paramat wrote:Thanks ... and yeah. Average riverbed level rises too in higher terrains.
jordan4ibanez wrote:... emerge thread got stuck in a loop telling me where every single water block was being placed.
paramat wrote:jordan4ibanez wrote:... emerge thread got stuck in a loop telling me where every single water block was being placed.
Version 0.1.1 has a lot of node digging and placing going on, which unfortunately get printed to the terminal, the next version has less placing of water nodes so there will be fewer messages, but still 2 or 3 per processed column. I thought there was a way of suppressing these dig / place messages but i can't seem to find the configuration setting at the moment ...
paramat wrote:I thought there was a way of suppressing these dig / place messages but i can't seem to find the configuration setting at the moment ...
BrandonReese wrote:Can you use set_node(pos, node) and remove_node(pos) instead of place_node and dig_node without it printing to the console?
paramat wrote:I'm experimenting with making the canyons dry in some places, they can be made to go dry only in the centre of deserts. Any interest in this? It would be a feature that can be disabled.
I might make dry canyons a separate mod.
paramat wrote:Hi :) No i only use stable releases, look forward to trying finite water in 0.4.5.
paramat wrote:Hi :) No i only use stable releases, look forward to trying finite water in 0.4.5.
Heh i realise my textures are probably unpopular, i have a slow computer so make my own minimal textures to speed things up. I take screenshots during my normal gaming, it would be a big hassle to change the textures every time i want to take a screenshot.
Chasm mod is in progress ...
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