[Mod] More Blocks [moreblocks]

User avatar
1221jr
Member
 
Posts: 29
Joined: Wed Aug 08, 2012 19:13

by 1221jr » Sat Aug 25, 2012 15:50

i tryed with cryo iron and mase but it didn't work im on the hunger games server
 

pagliaccio
Member
 
Posts: 65
Joined: Tue Jul 31, 2012 07:38

by pagliaccio » Mon Sep 03, 2012 15:50

you can add a stairs craft for the block?

m=material

m
m m
m m m


output step
and other craft...

m m m


m m


m
m
m
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Mon Sep 03, 2012 17:47

pagliaccio wrote:you can add a stairs craft for the block?

m=material

m
m m
m m m


output step
and other craft...

m m m


m m


m
m
m


What do you mean? You can craft Stone Brick, Jungle Wood, Stonesquare and Split Stonesquare slabs/stairs/panels already.
 

User avatar
alexcraft
Member
 
Posts: 66
Joined: Thu Sep 06, 2012 13:12

by alexcraft » Tue Oct 02, 2012 11:01

if i install the last version all blocks all unknown but the older version worked for me give the older version link please
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Tue Oct 02, 2012 11:58

alexcraft wrote:if i install the last version all blocks all unknown but the older version worked for me give the older version link please


Could it be that you first deleted the old moreblocks mod and then didn't install the new moreblocks in the mods/minetest directory?

Check: -- try to make a stonesquare (4)
cobble, cobble
cobble, cobble

If it makes a unknown item you installed the new moreblocks in the right folder. If it doesn't make a thing, you didn't install it in the mods/minetest directory.
 

User avatar
alexcraft
Member
 
Posts: 66
Joined: Thu Sep 06, 2012 13:12

by alexcraft » Tue Oct 02, 2012 13:38

it dont works glow glass vines stone squares more ....
 

User avatar
qwrwed
Member
 
Posts: 323
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

by qwrwed » Tue Oct 02, 2012 19:39

Can you put a link to the GitHub repo in the first post?
 

BoomboomcreeperII
New member
 
Posts: 4
Joined: Sat Oct 13, 2012 08:46

by BoomboomcreeperII » Sat Oct 13, 2012 14:00

can you put all of the versions's link because the new dosent work but the older work
so you need to put like this
v1: link
v2: link
v3: link
..............................
Last edited by BoomboomcreeperII on Sat Oct 13, 2012 14:00, edited 1 time in total.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sat Oct 13, 2012 16:19

To get all the recipes working (until a new update) you must (after extracting/unzipping) open the init.lua.

Search on the word "shapeless"

First hit is the cleanglass:

minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "glass"},
})

To get it working you can do 2 things:

1. take out type and place 2x {}
minetest.register_craft({
output = "moreblocks:cleanglass 1",
--type = "shapeless",
recipe = {{"moreblocks:sweeper"}, {"glass"},}
})

or

2. Put the mod name before the item name:
minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "default:glass"},
})

You need to do this (unless playing creative or using /giveme) for the cleanglass, glowglass, superglowglass, coalstone and ironstone recipes. Those are the five 'shapeless type" recipes.

Since all the ingredients (except the one that already has the mod name - moreblocks:sweeper) are from the default mod, I recommend the second method (so make them default:glass, default:torch, default:lump_of_coal, default:stone and default:lump_of_iron).

Don't forget to restart your minetest game after changing the init.lua

Edit: typo
Last edited by Topywo on Sat Oct 13, 2012 18:53, edited 1 time in total.
 

User avatar
GloopMaster
Member
 
Posts: 213
Joined: Wed Aug 01, 2012 18:03

by GloopMaster » Mon Oct 15, 2012 00:42

Topywo: not neccessary, shapeless recipes work, and aliases are at the top of the init.
Meow.

That is all.
 

mike
Member
 
Posts: 45
Joined: Wed Sep 26, 2012 01:15

by mike » Tue Oct 16, 2012 17:18

Feature Suggestion:

Add ini to (partly) disable the multi-node-stairs thing.

Mossycobble Stairs are fine, but all the other types flood creative inventory.
 

User avatar
GloopMaster
Member
 
Posts: 213
Joined: Wed Aug 01, 2012 18:03

by GloopMaster » Wed Oct 17, 2012 12:54

Isnt that a good thing? More nodes == more fun! :D
Meow.

