chunk.
As I want to have the posibility to have people stack close near eachother and smaller places , so if they want a bigger chunk they'd need to use more or so.

Sorry if it sounds dumb, but got not much of a clue :)
 

Sol
Member
 
Posts: 73
Joined: Thu Jul 31, 2014 05:21
In-game: sol

Re: [Mod] Land Rush [landrush]

by Sol » Wed Nov 12, 2014 09:48

Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims

P.S.: Pull requests are welcome.
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand
 

User avatar
Pickles
New member
 
Posts: 4
Joined: Mon Jun 22, 2015 18:05
In-game: Pickles

Re: [Mod] Land Rush [landrush]

by Pickles » Mon Jun 22, 2015 18:28

BrandonReese wrote:I actually updated it a couple of days ago and added an onlineProtection option. Update your mod from the latest github version which defaults to online protection being on. You can change online protection by changing

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local onlineProtection = true


to

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local onlineProtection = false


i love this mod but i cant seem to make things work in my favor

ive been looking through the lua and ive tried to change some things but i just don't know where to look i guess

sorry i am pretty bad at lua script

i download it, it works but as a test i created a new test map with a player name and placed a few blocks around to claim said land then i logged off then signed in as a different player name and tried to place a block and nothing happen no warning no nothing no reappearance of blocks

i guess all i am after if constant protection when i am online and offline i just don't know how to work the lua enough to change to the right aspects

sorry if i sound like a dunce lol
 

User avatar
BrandonReese
Member
 
Posts: 836
Joined: Wed Sep 12, 2012 00:44
GitHub: bremaweb
IRC: BrandonReese
In-game: BrandonReese

Re: [Mod] Land Rush [landrush]

by BrandonReese » Tue Jun 23, 2015 17:37

So make sure onlineProtection = false (which I think is the default). If the player you are trying to violate the claimed land with has the Landrush privilege they will be allowed to dig and build in claimed areas without warning.
 

User avatar
Pickles
New member
 
Posts: 4
Joined: Mon Jun 22, 2015 18:05
In-game: Pickles

Re: [Mod] Land Rush [landrush]

by Pickles » Sun Jun 28, 2015 16:49

i dony know lua scrips well and i dont know exactly where to place the changed settings like in every wordpad file i view i cant seem to find anything mentioning onlineprotecting except the protection file but i dont know if i should change anything there i am dunce and sorry for that

i just want people to be able to dig anywhere except on peoples land claims i just cant seem to get it to work for me

like i said before i made two players names and tried to dig on eachothers cllaimed land as a test to see if it works and its just not working

does it only work when you have the server actually up and running cuz i am testing this mod on my unconnected servers

also if its just a landrush privi problem then how to i auto take away land rush priv from
players who enter the server
 

dannyplaysminetest
Member
 
Posts: 37
Joined: Sun Jun 28, 2015 19:20
In-game: Danny

Re: [Mod] Land Rush [landrush]

by dannyplaysminetest » Tue Jul 07, 2015 19:40

you made a little mistake here i think :

(1) Edit init.lua and change requireClaim = true to use this mode.
(2) Edit init.lua and change requireClaim = false to use this mode.

They must edit the config.lua file, not the init.lua
Took me a few minutes to figure that one out, however Thanks for creating and sharing this cool Mod! ^_^
 

Emon
Member
 
Posts: 48
Joined: Tue Apr 26, 2016 09:35

Re: [Mod] Land Rush [landrush]

by Emon » Wed May 11, 2016 13:41

I'm having issues getting this mod work, any help?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-11 13:35:30: ACTION[Main]: Loading Land Rush Land Claim
2016-05-11 13:35:30: WARNING[Main]: landrush registered door "landrush:shared_door" using deprecated API method "doors.register_door()" but did not provide the "tiles" parameter. A fallback tiledef will be used instead.
2016-05-11 13:35:30: ERROR[Main]: ModError: Failed to load and run script from /home/user/games/minetest-0.4.13/bin/../mods/landrush/init.lua:
2016-05-11 13:35:30: ERROR[Main]: ...minetest-0.4.13/bin/../mods/landrush/shared_door.lua:42: attempt to index field 'landrush:shared_door_b_1' (a nil value)
2016-05-11 13:35:30: ERROR[Main]: stack traceback:
2016-05-11 13:35:30: ERROR[Main]:    ...minetest-0.4.13/bin/../mods/landrush/shared_door.lua:42: in main chunk
2016-05-11 13:35:30: ERROR[Main]:    [C]: in function 'dofile'
2016-05-11 13:35:30: ERROR[Main]:    ...games/minetest-0.4.13/bin/../mods/landrush/init.lua:16: in main chunk
2016-05-11 13:35:30: ERROR[Main]: Check debug.txt for details.
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Land Rush [landrush]

by TheReaperKing » Sat Oct 15, 2016 19:47

This mod is great for our survival world and I want to use it in creative but one thing I worry about is the students spamming claim areas so no one else can build. Is it possible for the admin to unclaim areas? Maybe it'd be best to have it be an admin only block and then I can just hand out blocks them as they need them :)
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [Mod] Land Rush [landrush]

by Krock » Sat Oct 15, 2016 19:53

TheReaperKing wrote:Is it possible for the admin to unclaim areas?

Maybe it'd be best to have it be an admin only block and then I can just hand out blocks them as they need them :)

Yes, requires the landrush privilege - https://github.com/Bremaweb/landrush/bl ... ds.lua#L45

Creative means that they can all blocks - in theory also those who aren't listed, like the different grass nodes. This means an admin-only thing is not possible.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

Fixerol
Member
 
Posts: 633
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer

Re: [Mod] Land Rush [landrush]

by Fixerol » Wed Nov 09, 2016 21:17

does/could this have a command to list all my areas with coordinates? Could be helpfull to find lost or forgotton property or just to get an overview of all my clained blocks. Could be even more usefull if such a list could be dumped at the client side, that is local to the player.

+1
simple_protection mod already provides this capability, thanks to Krock. I've added feature request on landrush mod github page.
Last edited by Fixerol on Sun Nov 27, 2016 21:53, edited 5 times in total.
 

Fixerol
Member
 
Posts: 633
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer

Re: [Mod] Land Rush [landrush]

by Fixerol » Sun Nov 27, 2016 14:46

Emon:
I think this error was fixed already.
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Land Rush [landrush]

by TheReaperKing » Fri Feb 03, 2017 01:28

My students were wondering, is there a way to share all of your area with another person besides having to do it block by block?
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
BrandonReese
Member
 
Posts: 836
Joined: Wed Sep 12, 2012 00:44
GitHub: bremaweb
IRC: BrandonReese
In-game: BrandonReese

Re: [Mod] Land Rush [landrush]

by BrandonReese » Fri Feb 03, 2017 01:57

Yes there is a /shareall command. That will share all of a users existing land claims with another user. If they add more claims later on that they want to share with everybody they'll have to use the /shareall command again.
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Land Rush [landrush]

by TheReaperKing » Fri Feb 03, 2017 02:01

Wow thank you for the fast and awesome response!! I hope I didn't just miss seeing it in the first post, sorry if I did!!
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 74 guests

cron