That is all.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Wed Oct 17, 2012 13:41

Only to a degree. It might be faster if the texture_atlas can remain enabled. Loading the nodes at startup costs time (even in singleplayer). A (global) way to disable parts of a mod temporarily (without having to edit it all the time) might be practical. This applies to all mods.
A list of my mods can be found here.
 

User avatar
GloopMaster
Member
 
Posts: 213
Joined: Wed Aug 01, 2012 18:03

by GloopMaster » Wed Oct 17, 2012 16:07

*cough* singleplayer is a hacky singleplayer *cough*
Meow.

That is all.
 

OryHara
Member
 
Posts: 25
Joined: Sun May 06, 2012 04:20

by OryHara » Wed Oct 17, 2012 17:19

lolwut?

singleplayer is a hacky singleplayer?
 

User avatar
GloopMaster
Member
 
Posts: 213
Joined: Wed Aug 01, 2012 18:03

by GloopMaster » Wed Oct 17, 2012 18:20

it starts a server and you connect to the server.

you arent truly playing singleplayer.

in other words, hacky singleplayer
Meow.

That is all.
 

OryHara
Member
 
Posts: 25
Joined: Sun May 06, 2012 04:20

by OryHara » Wed Oct 17, 2012 18:34

whatever, it is true singleplayer. others cant connect to your sp game, therefore it isnt hacky sp, squished.
 

Iqualfragile
Member
 
Posts: 160
Joined: Tue Sep 18, 2012 22:11

by Iqualfragile » Wed Oct 17, 2012 20:34

yes it is, its basicly multiplayer, just withe the difference that you are starting a local server without any other players
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

OryHara
Member
 
Posts: 25
Joined: Sun May 06, 2012 04:20

by OryHara » Wed Oct 17, 2012 22:14

nah, it may start a server, but others cant connect to it, so it is SP, lol.
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Thu Oct 18, 2012 02:49

OryHara wrote:nah, it may start a server, but others cant connect to it, so it is SP, lol.

It actually is modified multiplayer; when you start a "singleplayer" game, it starts and connects to a normal server that uses port 30011 rather than 30000. Other clients actually can connect but are disconnected immediately. Try it, start a singleplayer game, then open another client and connect to 127.0.0.1 port 30011.
Last edited by Menche on Thu Oct 18, 2012 02:55, edited 1 time in total.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sun Nov 04, 2012 05:54

Thanks for this mod.
Topywo wrote:To get all the recipes working (until a new update) you must (after extracting/unzipping) open the init.lua.
...
...
...
You need to do this (unless playing creative or using /giveme) for the cleanglass, glowglass, superglowglass, coalstone and ironstone recipes. Those are the five 'shapeless type" recipes.

Those 5 shapeless crafting recipes didn't work for me either so i replaced them with shaped recipes, now they work.
Last edited by paramat on Tue Nov 06, 2012 04:53, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Sun Nov 04, 2012 10:28

Latest download (forgot to update the release date) tries to avoid aliases in crafting recipes.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

by Dragonop » Sun Nov 04, 2012 22:32

Nice my friend NICE
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

by Dragonop » Sun Nov 04, 2012 22:39

FIRS MOD REALLY CALIU
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

markveidemanis
Member
 
Posts: 211
Joined: Thu Sep 27, 2012 15:41

by markveidemanis » Sat Nov 10, 2012 11:43

can someone post an example map with a house, cinema and maybe some more builds
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
 

User avatar
nomohakon
Member
 
Posts: 207
Joined: Fri Aug 10, 2012 16:34
IRC: nomohakon
In-game: nomohakon

by nomohakon » Sat Nov 10, 2012 15:13

Its buildings, not builds.
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

trukoil
Member
 
Posts: 145
Joined: Mon Oct 22, 2012 03:32

by trukoil » Fri Nov 16, 2012 16:53

What do you think if 4 cobbles gives only 1 stone square instead of 4? It would help to dispose of the tons of cobble that even a simple dig gives XD
I don't always sign a post
but when i do, i dig.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Mon Dec 03, 2012 12:06

Happy birthday (minus 30 minutes), More Blocks! :)
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Mon Dec 03, 2012 12:06

Happy birthday :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Tue Dec 11, 2012 18:11

I can't get glowglass by the recipe in 0.4.4. Getting it through /give works fine.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 9 guests

cron